FEN
[Event "casual Racing Kings game"]
[Site "https://lichess.org/bOYyy5t2"]
[Date "2024.07.23"]
[White "luksnroll"]
[Black "Amr3303"]
[Result "1-0"]
[GameId "bOYyy5t2"]
[UTCDate "2024.07.23"]
[UTCTime "13:32:38"]
[WhiteElo "1500"]
[BlackElo "1500"]
[Variant "Racing Kings"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Kh3 { [%eval 0.0] } 1... Rb4?? { (0.00 → 7.34) Blunder. Kb3 was best. } { [%eval 7.34] } (1... Kb3 2. Nxc2 Rxc2 3. Kg4 Kc4 4. Kf5 Kd5 5. Nd4 Rc7 6. Kf6) 2. Rg4?? { (7.34 → 0.62) Blunder. Nxc2 was best. } { [%eval 0.62] } (2. Nxc2 Qe5 3. Ned4 Nxf1 4. Rxf1 Ne3 5. Bxe3 Bxe3 6. Rxb1 Rxb1) 2... Bf5 { [%eval 0.47] } 3. Kh4? { (0.47 → -0.85) Mistake. Nd4 was best. } { [%eval -0.85] } (3. Nd4 Rxd4 4. Bxd4 Qxd4 5. Bd3 Qc3 6. Rg3 Be6 7. Bc2 Qf6) 3... Qg7?? { (-0.85 → 4.38) Blunder. Nxf2 was best. } { [%eval 4.38] } (3... Nxf2 4. Rxb4) 4. Bh3?? { (4.38 → 0.57) Blunder. Rxb4 was best. } { [%eval 0.57] } (4. Rxb4 Qf7 5. Bc5 Ne4 6. Rxb1 Kxb1 7. Bd4 Ka2 8. Ng3 Ndf2 9. Qf3 Bg6) 4... Ka3?? { (0.57 → 6.00) Blunder. Bxg4 was best. } { [%eval 6.0] } (4... Bxg4 5. Bc5) 5. Rxb4 { [%eval 5.54] } 5... Kxb4?! { (5.54 → 11.13) Inaccuracy. Qe5 was best. } { [%eval 11.13] } (5... Qe5) 6. Rxg7 { [%eval 10.15] } 6... Ne4 { [%eval 12.51] } 7. Bxf5 { [%eval 11.96] } 7... Nexf2 { [%eval 22.25] } 8. Qd5 { [%eval 20.34] } 8... Ne3?! { (20.34 → Mate in 6) Checkmate is now unavoidable. Nc3 was best. } { [%eval #6] } (8... Nc3 9. Nxc3) 9. Qe5?! { (Mate in 6 → 14.80) Lost forced checkmate sequence. Kg5 was best. } { [%eval 14.8] } (9. Kg5 Ka4 10. Bxb1 Ng4 11. Kg6 Nf6 12. Kxf6 Nf5 13. Kf7 Nxg7 14. Kg8#) 9... Nc4 { [%eval 16.52] } 10. Qd5 { [%eval 16.96] } 10... Ra1 { [%eval 19.92] } 11. Be6 { [%eval 15.54] } 11... Ra5?! { (15.54 → Mate in 8) Checkmate is now unavoidable. Ng4 was best. } { [%eval #8] } (11... Ng4 12. Kh5) 12. Kh5 { [%eval 26.46] } 12... Ne3?! { (26.46 → Mate in 4) Checkmate is now unavoidable. Ne5 was best. } { [%eval #4] } (12... Ne5 13. Qxe5) 13. Kh6 { [%eval #3] } 13... Ra8 { [%eval #3] } 14. Kh7 { [%eval #2] } 14... Bb2 { [%eval #2] } 15. Bg8 { [%eval #2] } 15... Nxd5 { [%eval #1] } 16. Kh8# { Game ends by variant rule. } 1-0