- Blind mode tutorial
lichess.org
Donate
FEN
[Event "casual correspondence game"] [Site "https://lichess.org/XtyAGkRc"] [Date "2025.02.07"] [Round "-"] [White "Benni_d"] [Black "Omnipotentus170576"] [Result "0-1"] [GameId "XtyAGkRc"] [UTCDate "2025.02.07"] [UTCTime "20:00:16"] [WhiteElo "1500"] [BlackElo "1500"] [Variant "Standard"] [TimeControl "-"] [ECO "A03"] [Opening "Bird Opening: Dutch Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. f4 { [%eval -0.23] } 1... d5 { [%eval -0.17] } { A03 Bird Opening: Dutch Variation } 2. Nf3 { [%eval -0.24] } 2... Bf5 { [%eval -0.04] } 3. Nc3 { [%eval -0.16] } 3... Nf6 { [%eval -0.08] } 4. d4 { [%eval -0.53] } 4... Ne4 { [%eval -0.07] } 5. e3 { [%eval -0.17] } 5... a6 { [%eval 0.15] } 6. Bd3 { [%eval -0.01] } 6... e6 { [%eval -0.07] } 7. O-O { [%eval -0.01] } 7... Bd6? { (-0.01 → 1.17) Mistake. Nd7 was best. } { [%eval 1.17] } (7... Nd7 8. Ne5 Nxc3 9. bxc3 Be7 10. Bxf5 exf5 11. c4 dxc4 12. Nxc4) 8. Bd2? { (1.17 → -0.19) Mistake. Bxe4 was best. } { [%eval -0.19] } (8. Bxe4 dxe4) 8... O-O?! { (-0.19 → 0.58) Inaccuracy. Nd7 was best. } { [%eval 0.58] } (8... Nd7 9. Be1 Nxc3 10. Bxc3 O-O 11. Ne5 Rc8 12. Qf3 c6 13. a4 f6 14. Nxd7) 9. a3?! { (0.58 → -0.22) Inaccuracy. Bxe4 was best. } { [%eval -0.22] } (9. Bxe4) 9... Nc6?! { (-0.22 → 0.52) Inaccuracy. h6 was best. } { [%eval 0.52] } (9... h6 10. Be1) 10. b4?! { (0.52 → -0.39) Inaccuracy. Bxe4 was best. } { [%eval -0.39] } (10. Bxe4 dxe4 11. Ng5 e5 12. fxe5 Qxg5 13. h4 Qg6 14. exd6 cxd6 15. Nd5 Rae8) 10... b5 { [%eval -0.28] } 11. a4? { (-0.28 → -1.44) Mistake. Qe2 was best. } { [%eval -1.44] } (11. Qe2 f6) 11... Nxc3? { (-1.44 → -0.29) Mistake. Bxb4 was best. } { [%eval -0.29] } (11... Bxb4 12. Qe1 Nd6 13. h3 f6 14. Nd1 Bxd2 15. Nxd2 Nb4 16. Bxf5 exf5) 12. Bxc3 { [%eval -0.26] } 12... Bxd3 { [%eval -0.14] } 13. Qxd3 { [%eval -0.14] } 13... Qb8?! { (-0.14 → 0.74) Inaccuracy. Nxb4 was best. } { [%eval 0.74] } (13... Nxb4 14. Bxb4) 14. Ng5 { [%eval 0.65] } 14... g6 { [%eval 0.8] } 15. e4 { [%eval 0.87] } 15... Nxb4?? { (0.87 → 3.31) Blunder. Be7 was best. } { [%eval 3.31] } (15... Be7 16. Qh3) 16. Qh3 { [%eval 3.49] } 16... h5 { [%eval 3.43] } 17. Rf2?? { (3.43 → 0.00) Blunder. g4 was best. } { [%eval 0.0] } (17. g4 Qb6 18. gxh5 Kg7 19. f5 gxf5 20. exf5 f6 21. Nxe6+ Kh7 22. Kh1 Rg8) 17... c5?? { (0.00 → 2.16) Blunder. dxe4 was best. } { [%eval 2.16] } (17... dxe4 18. g4 Nd5 19. gxh5 Kg7 20. hxg6 Rh8 21. Qg2 f5 22. Nxe6+ Kf6 23. Nc5) 18. e5 { [%eval 2.18] } 18... Be7 { [%eval 2.25] } 19. Kh1?? { (2.25 → -1.64) Blunder. Nxe6 was best. } { [%eval -1.64] } (19. Nxe6 cxd4 20. Bxb4 Bxb4 21. Nxf8 Bxf8 22. Qd3 bxa4 23. Rxa4 a5 24. f5 Qxe5) 19... Rc8?? { (-1.64 → 3.53) Blunder. Bxg5 was best. } { [%eval 3.53] } (19... Bxg5 20. fxg5 Nc6 21. g4 hxg4 22. Qh6 cxd4 23. Rf6 Ra7 24. Rg1 dxc3 25. Rxg4) 20. Kg1?? { (3.53 → -1.90) Blunder. g4 was best. } { [%eval -1.9] } (20. g4 Bxg5 21. gxh5 Ra7 22. Rg1 cxd4 23. hxg6 f5 24. Bxb4 d3 25. Bd6 dxc2) 20... cxd4 { [%eval -1.62] } 21. Bxd4?? { (-1.62 → -3.79) Blunder. Bxb4 was best. } { [%eval -3.79] } (21. Bxb4 Bxb4 22. g4 Rc3 23. Qh4 d3 24. gxh5 Bc5 25. hxg6 Bxf2+ 26. Kxf2 Qa7+) 21... Nxc2 { [%eval -3.75] } 22. Rxc2 { [%eval -4.4] } 22... Rxc2 { [%eval -4.63] } 23. Qg3 { [%eval -5.38] } 23... Qc8 { [%eval -5.22] } 24. Qe3 { [%eval -5.35] } 24... Qc4 { [%eval -5.23] } 25. Nf3 { [%eval -5.96] } 25... Re2 { [%eval -5.83] } 26. Nd2?! { (-5.83 → -7.86) Inaccuracy. Qc1 was best. } { [%eval -7.86] } (26. Qc1 Rc8 27. Qd1 Rc2 28. axb5 axb5 29. h3 Rc1 30. Qxc1 Qxc1+ 31. Rxc1 Rxc1+) 26... Rxe3?! { (-7.86 → -5.80) Inaccuracy. Qb4 was best. } { [%eval -5.8] } (26... Qb4 27. Qc3 Rxd2 28. Qxb4 Bxb4 29. Be3 Re2 30. Bf2 Bc3 31. Rc1 b4 32. Bh4) 27. Nxc4 { [%eval -5.72] } 27... Rd3 { [%eval -5.76] } 28. Nb6 { [%eval -6.24] } 28... Rb8 { [%eval -5.98] } 29. Bf2 { [%eval -6.02] } 29... b4 { [%eval -6.03] } 30. Re1 { [%eval -6.77] } 30... b3 { [%eval -6.54] } 31. Rc1 { [%eval -8.18] } 31... b2 { [%eval -7.95] } 32. Rc8+? { (-7.95 → Mate in 7) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-7] } (32. Rb1 Rd2 33. Be3 Rc2 34. a5 d4 35. Rxb2 Rxb2 36. Bxd4 Ra2 37. h3 Rd8) 32... Rxc8 { [%eval #-6] } 33. Nxc8 { [%eval #-2] } 33... b1=Q+ { [%eval #-1] } 34. Be1 { [%eval #-1] } 34... Qxe1# { Black wins by checkmate. } 0-1