FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/XjmRQxHZ"]
[Date "2022.10.12"]
[Round "-"]
[White "GINTANI"]
[Black "ericf2010"]
[Result "1-0"]
[GameId "XjmRQxHZ"]
[UTCDate "2022.10.12"]
[UTCTime "22:03:39"]
[WhiteElo "1378"]
[BlackElo "1520"]
[WhiteRatingDiff "+17"]
[BlackRatingDiff "-68"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.76] } 2... d6?? { (1.76 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #14] } (2... Ba6 3. Bxd7 Nxd7 4. d3 Bxd3 5. Qxd3 Rb8 6. Qxh7 Rxh7 7. b4) 3. Bxe8 { [%eval #14] } 3... Qxe8 { [%eval #13] } 4. a4?? { (Mate in 13 → -0.03) Lost forced checkmate sequence. Qg4 was best. } { [%eval -0.03] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. Ne4 Bxe4 8. Nh3 Bxg2) 4... Qxa4 { [%eval -0.33] } 5. Rxa4 { [%eval -0.09] } 5... Na6?? { (-0.09 → Mate in 14) Checkmate is now unavoidable. Bh3 was best. } { [%eval #14] } (5... Bh3 6. gxh3) 6. Rxa6 { [%eval #14] } 6... Bxa6 { [%eval #13] } 7. c4 { [%eval #13] } 7... Bxc4 { [%eval #12] } 8. Qb3 { [%eval #12] } 8... Bxb3 { [%eval #11] } 9. Kd1 { [%eval #11] } 9... Bxd1 { [%eval #10] } 10. g4 { [%eval #10] } 10... Bxg4 { [%eval #9] } 11. Nh3?? { (Mate in 9 → 1.04) Lost forced checkmate sequence. Ne2 was best. } { [%eval 1.04] } (11. Ne2 Bxe2 12. d3 Bxd3 13. Rg1 Bxb1 14. Rxg7 Bxg7 15. Bd2 Bxb2 16. Bc1 Bxc1 17. f4 Bxe3) 11... Bxh3 { [%eval 1.0] } 12. Rf1?! { (1.00 → 0.00) Inaccuracy. Na3 was best. } { [%eval 0.0] } (12. Na3 Bf1 13. Rxf1 h5 14. Nc2 h4 15. Rd1 Rh5 16. Rh1 Re8 17. b4 Ra5 18. bxa5 Rc8) 12... Bxf1 { [%eval -0.46] } 13. d3?? { (-0.46 → -2.24) Blunder. h3 was best. } { [%eval -2.24] } (13. h3 Bxh3) 13... Bxd3 { [%eval -2.87] } 14. e4 { [%eval -2.78] } 14... Bxe4 { [%eval -3.09] } 15. h4?? { (-3.09 → -6.75) Blunder. Bh6 was best. } { [%eval -6.75] } (15. Bh6) 15... Bxb1 { [%eval -4.76] } 16. Bh6 { [%eval -6.45] } 16... gxh6?? { (-6.45 → -2.90) Blunder. Nxh6 was best. } { [%eval -2.9] } (16... Nxh6) 17. f4?? { (-2.90 → Mate in 17) Checkmate is now unavoidable. b4 was best. } { [%eval #-17] } (17. b4) 17... Ba2?? { (Mate in 17 → Mate in 4) Lost forced checkmate sequence. Bf5 was best. } { [%eval #4] } (17... Bf5 18. h5 Rd8 19. b3 e6 20. b4 a5 21. bxa5 e5 22. fxe5 dxe5 23. a6 Rb8 24. a7) 18. b3 { [%eval #4] } 18... Bxb3 { [%eval #3] } 19. f5 { [%eval #3] } 19... Be6 { [%eval #2] } 20. fxe6 { [%eval #2] } 20... fxe6 { [%eval #1] } 21. h5 { [%eval #1] } 21... Nf6# { Game ends by variant rule. } 1-0