FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/axWlU4a1"]
[Date "2024.12.06"]
[Round "-"]
[White "Pir50"]
[Black "amroty"]
[Result "0-1"]
[GameId "axWlU4a1"]
[UTCDate "2024.12.06"]
[UTCTime "20:29:50"]
[WhiteElo "1657"]
[BlackElo "1344"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c3?! { (0.15 → -0.78) Inaccuracy. e3 was best. } { [%eval -0.78] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... b6?! { (-0.78 → 0.27) Inaccuracy. e5 was best. } { [%eval 0.27] } (1... e5 2. Nh3 Qh4 3. Qb3 Qxf2 4. Kxf2 Bc5 5. Qxf7 Bxf2 6. Qxf2) 2. Qb3? { (0.27 → -1.22) Mistake. e3 was best. } { [%eval -1.22] } (2. e3 Ba6 3. Bxa6 Nxa6 4. Ne2 g6 5. b4 Nxb4 6. cxb4 Bh6) 2... Bb7 { [%eval -1.13] } 3. Qxb6 { [%eval -1.63] } 3... Bxg2 { [%eval -1.4] } 4. Qxb8?? { (-1.40 → Mate in 14) Checkmate is now unavoidable. Bxg2 was best. } { [%eval #-14] } (4. Bxg2 cxb6) 4... Rxb8?? { (Mate in 14 → 0.76) Lost forced checkmate sequence. Qxb8 was best. } { [%eval 0.76] } (4... Qxb8 5. Bxg2 Qxb2 6. Bxa8 Qxa2 7. Rxa2 a5 8. Rxa5 e5 9. Rxe5 g6 10. Rxe8) 5. Bxg2 { [%eval 1.18] } 5... Rxb2 { [%eval 1.15] } 6. Bxb2 { [%eval 0.68] } 6... d5?! { (0.68 → 1.77) Inaccuracy. Qa8 was best. } { [%eval 1.77] } (6... Qa8 7. Bxa8 d5 8. Bxd5 h5 9. Bxf7 Kxf7 10. Kf1 c5 11. Kg2 e6 12. Kg3) 7. Bxd5 { [%eval 0.9] } 7... Qxd5 { [%eval 0.84] } 8. Ba3?? { (0.84 → Mate in 10) Checkmate is now unavoidable. a4 was best. } { [%eval #-10] } (8. a4 Qxd2 9. Kxd2 Kd7 10. Bc1 Kc6 11. c4 e6 12. e3 Ne7 13. Nc3 Kb5) 8... Qxa2 { [%eval #-10] } 9. Bxe7 { [%eval #-9] } 9... Bxe7 { [%eval #-9] } 10. Rxa2 { [%eval #-8] } 10... Ba3?? { (Mate in 8 → 1.23) Lost forced checkmate sequence. Kd7 was best. } { [%eval 1.23] } (10... Kd7 11. Rxa7 c5 12. Rxd7 Nf6 13. Rxe7 c4 14. Rxf7 Ne4 15. Rxg7 Nxf2 16. Kxf2) 11. Nxa3 { [%eval 1.14] } 11... Kd7 { [%eval 1.22] } 12. e3?? { (1.22 → -8.28) Blunder. Rb2 was best. } { [%eval -8.28] } (12. Rb2 Kc8) 12... Ne7?? { (-8.28 → 0.07) Blunder. Kc6 was best. } { [%eval 0.07] } (12... Kc6) 13. Ke2?? { (0.07 → -2.69) Blunder. Ne2 was best. } { [%eval -2.69] } (13. Ne2 Rf8) 13... h6?? { (-2.69 → 2.31) Blunder. Kc6 was best. } { [%eval 2.31] } (13... Kc6 14. c4) 14. Nh3? { (2.31 → 0.69) Mistake. f4 was best. } { [%eval 0.69] } (14. f4) 14... h5 { [%eval 0.91] } 15. Ng1 { [%eval -0.51] } 15... Ra8? { (-0.51 → 1.12) Mistake. Re8 was best. } { [%eval 1.12] } (15... Re8 16. Kf3) 16. Kf3 { [%eval 1.76] } 16... Nf5?? { (1.76 → Mate in 9) Checkmate is now unavoidable. h4 was best. } { [%eval #9] } (16... h4 17. Ne2) 17. Kg4?? { (Mate in 9 → 2.21) Lost forced checkmate sequence. Nb5 was best. } { [%eval 2.21] } (17. Nb5 Nxe3 18. Nxa7 Rxa7 19. fxe3 Rxa2 20. h4 Rxd2 21. Kg2 Rxg2 22. Ne2 Rxe2) 17... Nxe3 { [%eval 2.33] } 18. fxe3?? { (2.33 → -1.59) Blunder. dxe3 was best. } { [%eval -1.59] } (18. dxe3) 18... hxg4 { [%eval -1.62] } 19. Nf3?! { (-1.62 → -2.44) Inaccuracy. Nh3 was best. } { [%eval -2.44] } (19. Nh3 gxh3) 19... gxf3 { [%eval -1.55] } 20. Rc2? { (-1.55 → -2.92) Mistake. c4 was best. } { [%eval -2.92] } (20. c4 f5) 20... f6?? { (-2.92 → -1.00) Blunder. c5 was best. } { [%eval -1.0] } (20... c5 