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[Event "rated variant:antichess game"] [Site "https://lichess.org/bTIY9v2f"] [Date "2025.03.01"] [Round "-"] [White "karott2000"] [Black "Josuesaurio"] [Result "0-1"] [GameId "bTIY9v2f"] [UTCDate "2025.03.01"] [UTCTime "00:17:51"] [WhiteElo "1208"] [BlackElo "1170"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+30"] [Variant "Antichess"] [TimeControl "15+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval #-21] } 2. Bxg5 { [%eval -0.7] } 2... c5 { [%eval -0.7] } 3. Bxe7 { [%eval #-23] } 3... Qxe7?? { (Mate in 23 → -0.42) Lost forced checkmate sequence. Nxe7 was best. } { [%eval -0.42] } (3... Nxe7 4. dxc5 Qa5 5. Qxd7 Kxd7 6. Nc3 Qxc3 7. bxc3 Nbc6 8. g4) 4. dxc5 { [%eval -0.61] } 4... Qxc5 { [%eval -0.74] } 5. Qxd7 { [%eval -0.6] } 5... Qxf2?? { (-0.60 → Mate in 12) Checkmate is now unavoidable. Qxc2 was best. } { [%eval #12] } (5... Qxc2 6. Qxe8) 6. Qxb7?? { (Mate in 12 → 0.52) Lost forced checkmate sequence. Kxf2 was best. } { [%eval 0.52] } (6. Kxf2 Bxd7 7. b4 Bxb4 8. Nc3 Bxc3 9. Nf3 Bxa1 10. Nd4 Bxd4 11. c4 Bxf2) 6... Qxg1?? { (0.52 → Mate in 11) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #11] } (6... Qxe1 7. Qxc8) 7. Qxf7?? { (Mate in 11 → -2.21) Lost forced checkmate sequence. Rxg1 was best. } { [%eval -2.21] } (7. Rxg1 Bxb7 8. b4 Bxb4 9. g4 Bxe1 10. Nd2 Bxd2 11. e3 Bxe3 12. Re1 Bxg1) 7... Qxf1?? { (-2.21 → Mate in 10) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #10] } (7... Kxf7) 8. Qxh7?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Kxf1 was best. } { [%eval #-9] } (8. Kxf1 Kxf7 9. b4 Bxb4 10. g4 Bxg4 11. Kg2 Bxe2 12. Rd1 Bxd1 13. Kh3 Bxc2) 8... Qxe1?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Qxh1 was best. } { [%eval #9] } (8... Qxh1 9. Qxa7 Qxe1 10. Qxa8 Qxe2 11. Qxb8 Qxc2 12. Qxc8 Qxb2 13. Qxe8 Rxh2 14. Qxf8) 9. Rxe1 { [%eval #9] } 9... Rxh7 { [%eval #8] } 10. Nc3 { [%eval #8] } 10... Rxh2 { [%eval #7] } 11. Ne4 { [%eval #7] } 11... Rxg2 { [%eval #6] } 12. Nf2 { [%eval #7] } 12... Rxf2 { [%eval #6] } 13. Rh1 { [%eval #6] } 13... Rxe2 { [%eval #5] } 14. Rhd1 { [%eval #5] } 14... Rxc2 { [%eval #4] } 15. Rd8 { [%eval #4] } 15... Rxb2 { [%eval #3] } 16. Rxc8 { [%eval #3] } 16... Rxa2 { [%eval #2] } 17. Rxb8?? { (Mate in 2 → Mate in 6) Lost forced checkmate sequence. Rxe8 was best. } { [%eval #-6] } (17. Rxe8 Rxa1 18. Rxb8 Rxb8#) 17... Rxb8 { [%eval #-6] } 18. Rxa2 { [%eval #-5] } 18... a5 { [%eval #-5] } 19. Rxa5 { [%eval #-4] } 19... Ra8 { [%eval #-4] } 20. Rxa8 { [%eval #-3] } 20... Kd8 { [%eval #-3] } 21. Rxd8 { [%eval #-2] } 21... Nf6 { [%eval #-2] } 22. Rxf8 { [%eval #-1] } 22... Ne8 { [%eval #-1] } 23. Rxe8# { Game ends by variant rule. } 0-1