FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/XFbwvdDw"]
[Date "2025.05.04"]
[White "DaNazar2012"]
[Black "ahmedofish"]
[Result "0-1"]
[GameId "XFbwvdDw"]
[UTCDate "2025.05.04"]
[UTCTime "18:35:13"]
[WhiteElo "1196"]
[BlackElo "1166"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+19"]
[Variant "Antichess"]
[TimeControl "120+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f4?? { (0.15 → -14.58) Blunder. e3 was best. } { [%eval -14.58] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval -4.3] } 2. fxe5 { [%eval -8.68] } 2... Qf6?? { (-8.68 → 0.46) Blunder. Ba3 was best. } { [%eval 0.46] } (2... Ba3 3. bxa3 Qh4 4. c4 Qxh2 5. Rxh2 b5 6. cxb5 Ba6 7. bxa6) 3. exf6 { [%eval 3.34] } 3... gxf6 { [%eval 0.39] } 4. d4?? { (0.39 → -3.56) Blunder. b4 was best. } { [%eval -3.56] } (4. b4 Bxb4 5. d3 Bxe1 6. Qxe1 Nh6 7. Bxh6 Rf8 8. Bxf8 Kxf8) 4... Ba3 { [%eval -3.59] } 5. bxa3 { [%eval -2.69] } 5... c5 { [%eval -2.62] } 6. dxc5 { [%eval -3.2] } 6... d6?? { (-3.20 → 2.81) Blunder. Nc6 was best. } { [%eval 2.81] } (6... Nc6 7. Qxd7) 7. cxd6?? { (2.81 → Mate in 10) Checkmate is now unavoidable. Qxd6 was best. } { [%eval #-10] } (7. Qxd6) 7... Ne7?? { (Mate in 10 → Mate in 15) Lost forced checkmate sequence. Nh6 was best. } { [%eval #15] } (7... Nh6 8. Bxh6 Ke7 9. dxe7 Bh3 10. gxh3 Nd7 11. Qxd7 a5 12. Qxb7 Rad8 13. exd8=K) 8. dxe7 { [%eval #15] } 8... Kxe7 { [%eval #14] } 9. Qd8?? { (Mate in 14 → 1.22) Lost forced checkmate sequence. g4 was best. } { [%eval 1.22] } (9. g4 Bxg4 10. Bg2 Bxe2 11. Bxb7 Bxd1 12. Bxa8 Bxc2 13. Be3 Bxb1 14. Bxa7 Bxa2) 9... Kxd8?? { (1.22 → 3.43) Blunder. Rxd8 was best. } { [%eval 3.43] } (9... Rxd8 10. g4) 10. Bg5?! { (3.43 → 2.57) Inaccuracy. g4 was best. } { [%eval 2.57] } (10. g4 Bxg4 11. Bf4 Bxe2 12. Bxb8 Rxb8 13. Kxe2 a5 14. Nf3 Ra8 15. Kd3 Ra6) 10... fxg5 { [%eval 2.51] } 11. g4 { [%eval 2.83] } 11... Bxg4 { [%eval 2.56] } 12. e4?? { (2.56 → Mate in 9) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-9] } (12. Kf2 Bxe2 13. Nxe2 Na6 14. Nd2 g4 15. Bh3 gxh3 16. Raf1 h6 17. Nb1 f5) 12... Bh3?? { (Mate in 9 → -6.64) Lost forced checkmate sequence. b5 was best. } { [%eval -6.64] } (12... b5 13. Bxb5 Na6 14. Bxa6 Bh3 15. Nxh3 h5 16. Nxg5 Rg8 17. Nxf7 Rg2 18. Nxd8) 13. Bxh3 { [%eval -3.61] } 13... Nd7?? { (-3.61 → 2.30) Blunder. f5 was best. } { [%eval 2.3] } (13... f5 14. exf5) 14. Bxd7 { [%eval 2.31] } 14... Kxd7 { [%eval 1.59] } 15. c4?? { (1.59 → -1.44) Blunder. Kf2 was best. } { [%eval -1.44] } (15. Kf2 a5) 15... b5?? { (-1.44 → 1.62) Blunder. a5 was best. } { [%eval 1.62] } (15... a5 16. c5) 16. cxb5 { [%eval 2.63] } 16... Kc6?? { (2.63 → 6.61) Blunder. Kc7 was best. } { [%eval 6.61] } (16... Kc7 17. Kf2) 17. bxc6 { [%eval 5.53] } 17... Rab8?? { (5.53 → Mate in 10) Checkmate is now unavoidable. h5 was best. } { [%eval #10] } (17... h5 18. c7 Rhd8 19. cxd8=K Rxd8 20. Kd1 Rxd1 21. Ne2 Rxb1 22. Rhxb1 g4 23. h3) 18. h4?? { (Mate in 10 → Mate in 6) Lost forced checkmate sequence. Nf3 was best. } { [%eval #-6] } (18. Nf3 Rxb1 19. Nxg5 Rxa1 20. Nxh7 Rxa2 21. h3 Rxa3 22. Rg1 Rxh3 23. c7 R3xh7) 18... Rxb1 { [%eval #-6] } 19. Rxb1 { [%eval #-5] } 19... gxh4 { [%eval #-5] } 20. Rxh4 { [%eval #-4] } 20... Rb8 { [%eval #-8] } 21. Rxh7 { [%eval #-7] } 21... Rxb1 { [%eval #-7] } 22. Rxf7 { [%eval #-6] } 22... Rxe1 { [%eval #-6] } 23. Rxa7 { [%eval #-5] } 23... Rxe4?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Rxg1 was best. } { [%eval #5] } (23... Rxg1 24. Rg7 Rxg7 25. c7 Rxc7 26. e5 Rb7 27. a4 Rb3 28. axb3#) 24. Ne2 { [%eval #5] } 24... Rxe2 { [%eval #4] } 25. Re7?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Rf7 was best. } { [%eval #-4] } (25. Rf7 Rxa2 26. a4 Rxa4 27. Ra7 Rxa7 28. c7 Rxc7#) 25... Rxe7 { [%eval #-4] } 26. c7 { [%eval #-3] } 26... Rxc7 { [%eval #-3] } 27. a4 { [%eval #-2] } 27... Rb7 { [%eval #-2] } 28. a5 { [%eval #-1] } 28... Rb5?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Rb6 was best. } { [%eval #1] } (28... Rb6 29. axb6#) 29. a6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. a4 was best. } { [%eval #-1] } (29. a4 Rxa5#) 29... Rb7 { [%eval #-1] } 30. axb7# { Game ends by variant rule. } 0-1
