- Blind mode tutorial
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[Event "rated rapid game"] [Site "https://lichess.org/aCf5m3oe"] [Date "2023.01.05"] [Round "-"] [White "pbdqpbdqpbdqpbdqpbdq"] [Black "predmax"] [Result "1/2-1/2"] [GameId "aCf5m3oe"] [UTCDate "2023.01.05"] [UTCTime "12:34:53"] [WhiteElo "2268"] [BlackElo "2203"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+1"] [Variant "Standard"] [TimeControl "600+5"] [ECO "A21"] [Opening "English Opening: King's English Variation, Kramnik-Shirov Counterattack"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval 0.23] } 1... e5 { [%eval 0.25] } 2. Nc3 { [%eval 0.12] } 2... Bb4 { [%eval 0.19] } { A21 English Opening: King's English Variation, Kramnik-Shirov Counterattack } 3. e4 { [%eval -0.13] } 3... Nf6 { [%eval 0.13] } 4. d3 { [%eval 0.0] } 4... Bxc3+?! { (0.00 → 0.74) Inaccuracy. c6 was best. } { [%eval 0.74] } (4... c6 5. f4 d6 6. Be2 Bc5 7. Na4 Bb4+) 5. bxc3 { [%eval 0.79] } 5... d6 { [%eval 0.96] } 6. Rb1?! { (0.96 → 0.24) Inaccuracy. Be2 was best. } { [%eval 0.24] } (6. Be2 a6 7. f4 Nbd7 8. Nf3 O-O 9. O-O Re8 10. fxe5 dxe5) 6... h6 { [%eval 0.54] } 7. h3 { [%eval 0.4] } 7... O-O { [%eval 0.56] } 8. g4 { [%eval 0.49] } 8... Nh7 { [%eval 0.67] } 9. Ne2?! { (0.67 → 0.06) Inaccuracy. h4 was best. } { [%eval 0.06] } (9. h4) 9... Qh4 { [%eval 0.22] } 10. Ng3 { [%eval 0.0] } 10... b6 { [%eval 0.29] } 11. Bg2 { [%eval 0.14] } 11... Nc6 { [%eval 0.56] } 12. Be3 { [%eval 0.33] } 12... Ne7 { [%eval 0.52] } 13. Qa4 { [%eval 0.11] } 13... Rd8 { [%eval 0.18] } 14. d4 { [%eval -0.31] } 14... Bd7 { [%eval -0.35] } 15. Qd1 { [%eval -0.32] } 15... Ng6?! { (-0.32 → 0.42) Inaccuracy. Rac8 was best. } { [%eval 0.42] } (15... Rac8) 16. Qd2?! { (0.42 → -0.15) Inaccuracy. Nf5 was best. } { [%eval -0.15] } (16. Nf5 Qf6) 16... Rab8 { [%eval -0.1] } 17. O-O?! { (-0.10 → -0.92) Inaccuracy. Nf5 was best. } { [%eval -0.92] } (17. Nf5 Qf6) 17... Ng5 { [%eval -0.87] } 18. Bxg5 { [%eval -0.91] } 18... hxg5 { [%eval -1.29] } 19. Ne2 { [%eval -1.69] } 19... Nf4 { [%eval -1.65] } 20. Nxf4 { [%eval -1.75] } 20... gxf4 { [%eval -1.64] } 21. f3 { [%eval -1.58] } 21... g5?! { (-1.58 → -0.95) Inaccuracy. Be6 was best. } { [%eval -0.95] } (21... Be6 22. Qd3) 22. Rfd1 { [%eval -0.91] } 22... Ba4 { [%eval -0.85] } 23. Rdc1 { [%eval -0.98] } 23... a5 { [%eval -0.77] } 24. Qf2 { [%eval -0.88] } 24... Qh8 { [%eval -0.79] } 25. Kh2 { [%eval -0.8] } 25... Qf6 { [%eval -0.65] } 26. Bf1 { [%eval -0.78] } 26... Kg7 { [%eval -0.7] } 27. h4?! { (-0.70 → -1.32) Inaccuracy. Kg2 was best. } { [%eval -1.32] } (27. Kg2 Rh8 28. Bd3 Bd7 29. Rh1 c6 30. d5 cxd5 31. cxd5 b5 32. Qa7 Qd8 33. Rb2 Rc8) 27... gxh4 { [%eval -1.18] } 28. Kh3 { [%eval -1.36] } 28... Rh8 { [%eval -1.33] } 29. Be2 { [%eval -1.48] } 29... Kf8 { [%eval -1.33] } 30. c5 { [%eval -1.32] } 30... dxc5 { [%eval -1.32] } 31. dxc5 { [%eval -1.49] } 31... Ke7?? { (-1.49 → 0.35) Blunder. b5 was best. } { [%eval 0.35] } (31... b5) 32. Bb5 { [%eval 0.12] } 32... Bxb5 { [%eval 0.26] } 33. Rxb5 { [%eval 0.16] } 33... Qc6 { [%eval 0.7] } 34. a4 { [%eval 0.21] } 34... Rbd8?? { (0.21 → 