- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Saturday CryptoRapid Chesskids"] [Site "https://lichess.org/ZzN07jSZ"] [Date "2025.10.18"] [White "CrocMike"] [Black "WolfIlya"] [Result "1/2-1/2"] [GameId "ZzN07jSZ"] [UTCDate "2025.10.18"] [UTCTime "17:18:39"] [WhiteElo "663"] [BlackElo "618"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+7"] [Variant "Standard"] [TimeControl "600+2"] [ECO "C47"] [Opening "Four Knights Game"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nc3 { [%eval 0.08] } 2... Nc6 { [%eval 0.07] } 3. Nf3 { [%eval 0.06] } 3... Nf6 { [%eval 0.07] } { C47 Four Knights Game } 4. d3 { [%eval -0.15] } 4... Bb4 { [%eval -0.18] } 5. Be3 { [%eval -0.62] } 5... O-O { [%eval -0.35] } 6. Qd2?! { (-0.35 → -0.93) Inaccuracy. Nd2 was best. } { [%eval -0.93] } (6. Nd2 Nd4 7. Ne2 Ne6 8. c3 Be7 9. Nf3 Ng4 10. Bd2 d5) 6... d6 { [%eval -0.39] } 7. Be2 { [%eval -0.79] } 7... Be6?! { (-0.79 → 0.08) Inaccuracy. d5 was best. } { [%eval 0.08] } (7... d5 8. exd5 Nxd5 9. O-O Ba5 10. Qe1 Nxc3 11. bxc3 h6 12. Bd2) 8. O-O { [%eval -0.27] } 8... d5 { [%eval -0.28] } 9. exd5 { [%eval -0.26] } 9... Bxd5 { [%eval 0.23] } 10. d4?? { (0.23 → -2.20) Blunder. a3 was best. } { [%eval -2.2] } (10. a3) 10... exd4?? { (-2.20 → -0.18) Blunder. Bxf3 was best. } { [%eval -0.18] } (10... Bxf3 11. Bxf3) 11. Bxd4?? { (-0.18 → -5.46) Blunder. Nxd4 was best. } { [%eval -5.46] } (11. Nxd4 Re8 12. Rad1 Ne4 13. Nxc6 bxc6 14. Qd4 Nxc3 15. bxc3 Bd6 16. Bd3 Be5) 11... Re8?? { (-5.46 → 0.69) Blunder. Bxf3 was best. } { [%eval 0.69] } (11... Bxf3 12. Bxf3 Nxd4 13. Qd3 Bxc3 14. bxc3 Nxf3+ 15. Qxf3 Rb8 16. Rfe1 Qd6 17. g4) 12. Bxf6 { [%eval 0.68] } 12... Qxf6?! { (0.68 → 1.43) Inaccuracy. gxf6 was best. } { [%eval 1.43] } (12... gxf6 13. Qxd5) 13. Qxd5? { (1.43 → -0.11) Mistake. Nxd5 was best. } { [%eval -0.11] } (13. Nxd5 Bxd2 14. Nxf6+ gxf6 15. Bb5 Bb4 16. Bxc6 bxc6 17. Rfd1 Re4 18. Kf1 Rb8) 13... Rxe2?? { (-0.11 → 5.60) Blunder. Bxc3 was best. } { [%eval 5.6] } (13... Bxc3 14. bxc3 Rxe2 15. Qb5 Re7 16. Qxb7 Rb8 17. Qa6 Qxc3 18. Qd3 Qxd3 19. cxd3) 14. Nxe2 { [%eval 5.54] } 14... Re8 { [%eval 5.65] } 15. Rad1?! { (5.65 → 3.91) Inaccuracy. c3 was best. } { [%eval 3.91] } (15. c3 Rxe2 16. cxb4 h6 17. Rae1 Nxb4 18. Qxb7 Rxb2 19. Ne5 Qf5 20. Nc4 Nd3) 15... Nd4? { (3.91 → 8.18) Mistake. Rxe2 was best. } { [%eval 8.18] } (15... Rxe2 16. c3 Bd6 17. Qb5 Re8 18. Rfe1 Rb8 19. Qg5 Qxg5 20. Nxg5 f5 21. Nf3) 16. Nfxd4 { [%eval 7.89] } 16... Qf5 { [%eval 10.92] } 17. Qxf5 { [%eval 10.77] } 17... g6 { [%eval 12.01] } 18. Qb5 { [%eval 11.68] } 18... a6?! { (11.68 → Mate in 7) Checkmate is now unavoidable. Rxe2 was best. } { [%eval #7] } (18... Rxe2 19. Qxe2 Bd6 20. Nf3 h6 21. Qe8+ Kg7 22. Qe3 Kh7 23. Rfe1 g5 24. Qc3) 19. Qxb4?! { (Mate in 7 → 12.24) Lost forced checkmate sequence. Qxe8+ was best. } { [%eval 12.24] } (19. Qxe8+ Kg7 20. Ne6+ fxe6 21. Rd7+ Kh6 22. Qd8 Be7 23. Qxe7 Kh5 24. Ng3+ Kg4) 19... a5 { [%eval 12.31] } 20. Qxa5 { [%eval 12.16] } 20... b6 { [%eval 13.06] } 21. Qb5 { [%eval 12.82] } 21... Re4 { [%eval 13.14] } 22. Rfe1 { [%eval 13.05] } 22... f6?! { (13.05 → Mate in 5) Checkmate is now unavoidable. h5 was best. } { [%eval #5] } (22... h5 23. f3 c6 24. Qxc6 Re3 25. Qxb6 h4 26. Qd8+ Kg7 27. Qxh4 Re5 28. Qg3) 23. Qa6?! { (Mate in 5 → 14.58) Lost forced checkmate sequence. Qd7 was best. } { [%eval 14.58] } (23. Qd7 Re5 24. Nf4 g5 25. Nf5 Rxe1+ 26. Rxe1 gxf4 27. Qg7#) 23... Re6?! { (14.58 → Mate in 4) Checkmate is now unavoidable. Kg7 was best. } { [%eval #4] } (23... Kg7 24. f3 f5 25. Qc8 Re5 26. Qxc7+ Kf6 27. Qc3 Kf7 28. Qc4+ Ke8) 24. Qa8+ { [%eval #4] } 24... Kg7 { [%eval #3] } 25. Nxe6+ { [%eval #2] } 25... Kf7 { [%eval #2] } 26. Nxc7 { [%eval #4] } 26... f5 { [%eval #3] } 27. Qb8 { [%eval #4] } 27... f4 { [%eval #4] } 28. Nxf4 { [%eval #3] } 28... g5 { [%eval #2] } 29. Nfd5 { [%eval #3] } 29... h6 { [%eval #2] } 30. Nxb6 { [%eval #3] } 30... Kf6 { [%eval #3] } 31. Qf8+ { [%eval #3] } 31... Kg6 { [%eval #3] } 32. Qg8+ { [%eval #2] } 32... Kh5 { [%eval #2] } 33. Qf7+ { [%eval #3] } 33... Kg4 { [%eval #1] } 34. Qg6 { [%eval #2] } 34... Kf4 { [%eval #1] } 35. Qxh6 { [%eval #2] } 35... Kg4 { [%eval #2] } 36. Qe6+ { [%eval #2] } 36... Kh5 { [%eval #2] } 37. Re4 { [%eval #2] } 37... g4 { [%eval #2] } 38. Qe5+ { [%eval #2] } 38... Kh4 { [%eval #2] } 39. Rdd4?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Qf6+ was best. } { [%eval 0.0] } { Draw by stalemate. } (39. Qf6+ Kh5 40. Re5#) 1/2-1/2