- Blind mode tutorial
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[Event "casual bullet game"] [Site "https://lichess.org/XA2GZ4Lh"] [Date "2025.08.29"] [Round "-"] [White "SELVAKUMAR_P"] [Black "Tux960"] [Result "0-1"] [GameId "XA2GZ4Lh"] [UTCDate "2025.08.29"] [UTCTime "17:05:57"] [WhiteElo "1416"] [BlackElo "1500"] [Variant "Standard"] [TimeControl "60+0"] [ECO "A00"] [Opening "Hungarian Opening"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } { A00 Hungarian Opening } 1... e5 { [%eval 0.23] } 2. Bg2 { [%eval -0.21] } 2... Nc6 { [%eval 0.23] } 3. e3 { [%eval -0.27] } 3... d5 { [%eval -0.27] } 4. Ne2 { [%eval -0.57] } 4... e4?! { (-0.57 → 0.07) Inaccuracy. h5 was best. } { [%eval 0.07] } (4... h5 5. d4 Nf6 6. dxe5 Nxe5 7. Nbc3 Bc5 8. h3 c6 9. e4) 5. O-O { [%eval -0.17] } 5... Nf6 { [%eval -0.08] } 6. b3 { [%eval -0.59] } 6... Bb4 { [%eval -0.05] } 7. Bb2 { [%eval -0.06] } 7... O-O { [%eval 0.32] } 8. d3 { [%eval 0.35] } 8... exd3 { [%eval 0.49] } 9. cxd3 { [%eval 0.2] } 9... Bg4 { [%eval 0.68] } 10. Nd2 { [%eval 0.48] } 10... a6 { [%eval 0.83] } 11. e4?! { (0.83 → -0.26) Inaccuracy. h3 was best. } { [%eval -0.26] } (11. h3 Bh5) 11... dxe4 { [%eval -0.3] } 12. dxe4?? { (-0.30 → -4.07) Blunder. Nxe4 was best. } { [%eval -4.07] } (12. Nxe4 Nxe4) 12... Bxd2?! { (-4.07 → -2.93) Inaccuracy. Qxd2 was best. } { [%eval -2.93] } (12... Qxd2 13. Qxd2 Bxd2 14. Nc3 Bxc3 15. Bxc3 Rad8 16. h3 Bc8 17. Rad1 Nh5 18. e5) 13. Qxd2?? { (-2.93 → -7.35) Blunder. h3 was best. } { [%eval -7.35] } (13. h3 Bxe2 14. Qxe2 Ba5 15. Rac1 Qe7 16. e5 Nd7 17. f4 Rfd8 18. Kh2 Nf8) 13... Qxd2 { [%eval -7.21] } 14. Bc3 { [%eval -7.13] } 14... Qxe2 { [%eval -7.31] } 15. Rfe1 { [%eval -7.36] } 15... Qb5 { [%eval -7.41] } 16. e5 { [%eval -7.62] } 16... Nxe5 { [%eval -6.09] } 17. Bxe5 { [%eval -6.87] } 17... Rae8 { [%eval -6.85] } 18. Bxf6 { [%eval -7.23] } 18... Rxe1+ { [%eval -7.03] } 19. Rxe1 { [%eval -6.79] } 19... Qb4 { [%eval -6.13] } 20. Be7?? { (-6.13 → Mate in 3) Checkmate is now unavoidable. Re4 was best. } { [%eval #-3] } (20. Re4 Qxe4 21. Bxe4 gxf6 22. Bxb7 a5 23. Ba6 Rb8 24. f4 Kg7) 20... Qxe1+ { [%eval #-2] } 21. Bf1 { [%eval #-2] } 21... Qxe7 { [%eval #-6] } 22. Kg2 { [%eval #-6] } 22... Qe4+ { [%eval #-5] } 23. Kg1 { [%eval #-5] } 23... Rc8 { [%eval #-6] } 24. Bg2 { [%eval #-3] } 24... Rd8? { (Mate in 3 → -7.22) Lost forced checkmate sequence. Qe1+ was best. } { [%eval -7.22] } (24... Qe1+ 25. Bf1 Bh3 26. b4 Qxf1#) 25. Bxe4 { [%eval -7.04] } 25... Rd1+ { [%eval -7.12] } 26. Kg2 { [%eval -7.05] } 26... Ra1 { [%eval -7.05] } 27. a4 { [%eval -6.82] } 27... Ra2 { [%eval -6.92] } 28. Bxb7 { [%eval -6.79] } 28... Rb2 { [%eval -6.56] } 29. Bd5 { [%eval -7.08] } 29... c6 { [%eval -6.46] } 30. Bxc6 { [%eval -6.53] } 30... Rxb3 { [%eval -6.46] } 31. a5 { [%eval -6.66] } 31... Be6 { [%eval -6.71] } 32. Bb7 { [%eval -8.5] } 32... Ra3 { [%eval -6.39] } 33. Bxa6 { [%eval -6.38] } 33... Rxa5 { [%eval -6.27] } 34. Bd3 { [%eval -6.28] } 34... h6 { [%eval -6.06] } 35. Be4 { [%eval -6.39] } 35... g5 { [%eval -5.95] } 36. Bf3 { [%eval -6.07] } 36... f5 { [%eval -5.94] } 37. Be2 { [%eval -6.63] } 37... Ra4 { [%eval -6.1] } 38. h3 { [%eval -6.34] } 38... Rb4 { [%eval -6.41] } 39. g4 { [%eval -6.27] } 39... Kg7 { [%eval -6.74] } 40. gxf5 { [%eval -6.59] } 40... Bxf5 { [%eval -6.49] } 41. f4 { [%eval -7.5] } 41... Kf6 { [%eval -7.38] } 42. fxg5+?! { (-7.38 → -62.33) Inaccuracy. h4 was best. } { [%eval -62.33] } (42. h4 Rxf4 43. hxg5+ hxg5 44. Kg3 Rb4 45. Bd1 Rh4 46. Kf2 Rh3 47. Ba4 Ke5) 42... hxg5 { [%eval -8.36] } 43. Kg3? { (-8.36 → Mate in 20) Checkmate is now unavoidable. Bf1 was best. } { [%eval #-20] } (43. Bf1 Rb2+ 44. Kf3 Rb3+ 45. Ke2 Rxh3 46. Kd2 Ke5 47. Bc4 Kf4 48. Bf1 g4) 43... Rb3+ { [%eval #-19] } 44. Kg2 { [%eval #-20] } 44... Rb2 { [%eval #-17] } 45. Kf2 { [%eval #-14] } 45... Bd3 { [%eval #-13] } 46. Ke3 { [%eval #-14] } 46... Rxe2+ { [%eval #-13] } 47. Kxd3 { [%eval #-13] } 47... Rh2 { [%eval #-12] } 48. Ke3 { [%eval #-12] } 48... Rxh3+ { [%eval #-11] } 49. Ke4 { [%eval #-11] } 49... Rf3?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. Ke6 was best. } { [%eval 0.0] } (49... Ke6 50. Kd4 Kf5 51. Kd5 g4 52. Kd4 Kf4 53. Kd5 g3 54. Kc4 g2 55. Kb5) 50. Kd5?? { (0.00 → Mate in 9) Checkmate is now unavoidable. Kxf3 was best. } { [%eval #-9] } (50. Kxf3 Kf5 51. Kg3 g4 52. Kf2 Kg5 53. Kf1 Kh4 54. Kg2 g3 55. Kg1 Kh3) 50... Rf5+ { [%eval #-8] } 51. Kc6 { [%eval #-7] } 51... g4 { [%eval #-6] } { Black wins on time. } 0-1