FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/WWdasfD6"]
[Date "2026.01.19"]
[Round "-"]
[White "Teodull_BS"]
[Black "Zanji_vic"]
[Result "1-0"]
[GameId "WWdasfD6"]
[UTCDate "2026.01.19"]
[UTCTime "13:18:09"]
[WhiteElo "1295"]
[BlackElo "1703"]
[WhiteRatingDiff "+25"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Qxd7?? { (1.48 → Mate in 18) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #18] } (3... Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7 Rxa7 8. b4) 4. d4?? { (Mate in 18 → 1.86) Lost forced checkmate sequence. b4 was best. } { [%eval 1.86] } (4. b4 Bxb4 5. Qe2 Qxd2 6. Nxd2 Bxd2 7. Bxd2 c6 8. Rd1 Kd8) 4... Qxd4 { [%eval 1.84] } 5. exd4?? { (1.84 → Mate in 12) Checkmate is now unavoidable. Qxd4 was best. } { [%eval #-12] } (5. Qxd4 Ba3 6. Qxg7 Bxb2 7. Qxh8 Bxa1 8. Qxh7 Bg7 9. Qxg8 Kd8) 5... Bc5 { [%eval #-12] } 6. dxc5 { [%eval #-11] } 6... Bd7?? { (Mate in 11 → 4.96) Lost forced checkmate sequence. g5 was best. } { [%eval 4.96] } (6... g5 7. Bxg5 Nf6 8. Bxf6 a6 9. Bxh8 f6 10. Bxf6 h5 11. Qxh5 Kd8 12. Bxd8) 7. Qxd7 { [%eval 3.23] } 7... Kxd7 { [%eval 3.6] } 8. c6?? { (3.60 → 1.34) Blunder. Bh6 was best. } { [%eval 1.34] } (8. Bh6 Nxh6) 8... Kxc6 { [%eval 1.2] } 9. Bh6 { [%eval 1.3] } 9... gxh6? { (1.30 → 3.13) Mistake. Nxh6 was best. } { [%eval 3.13] } (9... Nxh6 10. Kd2 Ng8 11. Nc3 Kd5 12. Nxd5 exd5 13. c4 dxc4 14. Ne2 c3 15. Nxc3) 10. h4?! { (3.13 → 2.22) Inaccuracy. Na3 was best. } { [%eval 2.22] } (10. Na3 Kb5 11. Nxb5 a5 12. Nxc7 f5 13. Nxa8 f4 14. Ke2 f3 15. Kxf3 Ne7) 10... Nd7 { [%eval 2.0] } 11. Nd2 { [%eval 1.54] } 11... e5?? { (1.54 → Mate in 10) Checkmate is now unavoidable. Ne7 was best. } { [%eval #10] } (11... Ne7 12. Rh3) 12. f4 { [%eval #10] } 12... exf4 { [%eval #9] } 13. g3 { [%eval #9] } 13... fxg3 { [%eval #8] } 14. Rh2 { [%eval #8] } 14... gxh2 { [%eval #7] } 15. a4 { [%eval #7] } 15... hxg1=K { [%eval #5] } 16. Kf2 { [%eval #5] } 16... Kxf2 { [%eval #4] } 17. Nf3?? { (Mate in 4 → Mate in 12) Lost forced checkmate sequence. Re1 was best. } { [%eval #-12] } (17. Re1 Kxe1 18. h5 Kxd2 19. a5 Kxc2 20. a6 Kxb2#) 17... Kxf3 { [%eval #-11] } 18. a5 { [%eval #-10] } 18... a6?? { (Mate in 10 → -5.92) Lost forced checkmate sequence. Nb6 was best. } { [%eval -5.92] } (18... Nb6 19. axb6 axb6 20. Rxa8 Ne7 21. Rxh8 b5 22. Rxh7 Kd5 23. Rxf7 Kf4 24. Rxe7) 19. c3?? { (-5.92 → Mate in 20) Checkmate is now unavoidable. Rh1 was best. } { [%eval #-20] } (19. Rh1 Re8 20. Re1 Rxe1 21. b4 Ne7 22. b5 axb5 23. c4 bxc4 24. a6 Rg8) 19... Kd6 { [%eval -11.37] } 20. Rd1?! { (-11.37 → Mate in 8) Checkmate is now unavoidable. Rc1 was best. } { [%eval #-8] } (20. Rc1 c5) 20... c6 { [%eval #-9] } 21. Rxd6 { [%eval #-8] } 21... Re8? { (Mate in 8 → -9.66) Lost forced checkmate sequence. h5 was best. } { [%eval -9.66] } (21... h5 22. Rxc6 Nb6 23. Rxb6 Rd8 24. Rxa6 Rd6 25. Rxd6 Nf6 26. Rxf6 Rd8 27. Rxf3) 22. Rxh6 { [%eval -9.63] } 22... Nxh6 { [%eval -8.61] } 23. h5 { [%eval -9.7] } 23... Ng4 { [%eval #-14] } 24. h6 { [%eval #-13] } 24... Nxh6 { [%eval #-11] } 25. c4 { [%eval #-12] } 25... Nf6 { [%eval #-12] } 26. c5 { [%eval #-11] } 26... Rd8 { [%eval #-11] } 27. b4 { [%eval #-9] } 27... Rd6 { [%eval #-9] } 28. cxd6 { [%eval #-8] } 28... Rc8?? { (Mate in 8 → -4.84) Lost forced checkmate sequence. c5 was best. } { [%eval -4.84] } (28... c5 29. bxc5 Nd7 30. c6 Ng4 31. cxd7 Re8 32. dxe8=B Nf6 33. Bxf7 Ne8 34. Bxe8) 29. b5 { [%eval -5.41] } 29... cxb5?? { (-5.41 → Mate in 1) Checkmate is now unavoidable. axb5 was best. } { [%eval #1] } (29... axb5 30. a6) 30. d7 { [%eval #1] } 30... Nxd7# { Game ends by variant rule. } 1-0