21. Nb1 a5 22. Re1 a4 23. c4 Ra7 24. Re2 fxe2 25. d4 cxd4 26. Rxe2) 21. h3? { (-1.00 → -2.66) Mistake. Nc4 was best. } { [%eval -2.66] } (21. Nc4 Rd8) 21... Ke6?? { (-2.66 → 1.00) Blunder. c5 was best. } { [%eval 1.0] } (21... c5 22. Nb1) 22. Re1?? { (1.00 → -0.67) Blunder. Rb1 was best. } { [%eval -0.67] } (22. Rb1 Rb8 23. Rxb8 Kd6 24. Rcb2 Kc6 25. R2b5 Kxb5 26. Nxb5 f5 27. Nxa7 c6) 22... Kf7?? { (-0.67 → 1.08) Blunder. Ke7 was best. } { [%eval 1.08] } (22... Ke7) 23. Re2?? { (1.08 → -1.22) Blunder. h4 was best. } { [%eval -1.22] } (23. h4 a5 24. h5 f5 25. Rec1 Ra6 26. c4 f4 27. exf4 Ra7 28. f5 a4) 23... fxe2 { [%eval -1.22] } 24. Nc4?? { (-1.22 → -5.08) Blunder. Rc1 was best. } { [%eval -5.08] } (24. Rc1 f5) 24... c6? { (-5.08 → -2.61) Mistake. a5 was best. } { [%eval -2.61] } (24... a5) 25. Nb6?! { (-2.61 → -3.93) Inaccuracy. Nb2 was best. } { [%eval -3.93] } (25. Nb2 a5) 25... axb6 { [%eval -4.53] } 26. Ra2? { (-4.53 → -7.92) Mistake. h4 was best. } { [%eval -7.92] } (26. h4 Rf8 27. Rc1 g5 28. hxg5 fxg5 29. e4 Kg6 30. Rd1 exd1=B 31. e5 g4) 26... Rxa2 { [%eval -6.31] } 27. c4 { [%eval -8.01] } 27... Rxd2 { [%eval -7.79] } 28. c5? { (-7.79 → Mate in 12) Checkmate is now unavoidable. h4 was best. } { [%eval #-12] } (28. h4 c5) 28... bxc5 { [%eval -8.88] } 29. h4 { [%eval -10.79] } 29... c4 { [%eval -11.91] } 30. e4 { [%eval -6.26] } 30... f5 { [%eval -4.92] } 31. exf5 { [%eval -5.75] } 31... Ke6?? { (-5.75 → -2.80) Blunder. c5 was best. } { [%eval -2.8] } (31... c5 32. h5) 32. fxe6 { [%eval -3.17] } 32... g5 { [%eval -3.03] } 33. hxg5 { [%eval -3.08] } 33... c3 { [%eval -3.15] } 34. e7 { [%eval -2.93] } 34... Rd1 { [%eval -3.12] } 35. e8=R?? { (-3.12 → Mate in 4) Checkmate is now unavoidable. g6 was best. } { [%eval #-4] } (35. g6 Ra1) 35... Rd8?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. c2 was best. } { [%eval 0.0] } (35... c2 36. Rxe2 Rd2 37. Rxd2 c5 38. Rxc2 c4 39. Rxc4#) 36. Rxd8 { [%eval 0.0] } 36... c2 { [%eval 0.0] } 37. g6 { [%eval 0.0] } 37... e1=R?? { (0.00 → Mate in 8) Checkmate is now unavoidable. e1=Q was best. } { [%eval #8] } (37... e1=Q 38. Re8 Qxe8 39. g7 Qe4 40. g8=B Qc4 41. Bxc4 c5 42. Be2 c4 43. Bxc4) 38. Rd1?? { (Mate in 8 → -2.50) Lost forced checkmate sequence. g7 was best. } { [%eval -2.5] } (38. g7 Re8 39. Rxe8 c5 40. g8=R c4 41. Rb8 c1=N 42. Rgd8 Nd3 43. Rxd3 cxd3) 38... Rxd1?? { (-2.50 → 0.00) Blunder. cxd1=R was best. } { [%eval 0.0] } (38... cxd1=R 39. g7 Rd5 40. g8=K Rd2 41. Kh7 c5 42. Kg6 c4 43. Kf7 Rc1 44. Kf6) 39. g7 { [%eval 0.0] } 39... c1=R?? { (0.00 → Mate in 4) Checkmate is now unavoidable. c5 was best. } { [%eval #4] } (39... c5 40. g8=B c4 41. Bxc4 Rf1 42. Bxf1 c1=B 43. Bg2 Be3 44. Be4 Bd2 45. Bd5) 40. g8=N?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. g8=R was best. } { [%eval #-5] } (40. g8=R Rd8 41. Rxd8 Rd1 42. Rxd1 c5 43. Rd4 cxd4#) 40... c5 { [%eval #-6] } 41. Nf6 { [%eval #-3] } 41... Rd5 { [%eval #-4] } 42. Nxd5 { [%eval #-3] } 42... Rc3 { [%eval #-3] } 43. Nxc3 { [%eval #-2] } 43... c4 { [%eval #-2] } 44. Ne2 { [%eval #-1] } 44... c3 { [%eval #-1] } 45. Nxc3# { Game ends by variant rule. } 0-1