2.28) Blunder. f6 was best. } { [%eval 2.28] } (34... f6) 35. cxb6 { [%eval 2.23] } 35... cxb6 { [%eval 2.27] } 36. Rxe5+ { [%eval 2.23] } 36... Kf8 { [%eval 2.6] } 37. Rb5? { (2.60 → 1.34) Mistake. c4 was best. } { [%eval 1.34] } (37. c4 Rh6 38. Qc2 Qf6 39. Rd5 Rc8 40. Rcd1 Kg8 41. Rf5 Qe7 42. Qc1 Rd6 43. Rxd6 Qxd6) 37... Rd3 { [%eval 1.29] } 38. c4? { (1.29 → 0.00) Mistake. Rxb6 was best. } { [%eval 0.0] } (38. Rxb6 Rxf3+) 38... Qxe4 { [%eval 0.0] } 39. Rf1 { [%eval 0.0] } 39... Qxc4 { [%eval 0.12] } 40. Rxb6 { [%eval 0.0] } 40... Qxa4?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Kg7 was best. } { [%eval #8] } (40... Kg7 41. Rb5 Kg6 42. Qe2 Rc3 43. Qxc4 Rxc4 44. Rxa5 f6 45. Rf5 Rd8 46. Re1 Rxa4 47. Re6) 41. Rb8+?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Qc5+ was best. } { [%eval 0.0] } (41. Qc5+ Rd6 42. Qxd6+ Kg8 43. Qd8+ Qe8 44. Qxe8+ Kg7 45. Qe5+ f6 46. Qxf6+ Kg8 47. Rb8+ Kh7) 41... Kg7 { [%eval 0.0] } 42. Qb2+ { [%eval -0.15] } 42... Qd4 { [%eval -0.08] } 43. Qxd4+ { [%eval -0.04] } 43... Rxd4 { [%eval -0.06] } 44. Rxh8 { [%eval -0.02] } 44... Kxh8 { [%eval -0.08] } 45. Kxh4 { [%eval -0.07] } 45... Rd3 { [%eval 0.0] } 46. Kg5 { [%eval -0.04] } 46... a4 { [%eval 0.0] } 47. Kxf4 { [%eval -0.14] } 47... a3 { [%eval -0.14] } 48. Ra1 { [%eval -0.11] } 48... Rd4+ { [%eval -0.08] } 49. Ke3 { [%eval -0.11] } 49... Ra4 { [%eval -0.09] } 50. Ra2?? { (-0.09 → -2.42) Blunder. Kd3 was best. } { [%eval -2.42] } (50. Kd3 Kg7 51. Kc2 Kf6 52. Kb3 Ra7 53. f4 a2 54. Rxa2 Rxa2 55. Kxa2 Ke6 56. Kb3 Kd5) 50... Kg7 { [%eval -2.36] } 51. Kf2?! { (-2.36 → -3.65) Inaccuracy. f4 was best. } { [%eval -3.65] } (51. f4 Kf6) 51... Kf6 { [%eval -3.68] } 52. Kg3 { [%eval -4.15] } 52... Kg5?? { (-4.15 → -0.73) Blunder. Ke5 was best. } { [%eval -0.73] } (52... Ke5) 53. Kg2?? { (-0.73 → -4.55) Blunder. f4+ was best. } { [%eval -4.55] } (53. f4+) 53... Kf4 { [%eval -4.62] } 54. Kf2 { [%eval -4.46] } 54... Rb4?? { (-4.46 → 0.00) Blunder. Ra5 was best. } { [%eval 0.0] } (54... Ra5 55. Ke2 Re5+ 56. Kd1 Re3 57. Rc2 Rxf3 58. Rc4+ Kg5 59. Ra4 Rh3 60. Kc2 Rg3 61. Ra7) 55. Rxa3 { [%eval 0.0] } 55... Rb2+ { [%eval 0.0] } 56. Kf1 { [%eval 0.0] } 56... Rb1+ { [%eval 0.0] } 57. Kg2 { [%eval 0.0] } 57... Rb2+ { [%eval 0.0] } 58. Kh3 { [%eval 0.0] } 58... Rf2 { [%eval 0.0] } 59. Rc3 { [%eval 0.0] } 59... Rxf3+ { [%eval 0.0] } 60. Rxf3+ { [%eval 0.0] } 60... Kxf3 { [%eval 0.0] } 61. Kh4 { [%eval 0.0] } 61... Kf4 { [%eval 0.0] } 62. Kh5 { [%eval 0.0] } 62... Ke4 { [%eval 0.0] } 63. Kg5 { [%eval 0.0] } 63... Ke5 { [%eval 0.0] } 64. Kh6 { [%eval 0.0] } 64... Kf6 { [%eval 0.0] } 65. g5+ { [%eval 0.0] } 65... Ke6 { [%eval 0.0] } 66. Kg7 { [%eval 0.0] } 66... Ke7 { [%eval 0.0] } 67. Kh6 { [%eval 0.0] } 67... Kf8 { [%eval 0.0] } 68. Kh7 { [%eval 0.0] } 68... Ke7 { [%eval 0.0] } 69. Kg7 { [%eval 0.0] } 69... Ke8 { [%eval 0.0] } 70. Kf6 { [%eval 0.0] } 70... Kf8 { [%eval 0.0] } 71. Kf5 { [%eval 0.0] } 71... Kg7 { [%eval 0.0] } 72. Kf4 { [%eval 0.0] } 72... Kg6 { [%eval 0.0] } 73. Kg4 { [%eval 0.0] } 73... f6 { [%eval 0.0] } 74. gxf6 { [%eval 0.0] } 74... Kxf6 { [%eval 0.0] } { The game is a draw. } 1/2-1/2