FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/WSvIXEwB"]
[Date "2022.11.16"]
[Round "-"]
[White "Master-V"]
[Black "tymonek08"]
[Result "0-1"]
[GameId "WSvIXEwB"]
[UTCDate "2022.11.16"]
[UTCTime "17:07:01"]
[WhiteElo "1511"]
[BlackElo "1595"]
[WhiteRatingDiff "-4"]
[BlackRatingDiff "+94"]
[Variant "Antichess"]
[TimeControl "240+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c3?? { (0.15 → -4.09) Blunder. e3 was best. } { [%eval -4.09] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... f6?? { (-4.09 → 5.30) Blunder. e5 was best. } { [%eval 5.3] } (1... e5 2. Nh3 Ba3 3. Nxa3 Qg5 4. Nxg5 b5 5. Nxh7 Rxh7 6. Nxb5) 2. Qb3?? { (5.30 → 0.78) Blunder. d3 was best. } { [%eval 0.78] } (2. d3 h6 3. Bxh6 Nxh6 4. Nf3 f5 5. g4 Nxg4 6. Nh4 Rxh4) 2... b5? { (0.78 → 2.25) Mistake. b6 was best. } { [%eval 2.25] } (2... b6) 3. Qxb5?? { (2.25 → -0.05) Blunder. Qxg8 was best. } { [%eval -0.05] } (3. Qxg8 Rxg8) 3... Bb7 { [%eval 1.05] } 4. Qxd7?? { (1.05 → Mate in 14) Checkmate is now unavoidable. Qxb7 was best. } { [%eval #-14] } (4. Qxb7 Kf7) 4... Bxg2 { [%eval #-13] } 5. Bxg2 { [%eval #-13] } 5... Qxd7 { [%eval #-13] } 6. Bxa8 { [%eval #-12] } 6... Qxd2 { [%eval #-12] } 7. Bxd2 { [%eval #-10] } 7... Nc6 { [%eval #-10] } 8. Bxc6 { [%eval #-9] } 8... g6 { [%eval #-10] } 9. Bxe8 { [%eval #-9] } 9... h6 { [%eval #-9] } 10. Bxh6 { [%eval #-8] } 10... Bxh6 { [%eval #-8] } 11. Bxg6 { [%eval #-7] } 11... f5 { [%eval #-7] } 12. Bxf5 { [%eval #-6] } 12... e6 { [%eval #-6] } 13. Bxe6 { [%eval #-5] } 13... Rh7?? { (Mate in 5 → 3.24) Lost forced checkmate sequence. Bf8 was best. } { [%eval 3.24] } (13... Bf8 14. Bxg8 Rxh2 15. Rxh2 Bh6 16. Rxh6 a6 17. Rxa6 c6 18. Rxc6#) 14. Bxg8 { [%eval 3.33] } 14... Bd2?? { (3.33 → Mate in 16) Checkmate is now unavoidable. a5 was best. } { [%eval #16] } (14... a5 15. Bxh7) 15. Bxh7?? { (Mate in 16 → 6.94) Lost forced checkmate sequence. Kxd2 was best. } { [%eval 6.94] } (15. Kxd2 Rxh2 16. Rxh2 a6 17. a3 a5 18. Ra2 c5 19. c4 a4 20. b3 axb3 21. Nf3 bxa2) 15... Bxe1 { [%eval 7.22] } 16. Nf3 { [%eval #16] } 16... Bxf2 { [%eval 8.17] } 17. Rg1?? { (8.17 → 2.68) Blunder. Rd1 was best. } { [%eval 2.68] } (17. Rd1 Bc5) 17... Bxg1 { [%eval 2.92] } 18. Nxg1 { [%eval 3.08] } 18... c5 { [%eval 2.82] } 19. c4?! { (2.82 → 1.65) Inaccuracy. a4 was best. } { [%eval 1.65] } (19. a4 a5) 19... a6? { (1.65 → 3.67) Mistake. a5 was best. } { [%eval 3.67] } (19... a5 20. a3 a4 21. b3 axb3 22. Bc2 bxc2 23. Ra2 cxb1=K 24. h4 Kxa2 25. h5 Kxa3 26. Nf3) 20. Nf3?! { (3.67 → 2.36) Inaccuracy. e4 was best. } { [%eval 2.36] } (20. e4 a5) 20... a5 { [%eval 2.37] } 21. Nd4?! { (2.37 → 1.68) Inaccuracy. a3 was best. } { [%eval 1.68] } (21. a3 