FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/ars49aDq"]
[Date "2019.11.23"]
[White "AdityaPriya"]
[Black "Marlonc"]
[Result "1-0"]
[GameId "ars49aDq"]
[UTCDate "2019.11.23"]
[UTCTime "10:02:28"]
[WhiteElo "1365"]
[BlackElo "1428"]
[WhiteRatingDiff "+21"]
[BlackRatingDiff "-26"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.67] } 1... c5?! { (1.67 → 2.50) Inaccuracy. b5 was best. } { [%eval 2.5] } (1... b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. b4 Bxb4 5. Qh5 Bxd2 6. Kxd2 Qg5 7. Qxf7 Qxg2 8. Qxe6) 2. Ba6 { [%eval 2.04] } 2... Nxa6 { [%eval 3.59] } 3. Qf3?? { (3.59 → -1.01) Blunder. c3 was best. } { [%eval -1.01] } (3. c3 Qc7) 3... Qa5?? { (-1.01 → Mate in 14) Checkmate is now unavoidable. Qb6 was best. } { [%eval #14] } (3... Qb6 4. Qxb7 Qxb7 5. b4 Qxg2 6. bxc5 Nxc5 7. e4 Nxe4 8. Kd1 Nxd2 9. Nxd2 Qxg1 10. Rxg1) 4. Qxf7?? { (Mate in 14 → -1.09) Lost forced checkmate sequence. Qxb7 was best. } { [%eval -1.09] } (4. Qxb7 Qxa2 5. Rxa2 Bxb7 6. Rxa6 Bxg2 7. Rxa7 Bxh1 8. Rxd7 Kxd7 9. e4 Bxe4 10. Nc3 Bxc2) 4... Qxa2?? { (-1.09 → 4.87) Blunder. Kxf7 was best. } { [%eval 4.87] } (4... Kxf7 5. a3) 5. Rxa2 { [%eval 5.4] } 5... Kxf7 { [%eval 4.94] } 6. Rxa6 { [%eval 4.28] } 6... bxa6 { [%eval 4.69] } 7. d4? { (4.69 → 2.76) Mistake. b4 was best. } { [%eval 2.76] } (7. b4 cxb4 8. Ba3 bxa3 9. Nxa3 g6 10. Ne2 Bh6 11. Nb1 Bxe3 12. dxe3 a5 13. Kd2 a4) 7... cxd4 { [%eval 2.75] } 8. exd4 { [%eval 2.16] } 8... e5 { [%eval 2.14] } 9. dxe5 { [%eval 1.76] } 9... Bd6?? { (1.76 → 5.92) Blunder. Ba3 was best. } { [%eval 5.92] } (9... Ba3 10. bxa3) 10. exd6 { [%eval 5.22] } 10... Ne7? { (5.22 → 11.74) Mistake. a5 was best. } { [%eval 11.74] } (10... a5 11. Na3) 11. dxe7 { [%eval 10.72] } 11... Kxe7 { [%eval 10.98] } 12. Bh6 { [%eval 11.02] } 12... gxh6 { [%eval 9.91] } 13. Ke2 { [%eval 9.56] } 13... Rf8? { (9.56 → Mate in 8) Checkmate is now unavoidable. a5 was best. } { [%eval #8] } (13... a5 14. Na3) 14. Kf3?? { (Mate in 8 → 6.63) Lost forced checkmate sequence. f4 was best. } { [%eval 6.63] } (14. f4 Rxf4 15. b4 Rxb4 16. Kf2 Rxb1 17. Nh3 Rxh1 18. g4 Rxh2 19. Ng1 Rxf2 20. Nh3 Rxc2) 14... Rxf3 { [%eval 7.01] } 15. Nxf3 { [%eval 5.54] } 15... h5?! { (5.54 → 9.98) Inaccuracy. a5 was best. } { [%eval 9.98] } (15... a5 16. h4) 16. g4?? { (9.98 → 3.17) Blunder. h4 was best. } { [%eval 3.17] } (16. h4) 16... hxg4 { [%eval 3.25] } 17. Rd1?? { (3.25 → -3.91) Blunder. Nh4 was best. } { [%eval -3.91] } (17. Nh4 g3 18. fxg3 a5 19. Ng2 a4 20. Na3 Kf6 21. c4 d5 22. cxd5 Be6 23. dxe6 Kxe6) 17... gxf3 { [%eval -3.9] } 18. Rxd7 { [%eval -3.38] } 18... Kxd7 { [%eval -1.88] } 19. Nc3 { [%eval -2.41] } 19... Rb8?? { (-2.41 → Mate in 4) Checkmate is now unavoidable. a5 was best. } { [%eval #4] } (19... a5 20. Na4) 20. Ne2 { [%eval #5] } 20... fxe2 { [%eval #4] } 21. f3?? { (Mate in 4 → -4.57) Lost forced checkmate sequence. b4 was best. } { [%eval -4.57] } (21. b4 Rxb4 22. h4 Rxh4 23. c4 Rxc4 24. f4 Rxf4#) 21... Rxb2 { [%eval -3.99] } 22. f4 { [%eval -4.23] } 22... Rxc2 { [%eval -4.26] } 23. h4?? { (-4.26 → Mate in 11) Checkmate is now unavoidable. f5 was best. } { [%eval #-11] } (23. f5) 23... Bb7?? { (Mate in 11 → -4.08) Lost forced checkmate sequence. Rb2 was best. } { [%eval -4.08] } (23... Rb2 24. f5 e1=R 25. f6 Kc7 26. h5 a5 27. f7 Re8 28. fxe8=B a4 29. Bxa4 Rc2 30. Bxc2) 24. h5?? { (-4.08 → Mate in 10) Checkmate is now unavoidable. f5 was best. } { [%eval #-10] } (24. f5) 24... Kd6 { [%eval #-10] } 25. h6 { [%eval #-9] } 25... Ke5?? { (Mate in 9 → -1.68) Lost forced checkmate sequence. e1=R was best. } { [%eval -1.68] } (25... e1=R 26. f5 a5 27. f6 Re8 28. f7 Rb2 29. fxe8=K Kd7 30. Kxd7 Bc6 31. Kxc6 Rb5 32. Kxb5) 26. fxe5 { [%eval -1.79] } 26... Bc6 { [%eval -1.27] } 27. e6 { [%eval -2.25] } 27... Bd7?? { (-2.25 → 2.20) Blunder. Be4 was best. } { [%eval 2.2] } (27... Be4 28. e7 e1=R 29. e8=B Bg6 30. Bxg6 hxg6 31. h7 Re6 32. h8=K a5 33. Kg7 Re1 34. Kxg6) 28. exd7 { [%eval 1.04] } 28... Rc8?? { (1.04 → Mate in 4) Checkmate is now unavoidable. Rc5 was best. } { [%eval #4] } (28... Rc5) 29. dxc8=K { [%eval #4] } 29... e1=Q { [%eval #3] } 30. Kc7 { [%eval #3] } 30... Qa1 { [%eval #1] } 31. Kb6 { [%eval #1] } 31... axb6# { Game ends by variant rule. } 1-0