- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/YaWLI7gD"] [Date "2025.06.14"] [White "SaiBaba0108"] [Black "baehrunes"] [Result "1-0"] [GameId "YaWLI7gD"] [UTCDate "2025.06.14"] [UTCTime "15:35:44"] [WhiteElo "1418"] [BlackElo "1406"] [WhiteRatingDiff "+7"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3?? { (0.15 → Mate in 28) Checkmate is now unavoidable. e3 was best. } { [%eval #-28] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval -4.99] } 2. Nxe5 { [%eval -3.7] } 2... Qh4 { [%eval -4.52] } 3. Nxf7 { [%eval -1.09] } 3... Qxf2?! { (-1.09 → 0.00) Inaccuracy. Qxh2 was best. } { [%eval 0.0] } (3... Qxh2 4. Rxh2 Kxf7 5. Rxh7 Rxh7 6. b4 Bxb4 7. d3 Bxe1 8. Qxe1) 4. Kxf2 { [%eval -0.45] } 4... Kxf7 { [%eval 0.31] } 5. b4? { (0.31 → -0.89) Mistake. e3 was best. } { [%eval -0.89] } (5. e3 Ba3 6. Nxa3 b5 7. Bxb5 Bb7 8. Bxd7 Bxg2 9. Kxg2 Nxd7) 5... Bxb4 { [%eval -0.52] } 6. Nc3?? { (-0.52 → Mate in 13) Checkmate is now unavoidable. Ke3 was best. } { [%eval #-13] } (6. Ke3 Bxd2 7. Nxd2 Ne7 8. Qe1 Re8 9. Qg3 c6 10. Qxb8 Rxb8 11. Kd3 Ke6) 6... Bxc3 { [%eval #-13] } 7. dxc3 { [%eval #-12] } 7... d5 { [%eval #-12] } 8. Qxd5 { [%eval #-11] } 8... b6?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (8... b5 9. Qxf7 Ne7 10. Qxe7 a5 11. Qxc7 Be6 12. Qxb8 Bxa2 13. Qxb5 Rad8 14. Rxa2) 9. Qxf7 { [%eval 0.0] } 9... Ne7 { [%eval 0.0] } 10. Qxe7 { [%eval -0.11] } 10... Na6?? { (-0.11 → Mate in 11) Checkmate is now unavoidable. Bd7 was best. } { [%eval #11] } (10... Bd7 11. Qxd7) 11. Qxc7 { [%eval #11] } 11... Nxc7 { [%eval #10] } 12. Bh6 { [%eval #10] } 12... gxh6 { [%eval #9] } 13. g4 { [%eval #9] } 13... Bxg4 { [%eval #8] } 14. Kf3?? { (Mate in 8 → -8.92) Lost forced checkmate sequence. Rb1 was best. } { [%eval -8.92] } (14. Rb1 Bxe2 15. Rxb6 Bxf1 16. Rxf1 axb6 17. a3 Rxa3 18. h4 Rxc3 19. h5 Rxc2) 14... Bxf3 { [%eval -9.51] } 15. exf3 { [%eval -9.57] } 15... Nb5?? { (-9.57 → 1.62) Blunder. a6 was best. } { [%eval 1.62] } (15... a6) 16. Bxb5 { [%eval 0.44] } 16... Rae8?? { (0.44 → Mate in 14) Checkmate is now unavoidable. a5 was best. } { [%eval #14] } (16... a5 17. c4) 17. Bxe8 { [%eval #14] } 17... Rxe8 { [%eval #13] } 18. Rae1 { [%eval #14] } 18... Rxe1 { [%eval #13] } 19. Rxe1 { [%eval #13] } 19... a5 { [%eval #11] } 20. Rg1 { [%eval #11] } 20... a4 { [%eval #10] } 21. Rg5?? { (Mate in 10 → -2.29) Lost forced checkmate sequence. a3 was best. } { [%eval -2.29] } (21. a3 h5 22. f4 h4 23. f5 h3 24. f6 h6 25. f7 h5 26. f8=Q h4) 21... hxg5 { [%eval -1.3] } 22. f4?? { (-1.30 → Mate in 13) Checkmate is now unavoidable. h4 was best. } { [%eval #-13] } (22. h4) 22... gxf4 { [%eval #-13] } 23. h4 { [%eval #-9] } 23... h5 { [%eval #-9] } 24. a3 { [%eval #-6] } 24... f3 { [%eval #-6] } 25. c4 { [%eval #-5] } 25... f2?? { (Mate in 5 → Mate in 2) Lost forced checkmate sequence. b5 was best. } { [%eval #2] } (25... b5 26. cxb5 f2 27. b6 f1=R 28. c4 Rd1 29. c5 Rd6 30. cxd6#) 26. c5 { [%eval #2] } 26... bxc5 { [%eval #1] } 27. c4 { [%eval #1] } 27... f1=N# { Game ends by variant rule. } 1-0