FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/XH9A7SyQ"]
[Date "2021.12.28"]
[Round "-"]
[White "c_h_o_u_s_w_o_r_l_d"]
[Black "Galalmamdouh2001"]
[Result "0-1"]
[GameId "XH9A7SyQ"]
[UTCDate "2021.12.28"]
[UTCTime "10:29:02"]
[WhiteElo "980"]
[BlackElo "1273"]
[WhiteRatingDiff "-34"]
[BlackRatingDiff "+17"]
[Variant "Antichess"]
[TimeControl "600+4"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 c5) 1... f5?? { (Mate in 16 → -4.21) Lost forced checkmate sequence. b5 was best. } { [%eval -4.21] } (1... b5 2. Bxb5 d5 3. exd5 Qxd5 4. Bxe8 Qxd2 5. Bxf7 Qxf2 6. Kxf2) 2. exf5 { [%eval -4.67] } 2... g6?? { (-4.67 → 21.66) Blunder. b5 was best. } { [%eval 21.66] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qh4 7. exd7) 3. fxg6 { [%eval #20] } 3... hxg6 { [%eval #19] } 4. f4?? { (Mate in 19 → Mate in 12) Lost forced checkmate sequence. Qh5 was best. } { [%eval #-12] } (4. Qh5 gxh5 5. Ba6 bxa6 6. h4 Nh6 7. Nh3 c6 8. g4 Nxg4) 4... Rxh2 { [%eval #-12] } 5. Rxh2 { [%eval #-11] } 5... g5 { [%eval #-12] } 6. fxg5 { [%eval #-11] } 6... Nf6?? { (Mate in 11 → Mate in 14) Lost forced checkmate sequence. b5 was best. } { [%eval #14] } (6... b5 7. Bxb5 e5 8. Bxd7 Qxg5 9. Bxc8 Qxg2 10. Rxg2 c6 11. Rxg8 Bc5 12. Rxe8 Bxg1 13. Rxe5) 7. gxf6 { [%eval #13] } 7... exf6 { [%eval #12] } 8. Bb5?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-11] } (8. Ba6 bxa6 9. b4 Bxb4 10. Qf3 Bxd2 11. Qxf6 Bxc1 12. Qxa6 Nxa6 13. Rh4 Qxh4 14. c3 Qxe1) 8... Bh6 { [%eval #-11] } 9. Bxd7 { [%eval #-9] } 9... Bxd2?? { (Mate in 9 → Mate in 12) Lost forced checkmate sequence. Qxd7 was best. } { [%eval #12] } (9... Qxd7 10. Rxh6 Qxd2 11. Rxf6 Qxc1 12. Qxc1 Be6 13. Rxe6 b5 14. Rxe8 Na6 15. Rxa8 Nc5 16. Rxa7) 10. Bxc8?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. Bxd2 was best. } { [%eval #-9] } (10. Bxd2 Nxd7 11. Bg5 fxg5 12. Qxd7 Bxd7 13. g4 Bxg4 14. Nf3 Bxf3 15. Rh4 gxh4 16. Ke2 Bxe2) 10... Qxc8 { [%eval #-9] } 11. Qxd2 { [%eval #-8] } 11... Qh3 { [%eval #-8] } 12. Rxh3 { [%eval #-7] } 12... b5?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. Kd8 was best. } { [%eval #11] } (12... Kd8 13. Qxd8 Nc6 14. Qxc7 Ne7 15. Qxb7 Rd8 16. Qxe7 f5 17. Qxd8 a5 18. Qxa5 f4 19. Bxf4#) 13. a4?? { (Mate in 11 → Mate in 7) Lost forced checkmate sequence. Qd6 was best. } { [%eval #-7] } (13. Qd6 cxd6 14. c4 bxc4 15. Bg5 fxg5 16. Rh4 gxh4 17. g3 hxg3 18. Kf2 gxf2 19. a4 fxg1=K) 13... bxa4 { [%eval #-7] } 14. Rxa4 { [%eval #-6] } 14... Na6 { [%eval #-6] } 15. Rxa6 { [%eval #-5] } 15... Rd8?? { (Mate in 5 → 3.51) Lost forced checkmate sequence. Rb8 was best. } { [%eval 3.51] } (15... Rb8 16. Rxa7 Rxb2 17. Rxc7 Rxc2 18. Rxc2 Kd7 19. Qxd7 f5 20. Qxf5#) 16. Rxa7 { [%eval 5.09] } 16... Rxd2 { [%eval 3.75] } 17. Rxc7 { [%eval 4.05] } 17... Rxc2 { [%eval 3.24] } 18. Rxc2 { [%eval 3.64] } 18... f5?? { (3.64 → Mate in 9) Checkmate is now unavoidable. Kf7 was best. } { [%eval #9] } (18... Kf7 19. Nc3) 19. g4 { [%eval #9] } 19... fxg4 { [%eval #8] } 20. Rg2?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Re2 was best. } { [%eval 0.0] } (20. Re2 gxh3 21. Rxe8 h2 22. Rc8 hxg1=K 23. Kf2 Kxf2 24. Be3 Kxe3 25. Nd2 Kxd2 26. Rc2 Kxc2) 20... gxh3 { [%eval 0.0] } 21. Nxh3 { [%eval -0.17] } 21... Kf8 { [%eval 0.29] } 22. Rg8 { [%eval 0.0] } 22... Kxg8 { [%eval -0.08] } 23. Nc3?? { (-0.08 → Mate in 21) Checkmate is now unavoidable. Nf4 was best. } { [%eval #-21] } (23. Nf4 Kh7) 23... Kg7?? { (Mate in 21 → -2.71) Lost forced checkmate sequence. Kf7 was best. } { [%eval -2.71] } (23... Kf7 24. Ng1 Ke6 25. Na2 Ke5 26. Bf4 Kxf4 27. Nf3 Kxf3 28. Kf2 Kxf2 29. b4 Kf3 30. b5) 24. Ng5?? { (-2.71 → Mate in 1) Checkmate is now unavoidable. Bh6 was best. } { [%eval #-1] } (24. Bh6) 24... Kh6?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Kf7 was best. } { [%eval 0.0] } (24... Kf7 25. Nxf7#) 25. b4?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Nh7 was best. } { [%eval #-1] } (25. Nh7 Kxh7 26. Bh6 Kxh6 27. Kd2 Kg5 28. Na4 Kf5 29. Kc3 Ke6 30. Kd3 Kf6 31. Kc3 Kf7) 25... Kxg5 { [%eval #-1] } 26. Bxg5# { Game ends by variant rule. } 0-1