- Blind mode tutorial
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[Event "Variant Arena"] [Site "https://lichess.org/YALGHH0L"] [Date "2023.04.06"] [Round "-"] [White "nandasri"] [Black "ritvikjain_050512"] [Result "1-0"] [GameId "YALGHH0L"] [UTCDate "2023.04.06"] [UTCTime "13:04:30"] [WhiteElo "1488"] [BlackElo "1514"] [WhiteRatingDiff "+36"] [BlackRatingDiff "-31"] [Variant "King of the Hill"] [TimeControl "240+0"] [ECO "C20"] [Opening "Bongcloud Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.58] } 1... e5 { [%eval 1.02] } 2. Ke2?? { (1.02 → Mate in 3) Checkmate is now unavoidable. f4 was best. } { [%eval #-3] } { C20 Bongcloud Attack } (2. f4 Nc6 3. Nc3 Bc5 4. Nf3 d6 5. Bb5 Nf6 6. Bxc6+ bxc6) 2... d5?? { (Mate in 3 → -2.03) Lost forced checkmate sequence. Qh4 was best. } { [%eval -2.03] } (2... Qh4 3. f4 Qe1+ 4. Kf3 exf4) 3. Ke3?? { (-2.03 → -7.63) Blunder. d4 was best. } { [%eval -7.63] } (3. d4 dxe4 4. dxe5 Qxd1+ 5. Kxd1 Nc6 6. Nc3 Bf5 7. Ke1 O-O-O) 3... Ke7?? { (-7.63 → 0.16) Blunder. Bc5+ was best. } { [%eval 0.16] } (3... Bc5+ 4. Ke2 Qh4 5. Qe1 Qxe4+ 6. Kd1 Qxe1+ 7. Kxe1 Nc6 8. c4) 4. d4 { [%eval 0.0] } 4... Ke6?? { (0.00 → 7.47) Blunder. Nf6 was best. } { [%eval 7.47] } (4... Nf6 5. Nc3 dxe4 6. dxe5 Ke6 7. Qh5 Qd5 8. exf6 g5 9. Qxg5) 5. Qh5?? { (7.47 → -0.80) Blunder. Qg4+ was best. } { [%eval -0.8] } (5. Qg4+ Kd6 6. Qg3 Nc6 7. Nf3 Nf6 8. dxe5+ Kc5 9. exf6 d4+) 5... f5?? { (-0.80 → 20.39) Blunder. Nc6 was best. } { [%eval 20.39] } (5... Nc6 6. Nf3) 6. exf5+? { (20.39 → 5.78) Mistake. Qxf5+ was best. } { [%eval 5.78] } (6. Qxf5+) 6... Kd6 { [%eval 5.91] } 7. f6?? { (5.91 → -9.00) Blunder. Nc3 was best. } { [%eval -9.0] } (7. Nc3 Nf6 8. Nf3 e4 9. b3 c6 10. Qf7 Qd7 11. Ne5 Qxf7 12. Nxf7+ Kc7 13. Nxh8 Bb4) 7... c5?? { (-9.00 → 24.61) Blunder. Qxf6 was best. } { [%eval 24.61] } (7... Qxf6) 8. Qxe5+ { [%eval 27.51] } 8... Kc6 { [%eval 25.02] } 9. Bb5+ { [%eval 15.74] } 9... Kxb5 { [%eval 15.23] } 10. Qxd5?? { (15.23 → -24.88) Blunder. c4+ was best. } { [%eval -24.88] } (10. c4+ Kb6) 10... Qxd5 { [%eval -26.06] } 11. c4+ { [%eval -29.37] } 11... Kxc4 { [%eval -19.25] } 12. Nc3?! { (-19.25 → Mate in 2) Checkmate is now unavoidable. Na3+ was best. } { [%eval #-2] } (12. Na3+ Kb4) 12... Qxd4+ { [%eval #-2] } 13. Kf3 { [%eval #-2] } 13... Qe5 { [%eval #-4] } 14. Be3 { [%eval #-4] } 14... gxf6?! { (Mate in 4 → -20.13) Lost forced checkmate sequence. Bg4+ was best. } { [%eval -20.13] } (14... Bg4+ 15. Kxg4 Nxf6+ 16. Kf3 Qh5+ 17. Kf4 Bd6#) 15. Nge2 { [%eval -45.25] } 15... Kb4 { [%eval -12.07] } 16. Rad1 { [%eval -14.38] } 16... c4?? { (-14.38 → 7.25) Blunder. Qf5+ was best. } { [%eval 7.25] } (16... Qf5+) 17. Rd5 { [%eval 6.0] } 17... Bd6?? { (6.00 → Mate in 2) Checkmate is now unavoidable. Bg4+ was best. } { [%eval #2] } (17... Bg4+ 18. Kxg4) 18. Rxe5 { [%eval #1] } 18... f5 { [%eval #1] } 19. Rxf5?? { (Mate in 1 → 5.41) Lost forced checkmate sequence. Rb5# was best. } { [%eval 5.41] } (19. Rb5#) 19... Nf6?? { (5.41 → Mate in 1) Checkmate is now unavoidable. Bxf5 was best. } { [%eval #1] } (19... Bxf5 20. Rd1) 20. Rxf6?! { (Mate in 1 → 48.81) Lost forced checkmate sequence. Rb5# was best. } { [%eval 48.81] } (20. Rb5#) 20... Re8 { [%eval 26.28] } 21. Re6 { [%eval 15.98] } 21... Rxe6 { [%eval 17.08] } 22. Rd1 { [%eval 18.29] } 22... Ka5 { [%eval 26.86] } 23. Rxd6 { [%eval 29.02] } 23... Bd7?! { (29.02 → Mate in 3) Checkmate is now unavoidable. Re8 was best. } { [%eval #3] } (23... Re8 24. Rd8) 24. Rxe6 { [%eval #2] } 24... Bc6+ { [%eval #2] } 25. Rxc6 { [%eval #1] } 25... Nxc6 { [%eval #1] } 26. Ke4# { Game ends by variant rule. } 1-0