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[Event "rated variant:crazyhouse game"] [Site "https://lichess.org/WoKpMCKD"] [Date "2024.11.17"] [Round "-"] [White "ahvabi44"] [Black "solom_love2"] [Result "1-0"] [GameId "WoKpMCKD"] [UTCDate "2024.11.17"] [UTCTime "09:30:24"] [WhiteElo "1630"] [BlackElo "1792"] [WhiteRatingDiff "+51"] [BlackRatingDiff "-8"] [Variant "Crazyhouse"] [TimeControl "300+0"] [ECO "C23"] [Opening "Bishop's Opening: Boi Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 1.82] } 1... e5 { [%eval 1.86] } 2. Bc4?! { (1.86 → 0.96) Inaccuracy. Nf3 was best. } { [%eval 0.96] } (2. Nf3 Nc6 3. Nc3 d6 4. d4 exd4 5. Nxd4 Nxd4 6. Qxd4 Nf6) 2... Bc5?! { (0.96 → 1.92) Inaccuracy. Nc6 was best. } { [%eval 1.92] } { C23 Bishop's Opening: Boi Variation } (2... Nc6 3. Nf3 Be7 4. d4 exd4 5. Nxd4 P@h3 6. Nxc6 bxc6 7. Rg1) 3. Qf3?? { (1.92 → -0.73) Blunder. Nf3 was best. } { [%eval -0.73] } (3. Nf3 Qe7 4. O-O Nc6 5. c3 Nf6 6. d4 exd4 7. cxd4 P@c2 8. Qxc2 Nxd4) 3... Nf6 { [%eval -0.71] } 4. Nc3?! { (-0.71 → -1.37) Inaccuracy. Bxf7+ was best. } { [%eval -1.37] } (4. Bxf7+ Kxf7 5. P@g5 B@h5 6. gxf6 Bxf3 7. Nxf3 Qxf6 8. B@h4 Qxf3) 4... O-O { [%eval -0.53] } 5. d3 { [%eval -1.24] } 5... Nc6 { [%eval -0.69] } 6. Nge2 { [%eval -1.11] } 6... h6?? { (-1.11 → 3.55) Blunder. d6 was best. } { [%eval 3.55] } (6... d6 7. h3) 7. O-O { [%eval 4.32] } 7... d6 { [%eval 4.02] } 8. Nd5 { [%eval 3.53] } 8... Nxd5 { [%eval 5.34] } 9. Bxd5 { [%eval 4.51] } 9... N@d4?? { (4.51 → 20.08) Blunder. Kh8 was best. } { [%eval 20.08] } (9... Kh8 10. Bxh6) 10. Nxd4 { [%eval 19.97] } 10... Nxd4 { [%eval 18.63] } 11. Qd1?? { (18.63 → -1.52) Blunder. Bxf7+ was best. } { [%eval -1.52] } (11. Bxf7+) 11... a6?? { (-1.52 → 6.31) Blunder. c6 was best. } { [%eval 6.31] } (11... c6) 12. N@f3?? { (6.31 → -7.82) Blunder. N@g6 was best. } { [%eval -7.82] } (12. N@g6) 12... Nxf3+?? { (-7.82 → 2.64) Blunder. N@e2+ was best. } { [%eval 2.64] } (12... N@e2+) 13. Qxf3 { [%eval 2.07] } 13... N@d4?? { (2.07 → 16.61) Blunder. N@f4 was best. } { [%eval 16.61] } (13... N@f4 14. Bxf4) 14. Qd1?? { (16.61 → -1.87) Blunder. Bxf7+ was best. } { [%eval -1.87] } (14. Bxf7+) 14... Qf6?? { (-1.87 → 0.64) Blunder. c6 was best. } { [%eval 0.64] } (14... c6 15. Bxh6 Bh3 16. gxh3 cxd5 17. P@g2 B@f3 18. gxf3 dxe4 19. B@h5 N@e2+ 20. Kh1) 15. c3?? { (0.64 → -2.43) Blunder. N@h5 was best. } { [%eval -2.43] } (15. N@h5 N@f3+) 15... Ne6?? { (-2.43 → 12.04) Blunder. N@h3+ was best. } { [%eval 12.04] } (15... N@h3+ 16. Kh1) 16. N@f3?? { (12.04 → 1.16) Blunder. N@g4 was best. } { [%eval 1.16] } (16. N@g4 Qd8 17. Bxh6 gxh6 18. N@f5 Nf4 19. P@e7 Bxf5 20. exd8=R Raxd8 21. Nxh6+ Kh7) 16... c6?? { (1.16 → 7.66) Blunder. N@g4 was best. } { [%eval 7.66] } (16... N@g4) 17. Bxe6 { [%eval 7.66] } 17... Bxe6 { [%eval 9.07] } 18. d4?? { (9.07 → -3.15) Blunder. N@h5 was best. } { [%eval -3.15] } (18. N@h5) 18... exd4?? { (-3.15 → 7.69) Blunder. B@g4 was best. } { [%eval 7.69] } (18... B@g4) 19. cxd4?? { (7.69 → -3.00) Blunder. N@h5 was best. } { [%eval -3.0] } (19. N@h5 N@h3+ 20. Kh1 B@d8 21. Nxf6+ Bxf6 22. N@h5 N@h7 