FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/XxN8apIh"]
[Date "2025.01.20"]
[Round "-"]
[White "shanmid"]
[Black "zsxsz"]
[Result "1-0"]
[GameId "XxN8apIh"]
[UTCDate "2025.01.20"]
[UTCTime "07:26:33"]
[WhiteElo "1078"]
[BlackElo "1547"]
[WhiteRatingDiff "+15"]
[BlackRatingDiff "-14"]
[Variant "Antichess"]
[TimeControl "300+180"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g6?? { (Mate in 16 → Mate in 17) Lost forced checkmate sequence. b5 was best. } { [%eval #17] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. Qh5 { [%eval 3.74] } 2... gxh5 { [%eval 2.85] } 3. g4 { [%eval 2.7] } 3... hxg4 { [%eval #15] } 4. Nf3 { [%eval #15] } 4... gxf3 { [%eval #14] } 5. Bg2 { [%eval #14] } 5... fxg2 { [%eval 6.15] } 6. Ke2?? { (6.15 → 0.61) Blunder. d4 was best. } { [%eval 0.61] } (6. d4) 6... gxh1=K?? { (0.61 → Mate in 11) Checkmate is now unavoidable. gxh1=Q was best. } { [%eval #11] } (6... gxh1=Q 7. e5 Qxh2 8. Kd3 Qxf2 9. Ke4 Qxd2 10. Nxd2 h5 11. Nf1 Bh6 12. Bxh6) 7. Kf3 { [%eval #11] } 7... Kxh2 { [%eval #10] } 8. Kg2 { [%eval #10] } 8... Kxg2 { [%eval #9] } 9. Nc3?? { (Mate in 9 → -5.46) Lost forced checkmate sequence. f3 was best. } { [%eval -5.46] } (9. f3 Kxf3 10. d4 Kxe4 11. c4 Kxd4 12. Bf4 Kxc4 13. Bxc7 Qxc7 14. Nc3 Kxc3) 9... Kxf2 { [%eval -4.38] } 10. Ne2 { [%eval -5.38] } 10... Kxe2 { [%eval -4.48] } 11. d3 { [%eval -5.38] } 11... Kxd3 { [%eval -5.0] } 12. cxd3 { [%eval -5.33] } 12... d5?? { (-5.33 → Mate in 6) Checkmate is now unavoidable. h6 was best. } { [%eval #6] } (12... h6) 13. exd5 { [%eval #6] } 13... Qxd5 { [%eval #5] } 14. Bh6?? { (Mate in 5 → -7.02) Lost forced checkmate sequence. a3 was best. } { [%eval -7.02] } (14. a3 Qxd3 15. b3 Qxb3 16. Bf4 Qxa3 17. Bxc7 Qxa1 18. Bxb8 Rxb8#) 14... Qxd3?? { (-7.02 → Mate in 4) Checkmate is now unavoidable. Qxa2 was best. } { [%eval #4] } (14... Qxa2) 15. Bxf8 { [%eval #4] } 15... Kxf8 { [%eval #3] } 16. Rd1 { [%eval #3] } 16... Qxd1 { [%eval #2] } 17. a4 { [%eval #2] } 17... Qxa4 { [%eval #1] } 18. b3 { [%eval #1] } 18... Qxb3# { Game ends by variant rule. } 1-0