FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/a87xxovS"]
[Date "2022.04.17"]
[White "krairm61"]
[Black "BAC6OK"]
[Result "0-1"]
[GameId "a87xxovS"]
[UTCDate "2022.04.17"]
[UTCTime "20:29:39"]
[WhiteElo "1002"]
[BlackElo "1141"]
[WhiteRatingDiff "-3"]
[BlackRatingDiff "+19"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.64] } 2... d6?? { (1.64 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #14] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxe8 { [%eval #14] } 3... Qxe8 { [%eval #13] } 4. Qh5?? { (Mate in 13 → 0.00) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.0] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. a3 Bxc2 7. Ra2 Bxb1 8. d4 Bxa2) 4... Bh3 { [%eval -0.01] } 5. Qxh7?? { (-0.01 → -2.51) Blunder. Qxh3 was best. } { [%eval -2.51] } (5. Qxh3 Qc6 6. Qxh7 Qxg2 7. Qxg7 Qxh1 8. Qxg8 Qxh2 9. Qxf7 Qxg1) 5... Rxh7 { [%eval -2.74] } 6. gxh3?? { (-2.74 → Mate in 11) Checkmate is now unavoidable. Nxh3 was best. } { [%eval #-11] } (6. Nxh3 Rxh3) 6... Rxh3 { [%eval #-11] } 7. Nxh3 { [%eval #-10] } 7... g5 { [%eval #-10] } 8. Nxg5 { [%eval #-9] } 8... Qd8 { [%eval #-9] } 9. Nxf7 { [%eval #-8] } 9... a5?? { (Mate in 8 → 2.59) Lost forced checkmate sequence. d5 was best. } { [%eval 2.59] } (9... d5 10. Nxd8 d4 11. exd4 e6 12. Nxe6 Be7 13. Nxc7 Bd6 14. Nxa8 Bxh2 15. Rxh2 Nh6 16. Rxh6) 10. Nxd6 { [%eval 1.92] } 10... Qxd6?? { (1.92 → 5.46) Blunder. cxd6 was best. } { [%eval 5.46] } (10... cxd6 11. b4) 11. Nc3 { [%eval 6.36] } 11... Qxh2?? { (6.36 → Mate in 17) Checkmate is now unavoidable. Qxd2 was best. } { [%eval #17] } (11... Qxd2 12. Bxd2) 12. Rxh2 { [%eval #16] } 12... Nh6 { [%eval #11] } 13. Rxh6 { [%eval #11] } 13... Bxh6 { [%eval #10] } 14. b4 { [%eval #10] } 14... Bxe3 { [%eval #9] } 15. bxa5 { [%eval #15] } 15... Rxa5 { [%eval #14] } 16. dxe3 { [%eval #16] } 16... Rxa2 { [%eval #15] } 17. Rxa2?? { (Mate in 15 → Mate in 3) Lost forced checkmate sequence. Nxa2 was best. } { [%eval #-3] } (17. Nxa2 c5 18. c4 Na6 19. e4 Nb4 20. Nxb4 cxb4 21. Be3 b3 22. Kd2 b2 23. Ra3 e6) 17... Na6 { [%eval #-3] } 18. Rxa6 { [%eval #-2] } 18... c6 { [%eval #-2] } 19. Rxc6 { [%eval #-1] } 19... e6 { [%eval #-1] } 20. Rxe6# { Game ends by variant rule. } 0-1