23. Q@g3 P@g5 24. cxd4 Bcxd4) 19... Bb6?? { (-3.00 → 9.61) Blunder. B@g4 was best. } { [%eval 9.61] } (19... B@g4 20. e5 Qxf3 21. gxf3 N@h3+ 22. Kh1 P@g2+ 23. Kxg2 N@h4+ 24. Kh1 Bxf3+ 25. Qxf3) 20. e5 { [%eval 6.61] } 20... dxe5 { [%eval 7.01] } 21. dxe5 { [%eval 8.48] } 21... Qe7 { [%eval 14.7] } 22. P@d6 { [%eval 12.14] } 22... Qd7 { [%eval 18.4] } 23. N@e7+ { [%eval 17.14] } 23... Kh8 { [%eval 23.74] } 24. P@f6 { [%eval 21.39] } 24... gxf6 { [%eval 35.0] } 25. exf6 { [%eval 34.84] } 25... P@g5?! { (34.84 → Mate in 5) Checkmate is now unavoidable. N@e4 was best. } { [%eval #5] } (25... N@e4 26. N@g6+) 26. P@g7+ { [%eval #4] } 26... Kh7 { [%eval #4] } 27. Bxg5?! { (Mate in 4 → 37.32) Lost forced checkmate sequence. gxf8=N+ was best. } { [%eval 37.32] } (27. gxf8=N+ Rxf8 28. R@g7+ Kh8 29. N@g6+ fxg6 30. Nxg6#) 27... hxg5?! { (37.32 → Mate in 3) Checkmate is now unavoidable. B@h8 was best. } { [%eval #3] } (27... B@h8 28. Bxh6) 28. Nxg5+ { [%eval #3] } 28... Kh6 { [%eval #3] } 29. Nxe6 { [%eval #5] } 29... Qxe6 { [%eval #3] } 30. Qd2+ { [%eval #6] } 30... P@g5 { [%eval #4] } 31. P@h4?! { (Mate in 4 → 32.31) Lost forced checkmate sequence. gxf8=B+ was best. } { [%eval 32.31] } (31. gxf8=B+ Rxf8 32. B@g7+ Kh5 33. R@h6+ Kg4 34. h3#) 31... B@f4?! { (32.31 → Mate in 4) Checkmate is now unavoidable. N@f3+ was best. } { [%eval #4] } (31... N@f3+ 32. gxf3) 32. hxg5+?! { (Mate in 4 → 83.04) Lost forced checkmate sequence. gxf8=Q+ was best. } { [%eval 83.04] } (32. gxf8=Q+ Rxf8 33. B@g7+ Kh5 34. R@h6+ Kg4 35. h3#) 32... Bxg5?! { (83.04 → Mate in 5) Checkmate is now unavoidable. Kh5 was best. } { [%eval #5] } (32... Kh5 33. gxf8=Q) 33. Qd3?! { (Mate in 5 → 38.30) Lost forced checkmate sequence. gxf8=Q+ was best. } { [%eval 38.3] } (33. gxf8=Q+ Rxf8 34. N@g4+ Qxg4 35. B@g7+ Kh7 36. R@h6+ Bxh6 37. Qxh6#) 33... B@e4 { [%eval 52.05] } 34. gxf8=Q+ { [%eval 44.82] } 34... Rxf8 { [%eval 47.46] } 35. Qe2 { [%eval 34.24] } 35... P@f3 { [%eval 35.09] } 36. gxf3?? { (35.09 → Mate in 4) Checkmate is now unavoidable. N@f5+ was best. } { [%eval #-4] } (36. N@f5+) 36... N@h3+ { [%eval #-3] } 37. Kh1 { [%eval #-3] } 37... N@f4?? { (Mate in 3 → 23.38) Lost forced checkmate sequence. P@g2+ was best. } { [%eval 23.38] } (37... P@g2+ 38. Kxg2 N@f4+ 39. Kg3 P@h4#) 38. P@g2 { [%eval 23.12] } 38... Nxe2 { [%eval 24.5] } 39. N@g4+?? { (24.50 → -25.67) Blunder. N@g8+ was best. } { [%eval -25.67] } (39. N@g8+ Rxg8) 39... Kh7?? { (-25.67 → 29.53) Blunder. Qxg4 was best. } { [%eval 29.53] } (39... Qxg4) 40. fxe4?? { (29.53 → -15.62) Blunder. P@g7 was best. } { [%eval -15.62] } (40. P@g7) 40... Qxg4 { [%eval -15.68] } 41. B@f5+ { [%eval -15.74] } 41... Qxf5 { [%eval -11.63] } 42. exf5?! { (-11.63 → Mate in 2) Checkmate is now unavoidable. P@g6+ was best. } { [%eval #-2] } (42. P@g6+ fxg6) 42... Nxf2+ { [%eval #-7] } 43. Rxf2 { [%eval #-7] } 43... Bxf2?? { (Mate in 7 → Mate in 1) Lost forced checkmate sequence. N@g3+ was best. } { [%eval #1] } (43... N@g3+ 44. hxg3 Nxg3+ 45. Kh2 Nf1+ 46. Raxf1 P@g3+ 47. Kxg3 Bxf2+ 48. Rxf2 Q@h4+ 49. Kf3) 44. Q@g7# { White wins by checkmate. } 1-0