FEN
[Event "GiveAwayToys Arena"]
[Site "https://lichess.org/amtlwWVd"]
[Date "2021.11.29"]
[White "funup004"]
[Black "Velocity9098"]
[Result "1-0"]
[GameId "amtlwWVd"]
[UTCDate "2021.11.29"]
[UTCTime "02:59:38"]
[WhiteElo "1265"]
[BlackElo "1352"]
[WhiteRatingDiff "+18"]
[BlackRatingDiff "-18"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6) 1... e5?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Bxd2 Nxf2 6. Kxf2) 2. d4?? { (Mate in 16 → Mate in 23) Lost forced checkmate sequence. b4 was best. } { [%eval #-23] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe1 5. Qxg8 Bxf2 6. Qxe8 Qxe8) 2... exd4 { [%eval #-25] } 3. Qxd4 { [%eval -3.92] } 3... Ba3?? { (-3.92 → -0.53) Blunder. f5 was best. } { [%eval -0.53] } (3... f5 4. exf5 b5 5. Bxb5 Qe7 6. Qxa7 Qxe1 7. Bxd7 Kxd7 8. Qxc7 Qxf2 9. Qxb8 Qxc2 10. Qxc8) 4. Qxd7?? { (-0.53 → Mate in 13) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-13] } (4. Nxa3 b5 5. Bxb5 Qh4 6. Qxg7 Qxe4 7. Bxd7 Bxd7 8. Qxf7 Qxe1 9. Qxe8 Qxf2 10. Qxd7 Qxg2) 4... Bxb2 { [%eval #-13] } 5. Qxe8 { [%eval #-12] } 5... Bxc1?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Qxe8 was best. } { [%eval #11] } (5... Qxe8 6. Bxb2 Qxe4 7. Bxg7 Qxc2 8. Bxh8 Qxf2 9. Kxf2 b5 10. Bxb5 Nc6 11. Bxc6 Be6 12. Bxa8) 6. Qxg8 { [%eval #11] } 6... Rxg8 { [%eval #10] } 7. Ba6 { [%eval #10] } 7... bxa6 { [%eval #9] } 8. a3?? { (Mate in 9 → Mate in 16) Lost forced checkmate sequence. g4 was best. } { [%eval #-16] } (8. g4 Bxg4 9. Nf3 Bxf3 10. e5 Bxh1 11. f4 Bxf4 12. h3 Bxe5 13. a4 Bxa1 14. h4 Qxh4) 8... Bxa3 { [%eval #-16] } 9. Nxa3 { [%eval #-15] } 9... Qd1?? { (Mate in 15 → 4.80) Lost forced checkmate sequence. Qd6 was best. } { [%eval 4.8] } (9... Qd6 10. h3 Bxh3 11. Rxh3 Qxa3 12. Rxh7 Qxa1 13. Rxg7 Qxe1 14. Rxf7 Rxg2 15. Rxc7 Qxf2 16. Rxa7) 10. Kxd1 { [%eval 5.16] } 10... Bh3 { [%eval 5.85] } 11. gxh3 { [%eval 4.67] } 11... f5 { [%eval 5.18] } 12. exf5 { [%eval 5.75] } 12... g6?! { (5.75 → 9.59) Inaccuracy. Nd7 was best. } { [%eval 9.59] } (12... Nd7 13. c4) 13. fxg6 { [%eval 8.0] } 13... hxg6 { [%eval 7.61] } 14. Nb5?? { (7.61 → 0.00) Blunder. Ne2 was best. } { [%eval 0.0] } (14. Ne2 Nd7) 14... axb5 { [%eval 0.07] } 15. Rxa7 { [%eval 0.0] } 15... Rxa7 { [%eval 0.0] } 16. c4 { [%eval 0.0] } 16... bxc4 { [%eval 0.0] } 17. Kc1? { (0.00 → -1.30) Mistake. Ne2 was best. } { [%eval -1.3] } (17. Ne2 Rb7 18. Ng3 Ra7) 17... Ra3?? { (-1.30 → Mate in 6) Checkmate is now unavoidable. Na6 was best. } { [%eval #6] } (17... Na6 18. Kd2) 18. Nf3 { [%eval #6] } 18... Rxf3 { [%eval #5] } 19. Kb1 { [%eval #5] } 19... Rxf2 { [%eval #4] } 20. Rf1?? { (Mate in 4 → -1.97) Lost forced checkmate sequence. Re1 was best. } { [%eval -1.97] } (20. Re1 Rxh2 21. Kc1 Rxh3 22. Rh1 Rxh1 23. Kd1 Rxd1#) 20... Rxf1 { [%eval -1.49] } 21. Kc1?? { (-1.49 → -3.73) Blunder. h4 was best. } { [%eval -3.73] } (21. h4 Rxb1 22. h5 gxh5 23. h4 Rg5 24. hxg5 h4 25. g6 h3 26. g7 Ra1 27. g8=K Rd1) 21... Rxc1 { [%eval -3.37] } 22. h4 { [%eval -3.98] } 22... g5 { [%eval -4.02] } 23. hxg5 { [%eval -3.51] } 23... Rxg5 { [%eval -3.67] } 24. h3?? { (-3.67 → Mate in 9) Checkmate is now unavoidable. h4 was best. } { [%eval #-9] } (24. h4 Rg2 25. h5 Re2 26. h6 Rd1 27. h7 c3 28. h8=K Nd7 29. Kg7 Nb6 30. Kh6 c2) 24... Rg4?? { (Mate in 9 → -2.35) Lost forced checkmate sequence. c3 was best. } { [%eval -2.35] } (24... c3 25. h4 c2 26. hxg5 Rf1 27. g6 c1=R 28. g7 Rce1 29. g8=K Rf7 30. Kxf7 Re7 31. Kxe7) 25. hxg4 { [%eval -3.05] } 25... Rf1?! { (-3.05 → -2.18) Inaccuracy. Ra1 was best. } { [%eval -2.18] } (25... Ra1) 26. g5 { [%eval -2.16] } 26... Rf6?? { (-2.16 → Mate in 11) Checkmate is now unavoidable. Na6 was best. } { [%eval #11] } (26... Na6) 27. gxf6 { [%eval #11] } 27... c3 { [%eval #6] } 28. f7 { [%eval #6] } 28... c2 { [%eval #4] } 29. f8=B { [%eval #8] } 29... c5 { [%eval #6] } 30. Bxc5 { [%eval #6] } 30... c1=N { [%eval #2] } 31. Bb4 { [%eval #2] } 31... Nb3 { [%eval #1] } 32. Bc5 { [%eval #1] } 32... Nxc5# { Game ends by variant rule. } 1-0