- Blind mode tutorial
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[Event "rated variant:kingOfTheHill game"] [Site "https://lichess.org/W3AA6VBv"] [Date "2023.05.30"] [Round "-"] [White "SkipTutorial"] [Black "Pawn_Street_Blues"] [Result "0-1"] [GameId "W3AA6VBv"] [UTCDate "2023.05.30"] [UTCTime "20:56:13"] [WhiteElo "2139"] [BlackElo "2053"] [WhiteRatingDiff "-249"] [BlackRatingDiff "+4"] [Variant "King of the Hill"] [TimeControl "30+0"] [ECO "C20"] [Opening "King's Pawn Game: Beyer Gambit"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. d4 { [%eval 0.6] } 1... d5 { [%eval 0.87] } 2. e4 { [%eval 0.75] } 2... e5? { (0.75 → 2.51) Mistake. dxe4 was best. } { [%eval 2.51] } { C20 King's Pawn Game: Beyer Gambit } (2... dxe4 3. Nc3 Nf6 4. Bg5 h6 5. Be3 e6 6. f3 Bb4 7. fxe4) 3. exd5? { (2.51 → 0.89) Mistake. dxe5 was best. } { [%eval 0.89] } (3. dxe5 dxe4 4. Qxd8+ Kxd8 5. Nc3 Nc6 6. Bf4 Ke7 7. Rd1 f6) 3... Qxd5 { [%eval 0.82] } 4. Nc3 { [%eval 0.0] } 4... Qxd4?! { (0.00 → 0.67) Inaccuracy. Bb4 was best. } { [%eval 0.67] } (4... Bb4 5. Nf3 Ke7 6. Qd2 Ke6 7. Bd3 Bxc3 8. Qxc3 exd4 9. Qxc7 Na6 10. Qc4 Qxc4 11. Bxc4+) 5. Qxd4?? { (0.67 → -1.89) Blunder. Nf3 was best. } { [%eval -1.89] } (5. Nf3 Qxd1+) 5... exd4 { [%eval -1.58] } 6. Nf3 { [%eval -2.03] } 6... Nc6 { [%eval -1.49] } 7. Nb5 { [%eval -1.83] } 7... Nf6 { [%eval -1.31] } 8. Nxc7+?? { (-1.31 → -7.80) Blunder. Bf4 was best. } { [%eval -7.8] } (8. Bf4 Bg4) 8... Kd7 { [%eval -8.15] } 9. Nxa8 { [%eval -8.56] } 9... Bc5?? { (-8.56 → -2.85) Blunder. Bb4+ was best. } { [%eval -2.85] } (9... Bb4+ 10. Kd1) 10. Bf4? { (-2.85 → -5.16) Mistake. c4 was best. } { [%eval -5.16] } (10. c4 dxc3) 10... Bd6 { [%eval -4.79] } 11. Bd2 { [%eval -6.04] } 11... Be5?? { (-6.04 → -0.38) Blunder. Re8+ was best. } { [%eval -0.38] } (11... Re8+) 12. Bc4 { [%eval -0.53] } 12... Kd6 { [%eval -1.95] } 13. O-O-O { [%eval -1.58] } 13... b5 { [%eval -1.53] } 14. Bb3 { [%eval -1.07] } 14... Na5?? { (-1.07 → 27.34) Blunder. Be6 was best. } { [%eval 27.34] } (14... Be6 15. Nc7 Kxc7 16. Rhe1 Bxb3 17. axb3 Ng4 18. c4 f6 19. Bc3 Rd8 20. Kc2 Nxf2 21. Nxe5) 15. c3?? { (27.34 → Mate in 2) Checkmate is now unavoidable. Bb4+ was best. } { [%eval #-2] } (15. Bb4+) 15... Bb7?? { (Mate in 2 → -6.85) Lost forced checkmate sequence. Nxb3+ was best. } { [%eval -6.85] } (15... Nxb3+ 16. Kc2 Kd5#) 16. Bxf7 { [%eval -8.87] } 16... Bxf3?? { (-8.87 → -2.92) Blunder. Rf8 was best. } { [%eval -2.92] } (16... Rf8 17. Rhe1 Ne4 18. Bf4 Bxf4+ 19. Kc2 Nc6 20. Bg8 Bxa8 21. Bb3 Be5 22. Rd3 Na5 23. cxd4) 17. cxd4?? { (-2.92 → -6.16) Blunder. Nc7 was best. } { [%eval -6.16] } (17. Nc7 Bxd1 18. Nxb5+ Ke7 19. Re1 Kxf7 20. Rxe5 Nc4 21. Rg5 dxc3 22. Bxc3 Rd8 23. Nd4 Ne4) 17... Rf8?? { (-6.16 → 18.94) Blunder. Rc8+ was best. } { [%eval 18.94] } { Black wins on time. } (17... Rc8+) 0-1