- Blind mode tutorial
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[Event "cash prize Arena"] [Site "https://lichess.org/YEl6IMS2"] [Date "2021.02.03"] [White "Talikotipg"] [Black "karthickbala"] [Result "0-1"] [GameId "YEl6IMS2"] [UTCDate "2021.02.03"] [UTCTime "07:58:10"] [WhiteElo "1666"] [BlackElo "1807"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+12"] [Variant "Three-check"] [TimeControl "30+0"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3?! { (0.15 → -0.64) Inaccuracy. e4 was best. } { [%eval -0.64] } { A00 Van't Kruijs Opening } (1. e4 c5 2. Nf3 Nc6 3. Bc4 e6 4. O-O Nd4 5. Nxd4 cxd4) 1... e6?? { (-0.64 → 1.45) Blunder. Nf6 was best. } { [%eval 1.45] } (1... Nf6 2. Nc3 Nc6 3. d4 e5 4. d5 Bb4 5. Bd2 O-O 6. a3) 2. Nc3?! { (1.45 → 0.81) Inaccuracy. Nf3 was best. } { [%eval 0.81] } (2. Nf3 Nc6 3. Nc3 d5 4. d4 Bb4 5. Bd2 Nf6 6. Bd3 Bxc3) 2... Nf6 { [%eval 0.92] } 3. Nb5?? { (0.92 → -1.59) Blunder. d4 was best. } { [%eval -1.59] } (3. d4 Nc6 4. Bd2 d5 5. Bd3 Bd7 6. Nf3 Bd6 7. Qe2 Nb4) 3... Bb4?? { (-1.59 → 0.28) Blunder. c6 was best. } { [%eval 0.28] } (3... c6 4. Nc3 d5 5. d4 Nbd7 6. Nf3 Bd6 7. Bd3 e5 8. Bf5) 4. Nxc7+?? { (0.28 → -2.86) Blunder. c3 was best. } { [%eval -2.86] } (4. c3 Be7 5. d4 Kf8 6. Nf3 d5 7. Bd3 a6 8. Na3 Nc6) 4... Qxc7 { [%eval -2.87] } 5. c3 { [%eval -0.9] } 5... Bd6?! { (-0.90 → -0.05) Inaccuracy. Be7 was best. } { [%eval -0.05] } (5... Be7 6. d4 Nc6 7. Nf3 d5 8. Ne5 Bd7 9. Bb5 O-O 10. Bd3) 6. Ne2?? { (-0.05 → -3.34) Blunder. Nf3 was best. } { [%eval -3.34] } (6. Nf3 Nc6 7. d4 b6 8. Bd2 Bb7 9. Bd3 Rc8 10. Ng5 Nd8) 6... Ne4?? { (-3.34 → 1.19) Blunder. b6 was best. } { [%eval 1.19] } (6... b6) 7. c4?? { (1.19 → -4.87) Blunder. Nd4 was best. } { [%eval -4.87] } (7. Nd4 Nf6 8. Nb5 Qc6 9. Nxd6+ Qxd6 10. Qb3 Qe7 11. Qb5 Nc6 12. e4 a6 13. Qg5 Qf8) 7... Nxf2?? { (-4.87 → -0.58) Blunder. Nc6 was best. } { [%eval -0.58] } (7... Nc6) 8. Qc2?? { (-0.58 → Mate in 5) Checkmate is now unavoidable. Kxf2 was best. } { [%eval #-5] } (8. Kxf2 Nc6 9. Kg1 b6 10. d4 O-O 11. Nc3 f5 12. Qh5 g6 13. Qh6 Rf7 14. Nb5 Qb8) 8... Nd3+ { [%eval #-4] } 9. Qxd3 { [%eval #-4] } 9... Bg3+ { [%eval #-3] } 10. Kd1 { [%eval #-3] } 10... Qa5 { [%eval #-2] } 11. hxg3 { [%eval #-1] } 11... Qa4+ { Game ends by variant rule. } 0-1