- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Atomic game"] [Site "https://lichess.org/b9uOUpbd"] [Date "2021.12.11"] [White "WingedOracle"] [Black "powerslide"] [Result "1-0"] [GameId "b9uOUpbd"] [UTCDate "2021.12.11"] [UTCTime "19:40:27"] [WhiteElo "884"] [BlackElo "1269"] [WhiteRatingDiff "+47"] [BlackRatingDiff "-39"] [Variant "Atomic"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 1.68] } 1... e5?? { (1.68 → 4.39) Blunder. f6 was best. } { [%eval 4.39] } (1... f6 2. e3 e6 3. Nd4 f5 4. Qh5+ g6 5. Qh4 Qxh4 6. Nb5) 2. Ng5 { [%eval 4.13] } 2... f5 { [%eval 4.17] } 3. Nf7?? { (4.17 → -3.78) Blunder. d4 was best. } { [%eval -3.78] } (3. d4 Nc6 4. b4 Nh6 5. e4 Bxb4 6. Nxh7 Qh4 7. g3 Qh5) 3... Qh4 { [%eval -3.63] } 4. g3 { [%eval -3.7] } 4... Qe4?? { (-3.70 → 5.54) Blunder. Qc4 was best. } { [%eval 5.54] } (4... Qc4 5. d3 Qxc2 6. a3 Nh6 7. e4 Na6 8. d4 Nb4 9. O-O-O) 5. Nd6+?? { (5.54 → Mate in 1) Checkmate is now unavoidable. Nxe5 was best. } { [%eval #-1] } (5. Nxe5) 5... cxd6?! { (Mate in 1 → -11.47) Lost forced checkmate sequence. Qxe2# was best. } { [%eval -11.47] } (5... Qxe2#) 6. e3 { [%eval -11.43] } 6... Qb4?? { (-11.43 → -1.14) Blunder. Qxc2 was best. } { [%eval -1.14] } (6... Qxc2 7. a3 Nf6 8. g4 fxg4 9. O-O-O d5 10. d4 Nc6 11. h3 e4 12. Kb1 Be7 13. f4) 7. Qh5+?? { (-1.14 → Mate in 1) Checkmate is now unavoidable. c3 was best. } { [%eval #-1] } (7. c3 Qe4) 7... g6?? { (Mate in 1 → -3.84) Lost forced checkmate sequence. Qxd2# was best. } { [%eval -3.84] } (7... Qxd2#) 8. c3 { [%eval -3.65] } 8... Qd6? { (-3.65 → -1.69) Mistake. Qxb2 was best. } { [%eval -1.69] } (8... Qxb2 9. Qh4) 9. d4 { [%eval -1.89] } 9... exd4?? { (-1.89 → 0.51) Blunder. Qc6 was best. } { [%eval 0.51] } (9... Qc6 10. Qd1) 10. Bd3?? { (0.51 → -3.31) Blunder. Bb5 was best. } { [%eval -3.31] } (10. Bb5 Nc6) 10... gxh5 { [%eval -3.22] } 11. Na3?? { (-3.22 → -10.19) Blunder. Bb5 was best. } { [%eval -10.19] } (11. Bb5 Qc6) 11... b5 { [%eval -10.12] } 12. Nxb5 { [%eval -12.95] } 12... Ba6 { [%eval -11.49] } 13. c4?! { (-11.49 → Mate in 3) Checkmate is now unavoidable. b3 was best. } { [%eval #-3] } (13. b3 Qd5 14. f3 Bxd3 15. O-O Bd6 16. Rd1 Qd2 17. Bxd2 Nh6 18. e4 O-O 19. b4 fxe4) 13... Bxc4?! { (Mate in 3 → -20.00) Lost forced checkmate sequence. Qb4+ was best. } { [%eval -20.0] } (13... Qb4+ 14. Kf1 Qe1+ 15. Kg2 Qxh1#) 14. O-O { [%eval -20.79] } 14... Qc6 { [%eval -13.69] } 15. f3 { [%eval -16.67] } 15... f4 { [%eval -13.44] } 16. exf4 { [%eval -15.3] } 16... Bc5+ { [%eval -13.66] } 17. Be3 { [%eval -16.06] } 17... Bxe3 { [%eval -8.9] } 18. Rfe1+ { [%eval -8.42] } 18... Qe6 { [%eval -8.65] } 19. Rxe6 { White offers draw } { [%eval -10.46] } 19... h5?? { (-10.46 → Mate in 8) Checkmate is now unavoidable. Ne7 was best. } { [%eval #8] } (19... Ne7) 20. Rd1?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Re1+ was best. } { [%eval 0.0] } (20. Re1+ Kf7 21. Re7+ Kg6 22. Rf7 Ne7 23. Rf6+ Kg7 24. Rg6+ Kf8 25. Rg8+ Kf7 26. Rg7+ Kf6) 20... Kf7 { [%eval 0.0] } 21. Rd5 { [%eval 0.0] } 21... h4 { [%eval 0.0] } 22. Rf5+ { [%eval 0.0] } 22... Ke7?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Ke6 was best. } { [%eval #2] } (22... Ke6 23. Re5+ Kf7 24. Rf5+ Ke6) 23. Rf7+ { [%eval #1] } 23... Ke6 { [%eval #1] } 24. Rxd7# { Game ends by variant rule. } 1-0