- Blind mode tutorial
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[Event "Bullet Antichess Arena"] [Site "https://lichess.org/YmE2m3Aw"] [Date "2025.04.18"] [White "Although"] [Black "navindusmw"] [Result "0-1"] [GameId "YmE2m3Aw"] [UTCDate "2025.04.18"] [UTCTime "14:57:14"] [WhiteElo "2068"] [BlackElo "1500"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+700"] [Variant "Antichess"] [TimeControl "30+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Bxd2?? { (5.49 → 2.31) Blunder. Kxd2 was best. } { [%eval 2.31] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Bf3 { [%eval 5.02] } 7. Bxg8 { [%eval 5.01] } 7... Rxg8 { [%eval 4.98] } 8. Qxf3 { [%eval 2.64] } 8... Nd7 { [%eval 2.38] } 9. Qxa8?? { (2.38 → Mate in 8) Checkmate is now unavoidable. Qxf8 was best. } { [%eval #-8] } (9. Qxf8 Nxf8 10. c4 Rc8 11. Nc3 Rh8 12. Bc1 Rd8 13. Kd2 Rxd2 14. Bxd2 h5) 9... Nb8?? { (Mate in 8 → 5.14) Lost forced checkmate sequence. a5 was best. } { [%eval 5.14] } (9... a5 10. Bxa5 g5 11. Bxc7 Bg7 12. Qxg8 Bxb2 13. Qxh7 Bxa1 14. Qxe7 Nc5 15. Qxc5) 10. Qxb8 { [%eval 5.15] } 10... e6? { (5.15 → 10.76) Mistake. a5 was best. } { [%eval 10.76] } (10... a5 11. Qxf8 Rxf8 12. Bxa5 Rxf2 13. Bxc7 Rxh2 14. Bxh2 e6 15. Bd6 h5 16. Bb4) 11. Qxf8 { [%eval 8.45] } 11... Rxf8 { [%eval 9.76] } 12. Kd1 { [%eval 11.57] } 12... Rxf2 { [%eval 9.65] } 13. Ne2?? { (9.65 → Mate in 6) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-6] } (13. Nc3 Rxh2) 13... Rxe2 { [%eval #-6] } 14. Kxe2 { [%eval #-5] } 14... a5 { [%eval #-5] } 15. Bxa5 { [%eval #-4] } 15... e5 { [%eval #-4] } 16. Bxc7 { [%eval #-3] } 16... h5 { [%eval #-3] } 17. Bxe5 { [%eval #-2] } 17... h4 { [%eval #-2] } 18. Bxg7 { [%eval #-1] } 18... h3 { [%eval #-1] } 19. Kf3# { Game ends by variant rule. } 0-1