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[Event "rated Antichess game"] [Site "https://lichess.org/YVtToPZf"] [Date "2025.03.01"] [White "mattredner"] [Black "conor2016_wang"] [Result "1-0"] [GameId "YVtToPZf"] [UTCDate "2025.03.01"] [UTCTime "13:27:17"] [WhiteElo "1027"] [BlackElo "990"] [WhiteRatingDiff "+19"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6?? { (Mate in 16 → 1.84) Lost forced checkmate sequence. g5 was best. } { [%eval 1.84] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6? { (1.84 → 0.20) Mistake. g4 was best. } { [%eval 0.2] } (2. g4 Bxg4 3. Bh6 Nxh6 4. Qc1 Bxe2 5. Qxh6 gxh6 6. Nxe2 Qc8) 2... gxh6?! { (0.20 → 0.92) Inaccuracy. Nxh6 was best. } { [%eval 0.92] } (2... Nxh6 3. g4 Nxg4 4. Bh3 Nxf2 5. Kxf2 Bxh3 6. Nxh3 g5 7. Nxg5) 3. g4 { [%eval 0.47] } 3... Bxg4 { [%eval 0.36] } 4. Nh3?? { (0.36 → Mate in 14) Checkmate is now unavoidable. h4 was best. } { [%eval #-14] } (4. h4 Bxe2 5. Kxe2 h5 6. Rh3 Nd7 7. Nd2 Ngf6 8. Ke3 Ne4) 4... Bxe2?? { (Mate in 14 → 0.99) Lost forced checkmate sequence. Bxh3 was best. } { [%eval 0.99] } (4... Bxh3 5. Bxh3 Qc8 6. Bxc8 Nf6 7. Bxb7 Nh5 8. Bxa8 Nc6 9. Bxc6 Rg8 10. Bxe8) 5. Bxe2?? { (0.99 → Mate in 14) Checkmate is now unavoidable. Kxe2 was best. } { [%eval #-14] } (5. Kxe2 h5) 5... h5 { [%eval #-14] } 6. Bxh5 { [%eval #-14] } 6... Kd7?? { (Mate in 14 → -0.61) Lost forced checkmate sequence. Qc8 was best. } { [%eval -0.61] } (6... Qc8 7. Bxf7 Qxh3 8. Bxe8 Qxh2 9. Rxh2 b5 10. Bxb5 h5 11. Rxh5 Rxh5 12. Qxh5) 7. Bxf7 { [%eval -0.37] } 7... Qe8?? { (-0.37 → Mate in 11) Checkmate is now unavoidable. h5 was best. } { [%eval #11] } (7... h5 8. Bxh5) 8. Bxg8 { [%eval #11] } 8... Rxg8 { [%eval #10] } 9. Qg4 { [%eval #10] } 9... Rxg4 { [%eval #9] } 10. Ng5 { [%eval #9] } 10... Rxg5 { [%eval #8] } 11. Rg1 { [%eval #8] } 11... Rxg1 { [%eval #7] } 12. a4 { [%eval #8] } 12... Rxe1 { [%eval #7] } 13. Ra3 { [%eval #7] } 13... Rxb1 { [%eval #6] } 14. Ra1 { [%eval #7] } 14... Rxa1 { [%eval #6] } 15. b4 { [%eval #6] } 15... Rxa4 { [%eval #5] } 16. c4 { [%eval #5] } 16... Rxb4 { [%eval #4] } 17. d4 { [%eval #4] } 17... Rxc4 { [%eval #3] } 18. f4 { [%eval #3] } 18... Rxd4 { [%eval #2] } 19. h4 { [%eval #2] } 19... Rxf4 { [%eval #1] } 20. h5 { [%eval #1] } 20... Qxh5# { Game ends by variant rule. } 1-0