FEN
[Event "Daily Antichess Arena"]
[Site "https://lichess.org/YIHPbfDx"]
[Date "2025.11.11"]
[Round "-"]
[White "foerdefuchs"]
[Black "Suporovich"]
[Result "1-0"]
[GameId "YIHPbfDx"]
[UTCDate "2025.11.11"]
[UTCTime "00:21:19"]
[WhiteElo "1580"]
[BlackElo "2002"]
[WhiteRatingDiff "+19"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nh6?! { (1.19 → 2.23) Inaccuracy. e6 was best. } { [%eval 2.23] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 2.07] } 3... Bxd7?? { (2.07 → 4.60) Blunder. Nxd7 was best. } { [%eval 4.6] } (3... Nxd7 4. Nc3 Ne5 5. Nf3 Qxd2 6. Bxd2 Nxf3 7. Qxf3 Rb8 8. Qxf7) 4. Qg4?? { (4.60 → -0.39) Blunder. h3 was best. } { [%eval -0.39] } (4. h3 Bxh3 5. Rxh3 Qxd2 6. Rxh6 gxh6 7. Qxd2 Kd8 8. Qxd8 Rg8) 4... Nxg4 { [%eval 0.29] } 5. h3 { [%eval 0.36] } 5... Nxe3 { [%eval 0.47] } 6. dxe3?? { (0.47 → Mate in 13) Checkmate is now unavoidable. fxe3 was best. } { [%eval #-13] } (6. fxe3 Bxh3 7. Rxh3 Qxd2 8. Nxd2 g5 9. Rxh7 Rxh7 10. c4 Rh6) 6... Bxh3 { [%eval #-13] } 7. Rxh3 { [%eval #-12] } 7... Qd4 { [%eval #-12] } 8. Rxh7 { [%eval #-10] } 8... Rxh7 { [%eval #-10] } 9. exd4 { [%eval #-9] } 9... e5 { [%eval #-9] } 10. dxe5 { [%eval #-8] } 10... Ba3 { [%eval #-9] } 11. bxa3 { [%eval #-8] } 11... g5 { [%eval #-8] } 12. Bxg5 { [%eval #-7] } 12... Rh6?? { (Mate in 7 → 0.38) Lost forced checkmate sequence. Kd8 was best. } { [%eval 0.38] } (12... Kd8 13. Bxd8 Nc6 14. Bxc7 Nxe5 15. Bxe5 f6 16. Bxf6 Re7 17. Bxe7 Rd8 18. Bxd8) 13. Bxh6 { [%eval 0.5] } 13... Kf8 { [%eval 0.93] } 14. Bxf8 { [%eval 1.78] } 14... c5 { [%eval 0.32] } 15. Bxc5 { [%eval 1.48] } 15... f6 { [%eval 2.1] } 16. Bxa7?? { (2.10 → Mate in 4) Checkmate is now unavoidable. exf6 was best. } { [%eval #-4] } (16. exf6 Nc6) 16... Rxa7 { [%eval #-5] } 17. exf6 { [%eval #-4] } 17... Rxa3 { [%eval #-4] } 18. Nxa3 { [%eval #-3] } 18... Na6?? { (Mate in 3 → Mate in 10) Lost forced checkmate sequence. Nc6 was best. } { [%eval #10] } (18... Nc6 19. f7 Nb4 20. Rd1 Nxc2 21. Nxc2#) 19. f7?? { (Mate in 10 → Mate in 2) Lost forced checkmate sequence. Rd1 was best. } { [%eval #-2] } (19. Rd1 Nb4 20. Nb5 Nxc2 21. Rd5 Nxe1 22. f7 Nxg2 23. f4 Nxf4 24. f8=Q Nxd5) 19... Nb8?? { (Mate in 2 → Mate in 10) Lost forced checkmate sequence. Nc5 was best. } { [%eval #10] } (19... Nc5 20. Kf1 Nd3 21. cxd3#) 20. f8=Q { [%eval #11] } 20... Na6 { [%eval #10] } 21. Qb4?? { (Mate in 10 → Mate in 2) Lost forced checkmate sequence. Qb8 was best. } { [%eval #-2] } (21. Qb8 Nxb8 22. Rb1 Nc6 23. Rb4 Nxb4 24. c3 Nxa2 25. Nh3 Nxc3 26. Ke2 Nxe2) 21... Nxb4 { [%eval #-2] } 22. Nb5 { [%eval #-1] } 22... Nxc2?? { (Mate in 1 → Mate in 9) Lost forced checkmate sequence. Nxa2 was best. } { [%eval #9] } (22... Nxa2 23. Rxa2#) 23. Kd2 { [%eval #9] } 23... Nxa1 { [%eval #8] } 24. Kc2 { [%eval #8] } 24... Nxc2 { [%eval #7] } 25. Nd4 { [%eval #12] } 25... Nxd4 { [%eval #11] } 26. Ne2 { [%eval #11] } 26... Nxe2 { [%eval #10] } 27. f4 { [%eval #10] } 27... Nxf4 { [%eval #9] } 28. a3 { [%eval #9] } 28... Nxg2 { [%eval #8] } 29. a4 { [%eval #8] } 29... Ne3 { [%eval #7] } 30. a5 { [%eval #7] } 30... Nc4 { [%eval #6] } 31. a6 { [%eval #6] } 31... Nd6 { [%eval #5] } 32. a7 { [%eval #5] } 32... Nb5 { [%eval #4] } 33. a8=B { [%eval #4] } 33... Na3 { [%eval #3] } 34. Bh1 { [%eval #3] } 34... Nb1 { [%eval #2] } 35. Be4 { [%eval #2] } 35... Na3 { [%eval #1] } 36. Bc2 { [%eval #1] } 36... Nxc2# { Game ends by variant rule. } 1-0
