- Blind mode tutorial
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[Event "ACT Discord Server Arena"] [Site "https://lichess.org/YiSCNp6b"] [Date "2018.03.05"] [Round "-"] [White "matlab2016"] [Black "melvet"] [Result "0-1"] [GameId "YiSCNp6b"] [UTCDate "2018.03.05"] [UTCTime "11:26:16"] [WhiteElo "1544"] [BlackElo "1699"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+8"] [Variant "Atomic"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.89] } 1... e6 { [%eval 1.5] } 2. Qh5?! { (1.50 → 0.44) Inaccuracy. Nf3 was best. } { [%eval 0.44] } (2. Nf3 Qf6 3. c3 Bc5 4. Bb5 Kf8 5. d4 Nh6 6. Qa4 Qf5) 2... g6 { [%eval 0.23] } 3. Qb5 { [%eval 0.41] } 3... Nc6? { (0.41 → 1.72) Mistake. c6 was best. } { [%eval 1.72] } (3... c6 4. Qe5 Qh4 5. g3 Qd4 6. d3 Qxe5 7. Nh3 f6 8. Nf4) 4. Qxb7?! { (1.72 → 0.72) Inaccuracy. Nf3 was best. } { [%eval 0.72] } (4. Nf3 f6 5. Qxb7 d5 6. Na3 a6 7. d4 Qb8 8. b3 c6 9. c3 Nh6 10. Ng5 Ng4) 4... Nh6 { [%eval 1.05] } 5. f3 { [%eval 0.72] } 5... Qh4+ { [%eval 0.7] } 6. g3 { [%eval 0.66] } 6... Qb4 { [%eval 0.77] } 7. c3 { [%eval 0.69] } 7... Qxb2 { [%eval 0.83] } 8. Bd3? { (0.83 → -0.32) Mistake. Nh3 was best. } { [%eval -0.32] } (8. Nh3 Kd8 9. Ng5 Ng4 10. h3 h6 11. Bb5 c6 12. O-O Ba3 13. Rb1 a6 14. Ba4 Bb2) 8... Nf5 { [%eval 0.0] } 9. Bxf5 { [%eval -0.38] } 9... Ba3 { [%eval -0.12] } 10. Ne2 { [%eval -0.15] } 10... Bc1 { [%eval -0.07] } 11. Nxc1 { [%eval -0.06] } 11... f5 { [%eval 0.02] } 12. Ke2 { [%eval -0.08] } 12... O-O { [%eval 0.02] } 13. Rb1 { [%eval 0.0] } 13... Rb8 { [%eval 0.05] } 14. Rb7 { [%eval 0.07] } 14... Rxb7 { [%eval 0.08] } 15. h4 { [%eval -0.05] } 15... h5 { [%eval 0.0] } 16. a4 { [%eval -0.08] } 16... c5 { [%eval -0.05] } 17. e4 { [%eval -0.08] } 17... d5 { [%eval -0.08] } 18. exd5 { [%eval -0.15] } 18... a5 { [%eval 0.0] } 19. Kd3 { [%eval -0.45] } 19... c4+ { [%eval -0.08] } 20. Kd4?? { (-0.08 → -6.59) Blunder. Ke2 was best. } { [%eval -6.59] } (20. Ke2 e5 21. Kf1 Kf8 22. d4 Ke7 23. dxe5 g5 24. Kg2 Ke6 25. Kf1 Kd7 26. Kg2 Ke7) 20... e5+ { [%eval -6.13] } 21. Kd5 { [%eval -5.54] } 21... g5?! { (-5.54 → -3.90) Inaccuracy. f4 was best. } { [%eval -3.9] } (21... f4 22. Ke4 Kf7 23. Kd5 g5 24. Kc5 Kg8 25. Kc6 e4 26. Kd5 g4 27. Kd6 exf3 28. gxf4) 22. d3?? { (-3.90 → -13.28) Blunder. Ke6 was best. } { [%eval -13.28] } (22. Ke6 f4) 22... e4 { [%eval -12.1] } 23. Ke6 { [%eval -11.7] } 23... e3 { [%eval -10.31] } 24. dxc4 { [%eval -15.12] } 24... e2 { [%eval -12.2] } 25. hxg5?! { (-12.20 → Mate in 16) Checkmate is now unavoidable. c4 was best. } { [%eval #-16] } (25. c4 e1=Q+) 25... e1=Q+ { [%eval -17.33] } 26. Kf6 { [%eval -17.23] } 26... h4 { [%eval -16.86] } 27. gxh4?! { (-16.86 → Mate in 12) Checkmate is now unavoidable. Kf7 was best. } { [%eval #-12] } (27. Kf7 Qe7) 27... f4 { [%eval #-11] } 28. c4 { [%eval #-11] } 28... Qe7+ { [%eval #-11] } 29. Kf5 { [%eval #-3] } 29... Qf6+ { [%eval #-2] } 30. Ke4 { [%eval #-2] } 30... Qe5+ { [%eval #-2] } 31. Kd3 { [%eval #-2] } 31... Qd6+ { [%eval #-2] } 32. Ke4 { [%eval #-1] } 32... Qc5 { [%eval #-1] } 33. Kd3 { [%eval #-1] } 33... Qd4+ { [%eval #-2] } 34. Kc2 { [%eval #-2] } 34... Qd3+ { [%eval #-2] } 35. Kb2 { [%eval #-2] } 35... Qc2+ { [%eval #-1] } 36. Ka3 { [%eval #-1] } 36... Qxa4# { Game ends by variant rule. } 0-1