FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/YJa60Pi3"]
[Date "2023.10.02"]
[Round "-"]
[White "skycheck03"]
[Black "Volfff388"]
[Result "1-0"]
[GameId "YJa60Pi3"]
[UTCDate "2023.10.02"]
[UTCTime "12:47:52"]
[WhiteElo "1303"]
[BlackElo "1464"]
[WhiteRatingDiff "+60"]
[BlackRatingDiff "-8"]
[Variant "Antichess"]
[TimeControl "180+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.78] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... Bb7?? { (1.23 → 4.33) Blunder. e6 was best. } { [%eval 4.33] } (2... e6 3. Bxd7 Bxd7 4. Nh3 h5 5. Qxh5 Rxh5 6. Ng5 Rxh2 7. Rxh2) 3. Bxd7 { [%eval 5.72] } 3... Bxg2 { [%eval 5.65] } 4. Bxe8 { [%eval 5.72] } 4... Bxh1 { [%eval 4.55] } 5. Bxf7 { [%eval 4.09] } 5... Qxd2 { [%eval 5.88] } 6. Bxg8?? { (5.88 → Mate in 11) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-11] } (6. Bxd2 Bf3 7. Bxg8 Rxg8 8. Qxf3 Nd7 9. Qxf8 Nxf8 10. c4 Rh8) 6... Qxe1?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #12] } (6... Rxg8 7. Nxd2 Be4 8. Nxe4 c5 9. Nxc5 h5 10. Qxh5 Na6 11. Nxa6) 7. Bxh7 { [%eval #13] } 7... Qxe3 { [%eval #10] } 8. fxe3 { [%eval #10] } 8... Rxh7 { [%eval #9] } 9. h4 { [%eval #9] } 9... Rxh4 { [%eval #8] } 10. Qh5 { [%eval #9] } 10... Rxh5 { [%eval #8] } 11. Nh3 { [%eval #8] } 11... Rxh3 { [%eval #7] } 12. Nd2 { [%eval #7] } 12... Rxe3 { [%eval #6] } 13. Nf3?? { (Mate in 6 → Mate in 9) Lost forced checkmate sequence. Ne4 was best. } { [%eval #-9] } (13. Ne4 Rxe4 14. b4 Rxb4 15. Bb2 Rxb2 16. Rxh1 Rxc2 17. Rb1 Rxa2 18. Rxb8 Rxb8#) 13... Bxf3 { [%eval #-9] } 14. Bxe3 { [%eval #-8] } 14... c5 { [%eval #-8] } 15. Bxc5 { [%eval #-7] } 15... Bh1?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Be4 was best. } { [%eval #5] } (15... Be4 16. Bxa7 Bxc2 17. Bxb8 Rxa2 18. Rxa2 e5 19. Bxe5 Bb4 20. Bxg7 Ba4 21. Rxa4 Bc3 22. bxc3#) 16. Rxh1 { [%eval #7] } 16... e5 { [%eval #4] } 17. Bxa7 { [%eval #4] } 17... Rxa7 { [%eval #3] } 18. a4 { [%eval #4] } 18... Rxa4 { [%eval #3] } 19. b4 { [%eval #3] } 19... Rxb4 { [%eval #2] } 20. c4 { [%eval #2] } 20... Rxc4 { [%eval #1] } 21. Rh6 { [%eval #1] } 21... gxh6# { Game ends by variant rule. } 1-0