- Blind mode tutorial
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[Event "12k Members Arena"] [Site "https://lichess.org/a1sjdr5t"] [Date "2024.07.21"] [Round "-"] [White "WhyDoIPlayHere"] [Black "blightphoenix3"] [Result "0-1"] [GameId "a1sjdr5t"] [UTCDate "2024.07.21"] [UTCTime "16:08:36"] [WhiteElo "2228"] [BlackElo "1931"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3 { [%eval -0.22] } 1... e6 { [%eval 0.0] } 2. c4 { [%eval -0.36] } 2... Ba3 { [%eval -0.37] } 3. Nxa3 { [%eval -0.18] } 3... b5 { [%eval -0.22] } 4. cxb5 { [%eval -0.16] } 4... Qg5?! { (-0.16 → 0.87) Inaccuracy. Ne7 was best. } { [%eval 0.87] } (4... Ne7 5. Ng5 a6 6. bxa6 Rxa6 7. Nxe6 fxe6 8. Nb1 Rxa2 9. Rxa2) 5. Nxg5 { [%eval 0.57] } 5... Na6?? { (0.57 → Mate in 15) Checkmate is now unavoidable. a6 was best. } { [%eval #15] } (5... a6 6. bxa6) 6. Nxh7?? { (Mate in 15 → 2.20) Lost forced checkmate sequence. Nxf7 was best. } { [%eval 2.2] } (6. Nxf7 Kxf7 7. bxa6 Bxa6 8. Qa4 Bxe2 9. Qxd7 Bxf1 10. Qxf7 Bxg2 11. Qxg7 Bxh1) 6... Rxh7 { [%eval 2.56] } 7. bxa6 { [%eval 2.12] } 7... Rxh2 { [%eval 2.3] } 8. Rxh2 { [%eval 1.92] } 8... Bxa6 { [%eval 2.44] } 9. Nb5? { (2.44 → 1.05) Mistake. Nc4 was best. } { [%eval 1.05] } (9. Nc4 Bxc4) 9... Bxb5 { [%eval 0.89] } 10. e3?? { (0.89 → -0.89) Blunder. Qc2 was best. } { [%eval -0.89] } (10. Qc2) 10... Bxf1 { [%eval -1.05] } 11. Kxf1 { [%eval -0.9] } 11... Nh6? { (-0.90 → 0.28) Mistake. g5 was best. } { [%eval 0.28] } (11... g5 12. Rh6) 12. Rxh6 { [%eval 0.16] } 12... gxh6 { [%eval 0.37] } 13. Qa4?! { (0.37 → -0.30) Inaccuracy. Ke2 was best. } { [%eval -0.3] } (13. Ke2 d5) 13... Rc8 { [%eval -0.28] } 14. Qxd7 { [%eval -0.29] } 14... Kxd7 { [%eval -0.16] } 15. b4?? { (-0.16 → Mate in 8) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-8] } (15. Ke2 e5) 15... c5 { [%eval #-8] } 16. bxc5 { [%eval #-7] } 16... Rxc5 { [%eval #-7] } 17. d4 { [%eval #-6] } 17... Rxc1 { [%eval #-6] } 18. Rxc1 { [%eval #-5] } 18... Kc7 { [%eval #-5] } 19. Rxc7 { [%eval #-4] } 19... h5 { [%eval #-4] } 20. Rxf7 { [%eval #-3] } 20... h4 { [%eval #-3] } 21. Rxa7 { [%eval #-2] } 21... e5 { [%eval #-2] } 22. dxe5 { [%eval #-1] } 22... h3 { [%eval #-1] } 23. gxh3# { Game ends by variant rule. } 0-1