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[Event "rated Antichess game"] [Site "https://lichess.org/XrDAbxS5"] [Date "2025.01.30"] [Round "-"] [White "godofnothing1"] [Black "TS111"] [Result "1-0"] [GameId "XrDAbxS5"] [UTCDate "2025.01.30"] [UTCTime "13:16:14"] [WhiteElo "1469"] [BlackElo "1357"] [WhiteRatingDiff "+9"] [BlackRatingDiff "-4"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... d6?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. g4 { [%eval #16] } 2... Bxg4 { [%eval #15] } 3. e3?? { (Mate in 15 → -0.62) Lost forced checkmate sequence. Bg2 was best. } { [%eval -0.62] } (3. Bg2 Bxe2 4. Bxb7 Bxd1 5. Bxa8 Bxc2 6. Bc6 Nxc6 7. d4 Nxd4) 3... Bxd1 { [%eval -1.5] } 4. Kxd1 { [%eval -1.48] } 4... g6?! { (-1.48 → -0.61) Inaccuracy. Qc8 was best. } { [%eval -0.61] } (4... Qc8 5. Ba6) 5. Ba6 { [%eval -0.61] } 5... bxa6?! { (-0.61 → 0.08) Inaccuracy. Nxa6 was best. } { [%eval 0.08] } (5... Nxa6 6. b4 Nxb4 7. a3 Nxc2 8. Kxc2 Kd7 9. Ne2 h5 10. Ra2 Bg7 11. Rb2) 6. Nh3?! { (0.08 → -0.82) Inaccuracy. e4 was best. } { [%eval -0.82] } (6. e4 d5) 6... g5?! { (-0.82 → -0.14) Inaccuracy. Nd7 was best. } { [%eval -0.14] } (6... Nd7 7. f4 e6 8. Na3 Qf6 9. b3 Qxf4 10. exf4 f5 11. Nf2 Ngf6 12. c4) 7. Nxg5 { [%eval -0.25] } 7... h6 { [%eval -0.41] } 8. Nxf7 { [%eval -0.37] } 8... Kxf7 { [%eval -0.31] } 9. Na3?! { (-0.31 → -1.22) Inaccuracy. e4 was best. } { [%eval -1.22] } (9. e4 Nd7) 9... a5?! { (-1.22 → -0.13) Inaccuracy. Qe8 was best. } { [%eval -0.13] } (9... Qe8 10. b3) 10. b4? { (-0.13 → -1.37) Mistake. e4 was best. } { [%eval -1.37] } (10. e4 d5) 10... axb4 { [%eval -1.08] } 11. Nc4?? { (-1.08 → -3.83) Blunder. Nb5 was best. } { [%eval -3.83] } (11. Nb5 Qe8) 11... b3?! { (-3.83 → -2.40) Inaccuracy. Nc6 was best. } { [%eval -2.4] } (11... Nc6) 12. cxb3 { [%eval -2.3] } 12... e5?? { (-2.30 → Mate in 13) Checkmate is now unavoidable. Nd7 was best. } { [%eval #13] } (12... Nd7 13. Nxd6 cxd6 14. a4 Kf6 15. f4 Kf7 16. Kc2 Qe8 17. Kc3 Qc8 18. h3) 13. Nxd6?? { (Mate in 13 → -1.65) Lost forced checkmate sequence. Nxe5 was best. } { [%eval -1.65] } (13. Nxe5 dxe5 14. b4 Bxb4 15. d4 Qxd4 16. exd4 exd4 17. Bxh6 Nxh6 18. Kd2 Bxd2) 13... cxd6 { [%eval -1.52] } 14. d4?? { (-1.52 → Mate in 11) Checkmate is now unavoidable. a4 was best. } { [%eval #-11] } (14. a4 Qc8) 14... exd4 { [%eval #-11] } 15. exd4 { [%eval #-10] } 15... Qg5?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Qb6 was best. } { [%eval #8] } (15... Qb6 16. Bxh6 Qxd4 17. Bxf8 Qxa1 18. Bxd6 Qxa2 19. Bxb8 Qxf2 20. Bxa7 Qxh2 21. Rxh2) 16. Bxg5 { [%eval #8] } 16... hxg5 { [%eval #7] } 17. Rg1?? { (Mate in 7 → -6.45) Lost forced checkmate sequence. Re1 was best. } { [%eval -6.45] } (17. Re1 Rxh2 18. Re4 Rxf2 19. Rc1 Rxa2 20. Kd2 Rxd2 21. Rc5 dxc5 22. dxc5 Bxc5) 17... Rxh2 { [%eval -5.87] } 18. Rxg5 { [%eval -5.28] } 18... Rxf2 { [%eval #-41] } 19. Rxg8 { [%eval -7.33] } 19... Rxa2 { [%eval -6.47] } 20. Rxa2 { [%eval -5.73] } 20... Kxg8 { [%eval -4.62] } 21. Rxa7 { [%eval -11.87] } 21... Rxa7 { [%eval -6.57] } 22. Kc2?? { (-6.57 → Mate in 17) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-17] } (22. Ke2 Kf7) 22... Kf7 { [%eval #-21] } 23. Kc3 { [%eval -10.04] } 23... Ra4?? { (-10.04 → -1.53) Blunder. Ke7 was best. } { [%eval -1.53] } (23... Ke7) 24. bxa4 { [%eval -1.72] } 24... Nd7 { [%eval -1.57] } 25. d5?? { (-1.57 → Mate in 4) Checkmate is now unavoidable. Kb3 was best. } { [%eval #-4] } (25. Kb3 Ke8) 25... Ke6 { [%eval #-4] } 26. dxe6 { [%eval #-3] } 26... Bh6?? { (Mate in 3 → Mate in 32) Lost forced checkmate sequence. d5 was best. } { [%eval #32] } (26... d5 27. exd7 d4 28. Kxd4 Bc5 29. Kxc5#) 27. exd7 { [%eval #35] } 27... Bd2 { [%eval 2.01] } 28. Kxd2 { [%eval 1.74] } 28... d5 { [%eval #25] } 29. a5 { [%eval #26] } 29... d4 { [%eval 1.88] } 30. Kc1?? { (1.88 → 0.00) Blunder. Ke3 was best. } { [%eval 0.0] } (30. Ke3 dxe3 31. d8=R e2 32. Rd6 e1=K 33. Rh6 Kd2 34. a6 Kd3 35. a7 Kc4) 30... d3 { [%eval 0.0] } 31. Kb2 { [%eval 0.0] } 31... d2 { [%eval 0.0] } 32. a6 { [%eval 0.0] } 32... d1=R?? { (0.00 → Mate in 3) Checkmate is now unavoidable. d1=B was best. } { [%eval #3] } (32... d1=B 33. Kc2 Bxc2 34. d8=B Bb3 35. a7 Bd5 36. Bg5 Bb7 37. Bh6 Ba8 38. Bf4) 33. a7 { [%eval #3] } 33... Rxd7 { [%eval #2] } 34. Kb3 { [%eval #2] } 34... Rxa7 { [%eval #1] } 35. Ka4 { [%eval #1] } 35... Rxa4# { Game ends by variant rule. } 1-0