- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/bA7fDA7a"] [Date "2024.09.28"] [Round "-"] [White "Aces2w1n"] [Black "unclJ"] [Result "1/2-1/2"] [GameId "bA7fDA7a"] [UTCDate "2024.09.28"] [UTCTime "06:19:05"] [WhiteElo "1704"] [BlackElo "1580"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+2"] [Variant "Standard"] [TimeControl "300+0"] [ECO "C40"] [Opening "King's Pawn Game: Busch-Gass Gambit"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.21] } 2. Nf3 { [%eval 0.19] } 2... Bc5? { (0.19 → 1.37) Mistake. Nc6 was best. } { [%eval 1.37] } { C40 King's Pawn Game: Busch-Gass Gambit } (2... Nc6 3. Bb5 Nf6 4. O-O Nxe4 5. Re1 Nd6 6. Nxe5 Nxe5 7. Rxe5+) 3. Nc3?! { (1.37 → 0.35) Inaccuracy. Nxe5 was best. } { [%eval 0.35] } (3. Nxe5 Nc6 4. Nxc6 dxc6 5. d3 Ne7 6. c3 O-O 7. d4 Bb6) 3... Nf6?! { (0.35 → 0.96) Inaccuracy. d6 was best. } { [%eval 0.96] } (3... d6 4. d4 exd4 5. Nxd4 Nf6 6. Bg5 O-O 7. Nb3 Bb4 8. Bd3) 4. a3?! { (0.96 → -0.01) Inaccuracy. Nxe5 was best. } { [%eval -0.01] } (4. Nxe5 Bd4 5. Nf3 Bxc3 6. dxc3 Nxe4 7. Bd3 Nf6 8. Qe2+ Qe7) 4... O-O { [%eval 0.36] } 5. b4?! { (0.36 → -0.37) Inaccuracy. Nxe5 was best. } { [%eval -0.37] } (5. Nxe5 Bd4 6. Nf3 Bxc3 7. dxc3 Nxe4 8. Bd3 d5 9. Bxe4 dxe4) 5... Bb6 { [%eval -0.33] } 6. Bb2 { [%eval -0.35] } 6... a5 { [%eval -0.03] } 7. Na4?! { (-0.03 → -1.02) Inaccuracy. Nxe5 was best. } { [%eval -1.02] } (7. Nxe5) 7... Nxe4? { (-1.02 → 0.10) Mistake. Ba7 was best. } { [%eval 0.1] } (7... Ba7) 8. Nxb6 { [%eval 0.11] } 8... cxb6 { [%eval 0.11] } 9. Bxe5 { [%eval -0.43] } 9... Nc6 { [%eval -0.03] } 10. Bb2 { [%eval -0.14] } 10... axb4 { [%eval -0.02] } 11. Bd3 { [%eval -0.5] } 11... Nf6?! { (-0.50 → 0.08) Inaccuracy. Nc5 was best. } { [%eval 0.08] } (11... Nc5 12. O-O) 12. O-O { [%eval 0.12] } 12... bxa3 { [%eval 0.11] } 13. Bxa3 { [%eval 0.13] } 13... Re8 { [%eval 0.25] } 14. c3?! { (0.25 → -0.66) Inaccuracy. Bb2 was best. } { [%eval -0.66] } (14. Bb2 Ra5) 14... d5 { [%eval -0.34] } 15. Qb3?! { (-0.34 → -1.28) Inaccuracy. h3 was best. } { [%eval -1.28] } (15. h3) 15... Bg4 { [%eval -1.23] } 16. Ng5?? { (-1.23 → -3.40) Blunder. Nd4 was best. } { [%eval -3.4] } (16. Nd4 Ne4 17. Qb2 Nxd4 18. cxd4 Qg5 19. Bxe4 dxe4 20. Bd6 b5 21. Rxa8 Rxa8) 16... h6 { [%eval -3.4] } 17. f3 { [%eval -3.31] } 17... Bh5?? { (-3.31 → -0.84) Blunder. Bd7 was best. } { [%eval -0.84] } (17... Bd7 18. Nh3 Bxh3 19. gxh3 Na5 20. Qb4 Nc4 21. Bxc4 dxc4 22. Qxc4 Ra5 23. Rfd1) 18. Nh3 { [%eval -0.78] } 18... Na5 { [%eval -0.83] } 19. Qb5 { [%eval -1.02] } 19... Nc4 { [%eval -0.79] } 20. Bxc4 { [%eval -0.8] } 20... Ra5 { [%eval -0.89] } 21. Qb4?! { (-0.89 → -1.52) Inaccuracy. Be7 was best. } { [%eval -1.52] } (21. Be7 Rxe7) 21... dxc4 { [%eval -1.59] } 22. Qxc4 { [%eval -1.75] } 22... Qxd2 { [%eval -1.57] } 23. Rad1?? { (-1.57 → -5.34) Blunder. Nf4 was best. } { [%eval -5.34] } (23. Nf4 g5) 23... Qe3+ { [%eval -5.5] } 24. Kh1 { [%eval -5.39] } 24... Rxa3 { [%eval -5.4] } 25. g4 { [%eval -6.34] } 25... Bg6 { [%eval -5.92] } 26. Nf4 { [%eval -6.1] } 26... Rxc3 { [%eval -5.81] } 27. Qa2?! { (-5.81 → -8.50) Inaccuracy. Qb4 was best. } { [%eval -8.5] } (27. Qb4 Kh7 28. Nxg6 fxg6 29. Qd6 Qc5 30. h4 Rc2 31. Qg3 b5 32. Rd6 Rc1) 27... Qxf4 { [%eval -8.24] } 28. Qb2? { (-8.24 → Mate in 8) Checkmate is now unavoidable. Qd2 was best. } { [%eval #-8] } (28. Qd2 Qxd2 29. Rxd2 Kh7 30. Rd4 Rd3 31. Rxd3 Bxd3 32. Rc1 h5 33. Rc7 Ba6) 28... Rc2 { [%eval #-7] } 29. Qxc2 { [%eval #-7] } 29... Bxc2 { [%eval #-6] } 30. Rc1 { [%eval #-3] } 30... Bd3 { [%eval #-7] } 31. Rfd1 { [%eval #-4] } 31... Be2 { [%eval #-5] } 32. Rg1 { [%eval #-2] } 32... Qxf3+ { [%eval #-4] } 33. Rg2 { [%eval #-4] } 33... Nxg4 { [%eval #-4] } 34. h3 { [%eval #-3] } 34... Qxh3+ { [%eval #-3] } 35. Kg1 { [%eval #-3] } 35... Qe3+ { [%eval #-2] } 36. Kh1 { [%eval #-2] } 36... Qxc1+ { [%eval #-1] } 37. Rg1 { [%eval #-1] } 37... Qc6+ { [%eval #-2] } 38. Rg2 { [%eval #-2] } 38... Bf3 { [%eval #-1] } 39. Kg1 { [%eval #-1] } 39... Bxg2?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Re1# was best. } { [%eval 0.0] } { Draw by stalemate. } (39... Re1#) 1/2-1/2