FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/XJhRDwp9"]
[Date "2025.05.09"]
[White "JitteryOpera"]
[Black "mohmmedamr1"]
[Result "1-0"]
[GameId "XJhRDwp9"]
[UTCDate "2025.05.09"]
[UTCTime "16:38:12"]
[WhiteElo "1056"]
[BlackElo "984"]
[WhiteRatingDiff "+29"]
[BlackRatingDiff "-5"]
[Variant "Antichess"]
[TimeControl "180+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... d6?? { (2.49 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval #15] } 2... bxa6 { [%eval #13] } 3. b3?? { (Mate in 13 → 1.10) Lost forced checkmate sequence. Qg4 was best. } { [%eval 1.1] } (3. Qg4 Bxg4 4. Kd1 Bxd1 5. Nc3 Bxc2 6. Ne4 Bxe4 7. d4 Bxg2) 3... Bh3 { [%eval 1.0] } 4. gxh3?! { (1.00 → 0.37) Inaccuracy. Nxh3 was best. } { [%eval 0.37] } (4. Nxh3 a5) 4... f6?! { (0.37 → 1.14) Inaccuracy. c5 was best. } { [%eval 1.14] } (4... c5 5. Na3) 5. Qh5 { [%eval 0.72] } 5... h6 { [%eval 0.14] } 6. Qxe8 { [%eval 0.15] } 6... Qxe8 { [%eval -0.07] } 7. d4?! { (-0.07 → -0.91) Inaccuracy. Ke2 was best. } { [%eval -0.91] } (7. Ke2 e5 8. Ke1 a5 9. h4 Nc6 10. a4 Nd4 11. exd4 Qxa4 12. bxa4 exd4) 7... Qa4?! { (-0.91 → -0.04) Inaccuracy. Nd7 was best. } { [%eval -0.04] } (7... Nd7 8. Nf3) 8. bxa4 { [%eval -0.14] } 8... e5?? { (-0.14 → 2.01) Blunder. Nd7 was best. } { [%eval 2.01] } (8... Nd7 9. Na3 h5 10. Ke2 a5 11. Rb1 Rb8 12. Rxb8 Nxb8 13. Kf3 e5 14. dxe5) 9. dxe5 { [%eval 1.33] } 9... fxe5 { [%eval 1.76] } 10. f4?? { (1.76 → -1.92) Blunder. Kd2 was best. } { [%eval -1.92] } (10. Kd2 c5 11. Ne2 Nd7 12. Rd1 Rb8 13. Ke1 Rxb1 14. Rxb1 Ne7 15. Rxd6 c4) 10... exf4 { [%eval -1.44] } 11. exf4 { [%eval -2.8] } 11... g5?? { (-2.80 → 0.45) Blunder. h5 was best. } { [%eval 0.45] } (11... h5 12. f5) 12. fxg5 { [%eval 0.14] } 12... hxg5 { [%eval 0.29] } 13. Bxg5 { [%eval 0.46] } 13... Rxh3 { [%eval 0.0] } 14. Nxh3 { [%eval 0.16] } 14... Nf6 { [%eval 0.21] } 15. Bxf6 { [%eval 0.0] } 15... Bg7?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Be7 was best. } { [%eval #16] } (15... Be7 16. Bxe7 c5 17. Bxd6 Nc6 18. Bxc5 a5 19. Bxa7 Nxa7 20. Nd2 Rb8 21. Nb1) 16. Bxg7 { [%eval 13.55] } 16... c5?! { (13.55 → Mate in 12) Checkmate is now unavoidable. a5 was best. } { [%eval #12] } (16... a5 17. Ke2 a6 18. Ng5 Ra7 19. Bf6 Ra8 20. h4 Ra7 21. h5 Ra8 22. h6) 17. Bd4 { [%eval #12] } 17... cxd4 { [%eval #11] } 18. Nc3 { [%eval #12] } 18... dxc3 { [%eval 7.14] } 19. Kd2?! { (7.14 → 4.53) Inaccuracy. Ke2 was best. } { [%eval 4.53] } (19. Ke2 Nd7) 19... cxd2 { [%eval 3.97] } 20. Rac1?? { (3.97 → -0.07) Blunder. Nf2 was best. } { [%eval -0.07] } (20. Nf2 d1=K) 20... dxc1=R?! { (-0.07 → 0.86) Inaccuracy. dxc1=N was best. } { [%eval 0.86] } (20... dxc1=N 21. Rxc1) 21. Rxc1 { [%eval 0.24] } 21... d5?? { (0.24 → 2.07) Blunder. a5 was best. } { [%eval 2.07] } (21... a5 22. Nf2) 22. Ng5? { (2.07 → 0.81) Mistake. Re1 was best. } { [%eval 0.81] } (22. Re1 Nd7 23. Rg1 a5 24. Nf2 Rg8 25. Rxg8 d4 26. c4 dxc3 27. Ng4 Nc5) 22... Nd7 { [%eval 0.2] } 23. h3?? { (0.20 → -2.27) Blunder. Nf7 was best. } { [%eval -2.27] } (23. Nf7 Rh8) 23... Ne5?? { (-2.27 → Mate in 5) Checkmate is now unavoidable. d4 was best. } { [%eval #5] } (23... d4 24. Rg1) 24. Nf3 { [%eval #5] } 24... Nxf3 { [%eval #4] } 25. Re1?? { (Mate in 4 → -0.71) Lost forced checkmate sequence. Rg1 was best. } { [%eval -0.71] } (25. Rg1 Nxg1 26. a5 Nxh3 27. a4 d4 28. c4 dxc3#) 25... Nxe1 { [%eval -2.08] } 26. h4 { [%eval -2.1] } 26... Nxc2 { [%eval -1.66] } 27. a3 { [%eval -1.06] } 27... Nxa3 { [%eval -0.37] } 28. a5 { [%eval -0.84] } 28... d4 { [%eval -1.01] } 29. h5 { [%eval -0.73] } 29... Rb8 { [%eval -0.87] } 30. h6 { [%eval -2.33] } 30... Rb6?? { (-2.33 → Mate in 8) Checkmate is now unavoidable. d3 was best. } { [%eval #8] } (30... d3 31. h7 Rb2 32. h8=K Rb6 33. axb6 axb6 34. Kg7 b5 35. Kf6 d2 36. Ke5) 31. axb6 { [%eval #8] } 31... axb6 { [%eval #7] } 32. h7 { [%eval #7] } 32... d3 { [%eval #4] } 33. h8=Q { [%eval #5] } 33... d2 { [%eval #2] } 34. Qe8 { [%eval #2] } 34... Nb5 { [%eval #1] } 35. Qxb5 { [%eval #1] } 35... axb5# { Game ends by variant rule. } 1-0
