- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/Z0UvfeKD"] [Date "2020.05.14"] [Round "-"] [White "Payyappat2011"] [Black "taker1003"] [Result "1-0"] [GameId "Z0UvfeKD"] [UTCDate "2020.05.14"] [UTCTime "08:39:38"] [WhiteElo "1500"] [BlackElo "1642"] [WhiteRatingDiff "+234"] [BlackRatingDiff "-115"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.62] } 1... Na6?? { (0.62 → 3.84) Blunder. b5 was best. } { [%eval 3.84] } (1... b5) 2. Bxa6 { [%eval 3.79] } 2... bxa6 { [%eval 2.9] } 3. Nc3?? { (2.90 → 0.26) Blunder. Qe2 was best. } { [%eval 0.26] } (3. Qe2 Bb7 4. Qxa6 Bxg2 5. Qxa7 Bxh1 6. Qxc7 Qxc7 7. c4 Qxh2 8. e4 Bxe4 9. Kd1 Qxg1) 3... a5?? { (0.26 → Mate in 14) Checkmate is now unavoidable. d5 was best. } { [%eval #14] } (3... d5) 4. b4 { [%eval #15] } 4... axb4 { [%eval #14] } 5. d4? { (Mate in 14 → 8.07) Lost forced checkmate sequence. Qg4 was best. } { [%eval 8.07] } (5. Qg4 bxc3 6. Qxg7 Bxg7 7. dxc3 Bxc3 8. e4 Bxa1 9. c3 Bxc3 10. g4 Bxe1 11. Ne2 Bxf2) 5... bxc3 { [%eval 9.56] } 6. Qd2?? { (9.56 → Mate in 13) Checkmate is now unavoidable. d5 was best. } { [%eval #-13] } (6. d5) 6... cxd2 { [%eval #-13] } 7. Bxd2 { [%eval #-13] } 7... g6?? { (Mate in 13 → 3.68) Lost forced checkmate sequence. c5 was best. } { [%eval 3.68] } (7... c5 8. dxc5 Qa5 9. Bxa5 Kd8 10. Bxd8 Bb7 11. Bxe7 Bxg2 12. Bxf8 Bxh1 13. Bxg7 Rb8 14. Bxh8) 8. Nf3?? { (3.68 → Mate in 14) Checkmate is now unavoidable. d5 was best. } { [%eval #-14] } (8. d5 Nh6) 8... Rb8?? { (Mate in 14 → Mate in 11) Lost forced checkmate sequence. c5 was best. } { [%eval #11] } (8... c5 9. dxc5 Qa5 10. Bxa5 Kd8 11. Bxd8 g5 12. Nxg5 h5 13. Nxf7 Rb8 14. Bxe7 Nxe7 15. Nxh8) 9. Rb1 { [%eval #11] } 9... Rxb1 { [%eval #10] } 10. Bc1 { [%eval #10] } 10... Rxc1 { [%eval #9] } 11. Ng1 { [%eval #10] } 11... Rxe1 { [%eval #9] } 12. Nh3?? { (Mate in 9 → -3.60) Lost forced checkmate sequence. Ne2 was best. } { [%eval -3.6] } (12. Ne2 Rxe2 13. e4 Rxe4 14. Rb1 Rxd4 15. c4 Rxc4 16. a4 Rxa4 17. h4 Rxh4 18. Rb7 Bxb7) 12... Rxh1?? { (-3.60 → Mate in 7) Checkmate is now unavoidable. Rxe3 was best. } { [%eval #7] } (12... Rxe3 13. fxe3) 13. Ng1 { [%eval #8] } 13... Rxg1 { [%eval #7] } 14. f4 { [%eval #7] } 14... Rxg2 { [%eval #6] } 15. e4 { [%eval #6] } 15... Rxh2 { [%eval #5] } 16. d5 { [%eval #5] } 16... Rxc2 { [%eval #4] } 17. e5 { [%eval #4] } 17... Rxa2 { [%eval #3] } 18. e6 { [%eval #3] } 18... fxe6 { [%eval #2] } 19. dxe6 { [%eval #2] } 19... dxe6 { [%eval #1] } 20. f5 { [%eval #1] } 20... exf5# { Game ends by variant rule. } 1-0