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[Event "Playing an ACHESS"] [Site "https://lichess.org/WubYtLiL"] [Date "2022.05.17"] [Round "-"] [White "ADAMESX-CTCHESSP3"] [Black "ALEMANG-HGMS"] [Result "1-0"] [GameId "WubYtLiL"] [UTCDate "2022.05.17"] [UTCTime "20:41:19"] [WhiteElo "1432"] [BlackElo "811"] [WhiteRatingDiff "+9"] [BlackRatingDiff "-12"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... e6 { [%eval 2.62] } 2. Ba6 { [%eval 0.91] } 2... bxa6?? { (0.91 → 4.59) Blunder. Nxa6 was best. } { [%eval 4.59] } (2... Nxa6 3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxf8 Kxf8 6. Ne2 Qxh2 7. Rxh2) 3. e4?? { (4.59 → 0.71) Blunder. a4 was best. } { [%eval 0.71] } (3. a4 Ba3 4. Rxa3 Nh6 5. Ne2 Qf6 6. Rc3 Qxf2 7. Rxc7 Qxe3) 3... f5?? { (0.71 → Mate in 13) Checkmate is now unavoidable. Ba3 was best. } { [%eval #13] } (3... Ba3 4. Nxa3 a5 5. Qh5 Qg5 6. Qxf7 Qxg2 7. Qxg7 Qxg7 8. Rb1) 4. exf5 { [%eval #13] } 4... exf5 { [%eval #12] } 5. g4?? { (Mate in 12 → 1.05) Lost forced checkmate sequence. Qg4 was best. } { [%eval 1.05] } (5. Qg4 fxg4 6. b4 Bxb4 7. d4 Bxe1 8. Ne2 Bxf2 9. Nf4 Bxd4 10. a4 Bxa1 11. Bb2 Bxb2) 5... fxg4 { [%eval 0.61] } 6. Qxg4 { [%eval 0.45] } 6... Qh4?? { (0.45 → 3.27) Blunder. Qe7 was best. } { [%eval 3.27] } (6... Qe7 7. Qxd7 Qxe1 8. Qxe8 Qxf2 9. Qxc8 Qxg1 10. Qxc7 Qxh2 11. Rxh2 Bd6 12. Qxb8 Bxb8 13. Rxh7) 7. Qxd7?? { (3.27 → 1.15) Blunder. Qxg7 was best. } { [%eval 1.15] } (7. Qxg7 Bxg7) 7... Kxd7?! { (1.15 → 1.97) Inaccuracy. Nxd7 was best. } { [%eval 1.97] } (7... Nxd7 8. b3 Qxf2 9. Kxf2 Ba3 10. Nxa3 Ne7 11. c4 Nd5 12. cxd5 c5 13. dxc6 Rf8 14. cxd7) 8. Nh3 { [%eval 1.92] } 8... Qxf2 { [%eval 1.91] } 9. Nxf2 { [%eval 1.35] } 9... Ba3 { [%eval 1.91] } 10. bxa3?? { (1.91 → -0.74) Blunder. Nxa3 was best. } { [%eval -0.74] } (10. Nxa3 g5) 10... Kd6?? { (-0.74 → Mate in 11) Checkmate is now unavoidable. a5 was best. } { [%eval #11] } (10... a5 11. a4 g5 12. Ke2 Ke6 13. Nd1 Nf6 14. Kf2 Na6 15. Rf1 Nh5 16. h4 gxh4 17. c4) 11. c4?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Ng4 was best. } { [%eval #-10] } (11. Ng4 Bxg4 12. Ke2 Bxe2 13. Rd1 Bxd1 14. Nc3 Bxc2 15. Nb5 axb5 16. d3 Bxd3 17. a4 bxa4) 11... Kd5 { [%eval #-11] } 12. cxd5 { [%eval #-10] } 12... Bh3 { [%eval #-12] } 13. Nxh3 { [%eval #-11] } 13... Nc6 { [%eval #-11] } 14. dxc6 { [%eval #-10] } 14... Nf6 { [%eval #-10] } 15. Ke2 { [%eval #-8] } 15... Nd7 { [%eval #-10] } 16. cxd7 { [%eval #-9] } 16... Rhc8?? { (Mate in 9 → 9.11) Lost forced checkmate sequence. g5 was best. } { [%eval 9.11] } (16... g5 17. Nxg5 Rhb8 18. Nxh7 Rxb1 19. Rxb1 Rc8 20. dxc8=K a5 21. Kxc7 a4 22. Ke3 a5 23. Rb4) 17. dxc8=K { [%eval 8.67] } 17... Rxc8 { [%eval 8.34] } 18. d3?? { (8.34 → Mate in 6) Checkmate is now unavoidable. Nf2 was best. } { [%eval #-6] } (18. Nf2 g5) 18... c6?? { (Mate in 6 → Mate in 16) Lost forced checkmate sequence. g5 was best. } { [%eval #16] } (18... g5 19. Bxg5 h6 20. Bxh6 Rf8 21. Bxf8 c5 22. Bxc5 a5 23. Bxa7 a4 24. Nf4#) 19. Bh6 { [%eval #16] } 19... gxh6 { [%eval #14] } 20. Nc3 { [%eval #13] } 20... h5 { [%eval #13] } 21. Nb5 { [%eval #16] } 21... cxb5 { [%eval #15] } 22. a4 { [%eval #15] } 22... bxa4 { [%eval #14] } 23. Kf3 { [%eval #15] } 23... Rc4 { [%eval #12] } 24. dxc4 { [%eval #12] } 24... a3 { [%eval #6] } 25. Kg4 { [%eval #6] } 25... hxg4 { [%eval #5] } 26. Rhg1 { [%eval #5] } 26... gxh3 { [%eval #4] } 27. Rg6 { [%eval #4] } 27... hxg6 { [%eval #3] } 28. c5?? { (Mate in 3 → 3.80) Lost forced checkmate sequence. Rb1 was best. } { [%eval 3.8] } (28. Rb1 a5 29. Rb6 axb6 30. c5 bxc5#) 28... g5 { [%eval 3.49] } 29. Rf1 { [%eval 4.03] } 29... g4 { [%eval 3.98] } 30. Rf3?? { (3.98 → -0.95) Blunder. c6 was best. } { [%eval -0.95] } (30. c6 g3 31. hxg3 h2 32. g4 h1=K 33. Rxh1 a5 34. Rb1 a4 35. Rb6 axb6 36. g5 b5) 30... gxf3 { [%eval -0.06] } 31. c6 { [%eval 0.0] } 31... f2 { [%eval -1.46] } 32. c7 { [%eval -1.14] } 32... f1=B?? { (-1.14 → Mate in 3) Checkmate is now unavoidable. f1=K was best. } { [%eval #3] } (32... f1=K) 33. c8=K { [%eval #5] } 33... Bb5 { [%eval #1] } 34. Kd7 { [%eval #1] } 34... Bxd7# { Game ends by variant rule. } 1-0