FEN
[Event "Daily King of the Hill Arena"]
[Site "https://lichess.org/aSMS7P7p"]
[Date "2022.06.05"]
[White "codingmasterggg"]
[Black "CAMAT-RCK"]
[Result "1-0"]
[GameId "aSMS7P7p"]
[UTCDate "2022.06.05"]
[UTCTime "22:38:25"]
[WhiteElo "1640"]
[BlackElo "2003"]
[WhiteRatingDiff "+16"]
[BlackRatingDiff "-11"]
[Variant "King of the Hill"]
[TimeControl "180+0"]
[ECO "C50"]
[Opening "Italian Game: Giuoco Pianissimo, Canal Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.6] } 1... e5 { [%eval 0.9] } 2. Nf3 { [%eval 0.53] } 2... Nc6 { [%eval 0.66] } 3. Bc4?! { (0.66 → 0.01) Inaccuracy. d4 was best. } { [%eval 0.01] } (3. d4 exd4 4. c3 d5 5. exd5 Qxd5 6. cxd4 Nf6 7. Nc3 Bb4) 3... Nf6 { [%eval 0.33] } 4. Nc3 { [%eval 0.0] } 4... Bc5 { [%eval 0.4] } 5. d3 { [%eval 0.52] } 5... d6 { [%eval 0.71] } 6. Bg5 { [%eval 0.62] } { C50 Italian Game: Giuoco Pianissimo, Canal Variation } 6... h6 { [%eval 0.95] } 7. Bxf6 { [%eval 1.15] } 7... Qxf6 { [%eval 0.79] } 8. Qd2? { (0.79 → -0.53) Mistake. Nd5 was best. } { [%eval -0.53] } (8. Nd5 Qg6 9. Qe2 Bb6 10. c3 Be6 11. O-O-O Na5 12. b4 Nxc4) 8... Be6 { [%eval -0.14] } 9. O-O-O?! { (-0.14 → -0.84) Inaccuracy. Nd5 was best. } { [%eval -0.84] } (9. Nd5) 9... Bxc4?! { (-0.84 → 0.00) Inaccuracy. Kd7 was best. } { [%eval 0.0] } (9... Kd7 10. Nd5 Qg6 11. Rhg1 f5 12. Rge1 Rae8 13. b4 Bxd5 14. exd5 Nxb4 15. c3 Na6 16. d4) 10. dxc4 { [%eval 0.0] } 10... Bb4 { [%eval -0.15] } 11. Rhe1 { [%eval -0.45] } 11... Bxc3?! { (-0.45 → 0.37) Inaccuracy. g5 was best. } { [%eval 0.37] } (11... g5 12. h3) 12. bxc3? { (0.37 → -1.22) Mistake. Qxc3 was best. } { [%eval -1.22] } (12. Qxc3 a5) 12... O-O { [%eval -0.9] } 13. Qd5 { White offers draw } { [%eval -0.92] } 13... a5 { [%eval -0.65] } 14. a4 { [%eval -1.03] } 14... Qf4+? { (-1.03 → 0.37) Mistake. Rfb8 was best. } { [%eval 0.37] } (14... Rfb8 15. Kd2) 15. Qd2? { (0.37 → -0.89) Mistake. Re3 was best. } { [%eval -0.89] } (15. Re3 Rfd8) 15... Qxd2+?? { (-0.89 → 1.90) Blunder. Qf6 was best. } { [%eval 1.9] } (15... Qf6 16. Qd5 Rfd8 17. Re3 Rac8 18. c5 Nb8 19. h3 Na6 20. cxd6 cxd6 21. Qxa5 Nc5 22. Qb4) 16. Rxd2?? { (1.90 → -0.35) Blunder. Kxd2 was best. } { [%eval -0.35] } (16. Kxd2) 16... f5?? { (-0.35 → 4.31) Blunder. f6 was best. } { [%eval 4.31] } (16... f6) 17. Kd1?? { (4.31 → 0.90) Blunder. exf5 was best. } { [%eval 0.9] } (17. exf5) 17... fxe4?? { (0.90 → 8.08) Blunder. f4 was best. } { [%eval 8.08] } (17... f4 18. Ke2 Rad8 19. Rb1 b6 20. Nd4 Nxd4+ 21. cxd4 Kf7 22. Rdd1 Ke6 23. Kd3 h5 24. h3) 18. Rxe4 { [%eval 9.68] } 18... Rf5 { [%eval 12.76] } 19. Ke2 { [%eval 12.8] } 19... Kf7 { [%eval 15.76] } 20. Ke3 { [%eval 16.82] } 20... Ke6?! { (16.82 → Mate in 4) Checkmate is now unavoidable. Re8 was best. } { [%eval #4] } (20... Re8 21. g3) 21. Nh4?! { (Mate in 4 → 18.81) Lost forced checkmate sequence. Rg4 was best. } { [%eval 18.81] } (21. Rg4 Rf4 22. Rxf4 d5 23. cxd5+ Kd6 24. Ke4#) 21... Raf8?! { (18.81 → Mate in 6) Checkmate is now unavoidable. g6 was best. } { [%eval #6] } (21... g6 22. Rg4) 22. Nxf5 { [%eval #5] } 22... Kxf5 { [%eval #4] } 23. Rd5 { [%eval #3] } 23... Ne7 { [%eval #2] } 24. f4 { [%eval #5] } 24... Nxd5+ { [%eval #5] } 25. cxd5 { [%eval #4] } 25... g5 { [%eval #3] } 26. fxe5 { [%eval #4] } 26... dxe5 { [%eval #4] } 27. Rc4 { [%eval #5] } 27... Rd8 { [%eval #2] } 28. Rc5 { [%eval #4] } 28... c6 { [%eval #2] } 29. d6 { [%eval #10] } 29... Rd7 { [%eval #2] } 30. Rxa5 { [%eval #6] } 30... Rxd6 { [%eval #2] } 31. Rc5?? { (Mate in 2 → -7.69) Lost forced checkmate sequence. g4+ was best. } { [%eval -7.69] } (31. g4+ Kxg4 32. Ke4#) 31... g4 { [%eval -15.5] } 32. h3 { [%eval -15.08] } 32... h5 { [%eval -23.07] } 33. hxg4+?! { (-23.07 → Mate in 11) Checkmate is now unavoidable. Rc4 was best. } { [%eval #-11] } (33. Rc4 Rd1) 33... hxg4 { [%eval #-11] } 34. Rc4 { [%eval #-9] } 34... e4?? { (Mate in 9 → Mate in 3) Lost forced checkmate sequence. Rd1 was best. } { [%eval #3] } (34... Rd1 35. Rc5 Re1+ 36. Kd3 Ke6 37. a5 Kd6 38. Kc4 Re4+ 39. Kd3 Rf4 40. a6 Kxc5 41. c4) 35. Rxe4?? { (Mate in 3 → Mate in 5) Lost forced checkmate sequence. Rc5+ was best. } { [%eval #-5] } (35. Rc5+ Rd5 36. Rxd5+ cxd5 37. Kd4#) 35... Re6?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. c5 was best. } { [%eval #1] } (35... c5 36. Re7 Rd5 37. a5 Re5+ 38. Kd3 Rxe7 39. c4 Ke5#) 36. Kd4# { Game ends by variant rule. } 1-0
