- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/ZSeTLOp3"] [Date "2024.01.21"] [Round "-"] [White "BlackEagle5"] [Black "vwlkek"] [Result "0-1"] [GameId "ZSeTLOp3"] [UTCDate "2024.01.21"] [UTCTime "18:37:30"] [WhiteElo "1193"] [BlackElo "1110"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+7"] [Variant "Standard"] [TimeControl "180+2"] [ECO "C20"] [Opening "King's Pawn Game: Leonardis Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.2] } 1... e5 { [%eval 0.17] } 2. d3 { [%eval 0.0] } { C20 King's Pawn Game: Leonardis Variation } 2... Nc6 { [%eval -0.09] } 3. c3 { [%eval -0.24] } 3... Bc5 { [%eval 0.0] } 4. Qe2?! { (0.00 → -0.69) Inaccuracy. Nf3 was best. } { [%eval -0.69] } (4. Nf3 d5 5. Qa4 dxe4 6. dxe4 Nf6 7. Nxe5 Ng4 8. Nxg4 Bxg4) 4... Nf6 { [%eval -0.6] } 5. Bg5 { [%eval -0.85] } 5... h6 { [%eval -0.69] } 6. Bxf6 { [%eval -0.67] } 6... Qxf6 { [%eval -0.65] } 7. Nf3 { [%eval -0.69] } 7... d6 { [%eval -0.67] } 8. h3 { [%eval -0.86] } 8... Be6 { [%eval -0.99] } 9. b4 { [%eval -1.13] } 9... Bb6 { [%eval -1.07] } 10. Nbd2 { [%eval -0.95] } 10... Ne7 { [%eval -1.04] } 11. a4 { [%eval -0.95] } 11... a5 { [%eval -1.09] } 12. b5 { [%eval -1.05] } 12... Rd8?! { (-1.05 → -0.39) Inaccuracy. O-O-O was best. } { [%eval -0.39] } (12... O-O-O 13. g3) 13. c4?! { (-0.39 → -1.37) Inaccuracy. g3 was best. } { [%eval -1.37] } (13. g3 Ng6 14. Bg2 Nf8 15. O-O g5 16. d4 h5 17. d5 Bc8 18. Nc4 g4 19. Nh4 gxh3) 13... Qg6?! { (-1.37 → -0.76) Inaccuracy. g5 was best. } { [%eval -0.76] } (13... g5 14. Nb3) 14. Nh4 { [%eval -1.31] } 14... Qg5 { [%eval -0.86] } 15. Nhf3 { [%eval -0.98] } 15... Qh5 { [%eval -0.89] } 16. g4?? { (-0.89 → -3.04) Blunder. g3 was best. } { [%eval -3.04] } (16. g3 Bc5 17. Nh4 Qg5 18. Bg2 h5 19. Rd1 b6 20. Nb3 Bb4+ 21. Kf1 Qf6 22. Qe3 g5) 16... Bxg4 { [%eval -3.18] } 17. Bg2 { [%eval -2.97] } 17... Bd7 { [%eval -2.92] } 18. h4 { [%eval -3.62] } 18... O-O { [%eval -3.64] } 19. Bh3 { [%eval -3.47] } 19... f5 { [%eval -3.4] } 20. exf5 { [%eval -4.13] } 20... Bxf5 { [%eval -4.17] } 21. Bxf5 { [%eval -4.07] } 21... Rxf5 { [%eval -4.12] } 22. Rh3 { [%eval -4.81] } 22... Ng6 { [%eval -4.52] } 23. O-O-O?! { (-4.52 → -5.99) Inaccuracy. Qe4 was best. } { [%eval -5.99] } (23. Qe4 Nf4 24. Rh2 Rdf8 25. Kd1 Ne6 26. Qd5 Qf7 27. Kc2 e4 28. Qxe4 Nc5 29. Qe2 Rxf3) 23... Nf4 { [%eval -5.95] } 24. Qf1 { [%eval -5.76] } 24... Nxh3 { [%eval -5.9] } 25. Qxh3 { [%eval -5.93] } 25... Rdf8 { [%eval -5.94] } 26. Rg1 { [%eval -6.37] } 26... Rxf3 { [%eval -6.39] } 27. Qe6+ { [%eval -7.01] } 27... R8f7 { [%eval -6.4] } 28. Nxf3 { [%eval -6.23] } 28... Qxf3 { [%eval -6.17] } 29. Rxg7+?? { (-6.17 → Mate in 7) Checkmate is now unavoidable. Qe8+ was best. } { [%eval #-7] } (29. Qe8+ Rf8 30. Qe7 Qf7 31. Qxf7+ Rxf7 32. Kd1 Rxf2 33. h5 Rf4 34. Rg6 e4 35. Re6 exd3) 29... Kxg7 { [%eval #-6] } 30. Kc2 { [%eval #-4] } 30... Qxf2+ { [%eval #-6] } 31. Kc3 { [%eval #-2] } 31... Bd4+ { [%eval #-1] } 32. Kb3 { [%eval #-1] } 32... Qb2# { Black wins by checkmate. } 0-1