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[Event "rated variant:antichess game"] [Site "https://lichess.org/XgoVKf4K"] [Date "2024.10.16"] [Round "-"] [White "Qued"] [Black "srini084"] [Result "0-1"] [GameId "XgoVKf4K"] [UTCDate "2024.10.16"] [UTCTime "03:51:24"] [WhiteElo "1876"] [BlackElo "1886"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+5"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval -0.11] } 1... b5 { [%eval 0.29] } 2. cxb5 { [%eval 0.04] } 2... c6?! { (0.04 → 0.65) Inaccuracy. d6 was best. } { [%eval 0.65] } (2... d6 3. g4 Bxg4 4. Qc2 Bxe2 5. Nxe2 Qd7 6. Qxc7 Qxb5 7. Qxa7) 3. bxc6 { [%eval 0.53] } 3... dxc6?? { (0.53 → Mate in 16) Checkmate is now unavoidable. Nxc6 was best. } { [%eval #16] } (3... Nxc6 4. b4 Nxb4 5. Qc2 Nxa2 6. Qxh7 Rxh7 7. Rxa2 Rxh2 8. Rxa7) 4. g4 { [%eval #16] } 4... Bxg4 { [%eval #15] } 5. Qa4?? { (Mate in 15 → 3.67) Lost forced checkmate sequence. Qc2 was best. } { [%eval 3.67] } (5. Qc2 Qxd2 6. Kxd2 Bxe2 7. Nxe2 h6 8. Qxc6 Nxc6 9. Nd4 Nxd4) 5... Qxd2 { [%eval 3.38] } 6. Kxd2 { [%eval 3.54] } 6... Bxe2 { [%eval 2.85] } 7. Qxc6?? { (2.85 → -0.07) Blunder. Nxe2 was best. } { [%eval -0.07] } (7. Nxe2) 7... Nxc6 { [%eval 0.0] } 8. Bxe2 { [%eval 0.01] } 8... Nb4 { [%eval 0.37] } 9. Nc3?! { (0.37 → -0.53) Inaccuracy. Bd3 was best. } { [%eval -0.53] } (9. Bd3) 9... Nxa2 { [%eval -0.96] } 10. Nxa2 { [%eval -0.84] } 10... g5? { (-0.84 → 0.53) Mistake. Kd7 was best. } { [%eval 0.53] } (10... Kd7 11. b3) 11. Bh5?? { (0.53 → Mate in 10) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-10] } (11. Ba6 Rc8) 11... Bg7 { [%eval #-10] } 12. Bxf7 { [%eval #-9] } 12... Bxb2 { [%eval #-9] } 13. Bxb2 { [%eval #-8] } 13... Kxf7 { [%eval #-8] } 14. Bxh8 { [%eval #-7] } 14... Kg7 { [%eval #-7] } 15. Bxg7 { [%eval #-6] } 15... Nh6 { [%eval #-6] } 16. Bxh6 { [%eval #-5] } 16... a5 { [%eval #-6] } 17. Bxg5 { [%eval #-5] } 17... Rb8 { [%eval #-5] } 18. Bxe7 { [%eval #-4] } 18... Rd8 { [%eval #-4] } 19. Bxd8 { [%eval #-3] } 19... h5 { [%eval #-3] } 20. Bxa5 { [%eval #-2] } 20... h4 { [%eval #-2] } 21. Ne2 { [%eval #-1] } 21... h3 { [%eval #-1] } 22. Rhg1# { Game ends by variant rule. } 0-1