a4) 21... cxd4 { [%eval 2.05] } 22. e3 { [%eval 1.75] } 22... dxe3 { [%eval 2.33] } 23. Nd2?? { (2.33 → 0.32) Blunder. c5 was best. } { [%eval 0.32] } (23. c5 e2) 23... exd2 { [%eval 0.5] } 24. Rc1 { [%eval 0.0] } 24... dxc1=N?? { (0.00 → Mate in 20) Checkmate is now unavoidable. dxc1=B was best. } { [%eval #20] } (24... dxc1=B 25. c5 Bxb2 26. h4 a4 27. c6 Be5 28. h5 a3 29. Bg8 Bf6 30. Bc4 Be5) 25. Bd3 { [%eval #20] } 25... Nxa2 { [%eval #19] } 26. b4?? { (Mate in 19 → -2.51) Lost forced checkmate sequence. b3 was best. } { [%eval -2.51] } (26. b3 Nc3 27. Be4 Nxe4 28. c5 Nxc5 29. h4 Nxb3 30. h5 a4 31. h6 a3 32. h7 a2) 26... axb4 { [%eval -2.41] } 27. h4?? { (-2.41 → -5.45) Blunder. c5 was best. } { [%eval -5.45] } (27. c5 b3) 27... Nc3?? { (-5.45 → 0.00) Blunder. Nc1 was best. } { [%eval 0.0] } (27... Nc1) 28. Bb1?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Be4 was best. } { [%eval #-14] } (28. Be4 Nxe4 29. c5 Nxc5 30. h5 b3 31. h6 Nd7 32. h7 b2 33. h8=B Nf6 34. Bxf6 b1=B) 28... Nxb1 { [%eval #-14] } 29. h5 { [%eval #-10] } 29... Nc3 { [%eval #-10] } 30. c5 { [%eval #-9] } 30... Ne2?? { (Mate in 9 → -0.95) Lost forced checkmate sequence. Nb5 was best. } { [%eval -0.95] } (30... Nb5 31. h6 b3 32. c6 Nc7 33. h7 b2 34. h8=R Ne8 35. Rxe8 b1=R 36. Re1 Rxe1 37. c7) 31. c6 { [%eval -0.98] } 31... Nc3?! { (-0.98 → 0.00) Inaccuracy. b3 was best. } { [%eval 0.0] } (31... b3 32. h6 b2 33. c7 b1=R 34. c8=K Rf1 35. h7 Nd4 36. h8=K Rf3 37. Kb8 Rf6 38. Ka8) 32. h6 { [%eval 0.0] } 32... Ne4?! { (0.00 → 1.05) Inaccuracy. b3 was best. } { [%eval 1.05] } (32... b3 33. c7 b2 34. c8=K Ne4 35. h7 Ng5 36. h8=R Nf7 37. Rg8 Nd8 38. Rxd8 b1=B 39. Rd3) 33. h7 { [%eval 1.19] } 33... Nd6?? { (1.19 → Mate in 10) Checkmate is now unavoidable. b3 was best. } { [%eval #10] } (33... b3) 34. c7 { [%eval #10] } 34... Nb7 { [%eval #6] } 35. c8=R { [%eval #6] } 35... Nd8 { [%eval #5] } 36. Rxd8 { [%eval #5] } 36... b3 { [%eval #4] } 37. Rc8 { [%eval #5] } 37... b2 { [%eval #4] } 38. Rh8 { [%eval #11] } 38... b1=N { [%eval #5] } 39. Re8 { [%eval #5] } 39... Na3 { [%eval #4] } 40. h8=R { [%eval #5] } 40... Nb5 { [%eval #4] } 41. Rhg8?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Re1 was best. } { [%eval #-2] } (41. Re1 Nc3 42. Rb1 Nxb1 43. Rh4 Nc3 44. Ra4 Nxa4#) 41... Na3?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. Na7 was best. } { [%eval #3] } (41... Na7 42. Rg4 Nc8 43. Rxc8#) 42. Rgf8 { [%eval #5] } 42... Nb5 { [%eval #4] } 43. Rf7?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. Re1 was best. } { [%eval #-1] } (43. Re1 Na3 44. Rb1 Nxb1 45. Rf5 Nc3 46. Rb5 Nxb5#) 43... Nc7 { [%eval #-1] } 44. Rxc7# { Game ends by variant rule. } 0-1