FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/b7irVYYB"]
[Date "2019.04.25"]
[Round "-"]
[White "suresh_447"]
[Black "MapiChess"]
[Result "1-0"]
[GameId "b7irVYYB"]
[UTCDate "2019.04.25"]
[UTCTime "07:49:44"]
[WhiteElo "1453"]
[BlackElo "1407"]
[WhiteRatingDiff "+23"]
[BlackRatingDiff "-13"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Qxd7 4. Qe2 Qxd2 5. Nxd2 Bxe2 6. Nxe2 Nd7 7. c4 Ne5) 1... f5?? { (Mate in 16 → -1.90) Lost forced checkmate sequence. b5 was best. } { [%eval -1.9] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Nxd2 e5 6. Nxe4 Bc5 7. Nxc5 h5 8. Bxh5) 2. exf5 { [%eval -2.29] } 2... e5?? { (-2.29 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #15] } 4. Ba6 { [%eval #15] } 4... Qxd2 { [%eval #13] } 5. Qxd2 { [%eval #13] } 5... bxa6 { [%eval #11] } 6. Qb4 { [%eval #11] } 6... Bxb4 { [%eval #10] } 7. a4 { [%eval #10] } 7... Bxe1 { [%eval #9] } 8. Nf3 { [%eval #9] } 8... Bxf2 { [%eval #8] } 9. Be3 { [%eval #8] } 9... Bxe3 { [%eval #7] } 10. Nd4 { [%eval #7] } 10... Bxd4 { [%eval #6] } 11. b3 { [%eval #8] } 11... Bxa1 { [%eval #7] } 12. Nc3 { [%eval #7] } 12... Bxc3 { [%eval #6] } 13. b4 { [%eval #6] } 13... Bxb4 { [%eval #5] } 14. c3 { [%eval #5] } 14... Bxc3 { [%eval #4] } 15. a5 { [%eval #4] } 15... Bxa5 { [%eval #3] } 16. Re1 { [%eval #3] } 16... Bxe1 { [%eval #2] } 17. g3?? { (Mate in 2 → Mate in 16) Lost forced checkmate sequence. h4 was best. } { [%eval #-16] } (17. h4 Bxh4 18. g3 Bxg3#) 17... Bxg3 { [%eval #-16] } 18. hxg3 { [%eval #-15] } 18... Ne7?? { (Mate in 15 → Mate in 3) Lost forced checkmate sequence. g6 was best. } { [%eval #3] } (18... g6 19. g4 Nf6 20. g5 Rg8 21. gxf6 Rg7 22. fxg7 e5 23. g8=Q h6 24. Qxe8 e4 25. Qxe4) 19. g4 { [%eval #3] } 19... Rf8 { [%eval #2] } 20. g5 { [%eval #2] } 20... h5 { [%eval #1] } 21. gxh6 { [%eval #1] } 21... gxh6# { Game ends by variant rule. } 1-0
