- Blind mode tutorial
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[Event "rated Racing Kings game"] [Site "https://lichess.org/ZSGV264K"] [Date "2024.07.04"] [White "Variant-bot"] [Black "Nikitosik-ai"] [Result "0-1"] [GameId "ZSGV264K"] [UTCDate "2024.07.04"] [UTCTime "07:35:50"] [WhiteElo "2503"] [BlackElo "2741"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+10"] [WhiteTitle "BOT"] [BlackTitle "BOT"] [Variant "Racing Kings"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Bd4 { [%eval 0.0] } 1... Be4 { [%eval 0.0] } 2. Kg3 { [%eval 0.0] } 2... Kb3 { [%eval 0.0] } 3. Kf4 { [%eval 0.0] } 3... Kc4 { [%eval 0.0] } 4. Ke5 { [%eval 0.0] } 4... Qa6 { [%eval 0.0] } 5. Bxb2 { [%eval 0.0] } 5... Rxb2 { [%eval 0.0] } 6. Qh8 { [%eval 0.0] } 6... Rb7 { [%eval 0.0] } 7. Qe8 { [%eval 0.0] } 7... Qc6 { [%eval 0.0] } 8. Nd3 { [%eval 0.0] } 8... Kb5 { [%eval 0.0] } 9. Nb4 { [%eval 0.0] } 9... Kb6 { [%eval 0.0] } 10. Nxc6 { [%eval 0.51] } 10... Bxc6 { [%eval 0.0] } 11. Rg8 { [%eval 0.0] } 11... Bxe8 { [%eval 0.0] } 12. Rxe8 { [%eval 0.0] } 12... Nxf1 { [%eval 0.0] } 13. Kd6 { [%eval 0.0] } 13... Bb2 { [%eval 0.0] } 14. Nf4 { [%eval 0.0] } 14... Nfe3 { [%eval 0.0] } 15. Ne6 { [%eval 0.0] } 15... Rb8 { [%eval 0.0] } 16. Re7 { [%eval 0.0] } 16... Bf6 { [%eval 0.0] } 17. Rc7 { [%eval 0.0] } 17... Nc3 { [%eval 0.0] } 18. Rd7 { [%eval 0.0] } 18... Ncd5 { [%eval 0.0] } 19. Rg3 { [%eval 0.0] } 19... Rc8 { [%eval 0.0] } 20. Rg6 { [%eval 0.0] } 20... Rb8 { [%eval 0.0] } 21. Rg3 { [%eval 0.0] } 21... Rc8 { [%eval 0.0] } 22. Rg6 { [%eval 0.0] } 22... Bh4 { [%eval 0.0] } 23. Rgg7 { White offers draw } { [%eval 0.0] } 23... Nb4 { [%eval 0.0] } 24. Nc5 { [%eval 0.0] } 24... Ned5 { [%eval 0.0] } 25. Ne4 { [%eval 0.0] } 25... Re8 { [%eval 0.0] } 26. Ng5?? { (0.00 → -2.37) Blunder. Rh7 was best. } { [%eval -2.37] } (26. Rh7 Rxe4 27. Rde7 Rxe7 28. Rxe7 Nxe7 29. Kd7 Kb7 30. Ke8 Ka8) 26... Nc6 { [%eval -1.58] } 27. Kxd5?? { (-1.58 → -4.38) Blunder. Ne4 was best. } { [%eval -4.38] } (27. Ne4 Ne5) 27... Bg3 { [%eval -3.85] } 28. Ne6?! { (-3.85 → -5.11) Inaccuracy. Ne4 was best. } { [%eval -5.11] } (28. Ne4 Bb8) 28... Be5 { [%eval -4.95] } 29. Rge7 { [%eval -5.2] } 29... Rc8 { [%eval -4.34] } 30. Ra7 { [%eval -3.83] } 30... Rb8 { [%eval -7.54] } 31. Ra4 { [%eval -8.13] } 31... Rb7 { [%eval -7.14] } 32. Re8 { [%eval -8.88] } 32... Rh7 { [%eval -7.19] } 33. Nd8? { (-7.19 → Mate in 10) Checkmate is now unavoidable. Nc5 was best. } { [%eval #-10] } (33. Nc5 Kc7) 33... Nxd8 { [%eval #-9] } 34. Rxd8 { [%eval #-9] } 34... Bc7 { [%eval #-8] } 35. Rf8 { [%eval #-8] } 35... Rh6 { [%eval #-7] } 36. Ra2 { [%eval #-7] } 36... Kb7 { [%eval #-6] } 37. Kc5 { [%eval #-6] } 37... Rd6 { [%eval #-5] } 38. Raa8 { [%eval #-5] } 38... Bb8 { [%eval #-4] } 39. Ra1 { [%eval #-4] } 39... Kc7 { [%eval #-3] } 40. Rd1 { [%eval #-3] } 40... Rxd1 { [%eval #-2] } 41. Kc4 { [%eval #-2] } 41... Rd8 { [%eval #-1] } 42. Rf5 { [%eval #-1] } 42... Kc8# { Game ends by variant rule. } 0-1