- Blind mode tutorial
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[Event "Hourly King of the Hill Arena"] [Site "https://lichess.org/ViHrefqx"] [Date "2023.04.10"] [White "OlivierNinja"] [Black "infragiliso"] [Result "1-0"] [GameId "ViHrefqx"] [UTCDate "2023.04.10"] [UTCTime "10:22:22"] [WhiteElo "1433"] [BlackElo "1711"] [WhiteRatingDiff "+60"] [BlackRatingDiff "-211"] [Variant "King of the Hill"] [TimeControl "300+0"] [ECO "D00"] [Opening "Amazon Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.6] } 1... d5 { [%eval 0.87] } 2. Qd3?? { (0.87 → -0.82) Blunder. c4 was best. } { [%eval -0.82] } { D00 Amazon Attack } (2. c4 e6 3. Bf4 Bb4+ 4. Nc3 Nf6 5. e3 O-O 6. Nf3 b6) 2... Nc6?! { (-0.82 → 0.27) Inaccuracy. c5 was best. } { [%eval 0.27] } (2... c5 3. dxc5 Nc6 4. e4 e6 5. Nc3 Bxc5 6. Nf3 d4 7. Qb5) 3. e4?? { (0.27 → -3.04) Blunder. Nf3 was best. } { [%eval -3.04] } (3. Nf3 Nf6 4. Nc3 g6 5. Bf4 Bg7 6. O-O-O O-O 7. Qd2 Be6) 3... e6?? { (-3.04 → 0.43) Blunder. dxe4 was best. } { [%eval 0.43] } (3... dxe4 4. Qxe4 Nf6 5. Qe3 Nxd4 6. Bd3 Ng4 7. Qg3 e5 8. Nf3 Bd6 9. Nxd4 exd4 10. f4) 4. e5 { [%eval 0.53] } 4... f6 { [%eval 0.25] } 5. f4 { [%eval 0.16] } 5... f5? { (0.16 → 1.84) Mistake. fxe5 was best. } { [%eval 1.84] } (5... fxe5 6. dxe5) 6. Ke2?! { (1.84 → 1.21) Inaccuracy. Nf3 was best. } { [%eval 1.21] } (6. Nf3 Be7 7. a3 Nh6 8. Be2 Nf7 9. g3 a5 10. Kf2 g5 11. h3 b6 12. Nc3 O-O) 6... Nb4 { [%eval 1.27] } 7. Qb5+?? { (1.27 → -3.91) Blunder. Qd1 was best. } { [%eval -3.91] } (7. Qd1 c5 8. Nf3 Nc6 9. Kf2 Nh6 10. h3 a6 11. c3 Be7 12. Be2 O-O 13. g3 b5) 7... Nc6?? { (-3.91 → 1.61) Blunder. Bd7 was best. } { [%eval 1.61] } (7... Bd7) 8. Qd3 { [%eval 1.27] } 8... Nce7?! { (1.27 → 1.97) Inaccuracy. Nb4 was best. } { [%eval 1.97] } (8... Nb4 9. Qd1 c5 10. Nf3 Nh6 11. h3 Nc6 12. Kf2 Be7 13. g3 Qb6 14. c3 Nf7 15. Kg2) 9. Kf3?! { (1.97 → 1.06) Inaccuracy. Nf3 was best. } { [%eval 1.06] } (9. Nf3 Bd7) 9... h5 { [%eval 1.47] } 10. Nc3 { [%eval 1.15] } 10... Ng6 { [%eval 1.7] } 11. Nh3?! { (1.70 → 1.08) Inaccuracy. Kf2 was best. } { [%eval 1.08] } (11. Kf2 Bd7) 11... Bb4?? { (1.08 → 6.00) Blunder. Nh6 was best. } { [%eval 6.0] } (11... Nh6 12. g3) 12. a3?? { (6.00 → 1.54) Blunder. Qb5+ was best. } { [%eval 1.54] } (12. Qb5+) 12... Ba5 { [%eval 2.07] } 13. b4 { [%eval 2.19] } 13... Bb6 { [%eval 2.19] } 14. Ng5 { [%eval 1.88] } 14... a5 { [%eval 2.33] } 15. Nxe6?? { (2.33 → -3.18) Blunder. Na4 was best. } { [%eval -3.18] } (15. Na4 Nh6 16. b5 Nf7 17. h4 Nxg5+ 18. hxg5 Ba7 19. Kf2 h4 20. Be2 Kf7 21. Bd2 Rb8) 15... Bxe6 { [%eval -3.41] } 16. Qb5+? { (-3.41 → -5.86) Mistake. bxa5 was best. } { [%eval -5.86] } (16. bxa5 Rxa5) 16... Qd7?? { (-5.86 → -2.91) Blunder. c6 was best. } { [%eval -2.91] } (16... c6 17. Qd3) 17. Qxd7+ { [%eval -2.97] } 17... Bxd7 { [%eval -3.77] } 18. Nxd5 { [%eval -3.69] } 18... Bc6 { [%eval -4.22] } 19. c4 { [%eval -4.3] } 19... Bxd4 { [%eval -4.11] } 20. Be3 { [%eval -3.54] } 20... Bxa1 { [%eval -3.12] } 21. Kg3?? { (-3.12 → -13.79) Blunder. Bd3 was best. } { [%eval -13.79] } (21. Bd3 Nh4+) 21... Rd8 { [%eval -9.26] } 22. Nf6+ { [%eval -22.29] } 22... gxf6 { [%eval -22.95] } 23. exf6 { [%eval -23.72] } 23... Bxf6 { [%eval -23.08] } 24. Bd4?! { (-23.08 → Mate in 7) Checkmate is now unavoidable. Be2 was best. } { [%eval #-7] } (24. Be2 Ke7) 24... Bxd4?! { (Mate in 7 → -39.56) Lost forced checkmate sequence. Rxd4 was best. } { [%eval -39.56] } (24... Rxd4 25. h3 Rxf4 26. Kh2 Kd7 27. Bd3 Ke6 28. Re1+ Be4 29. Rxe4+ fxe4 30. Kg3 Ke5#) 25. Bd3?! { (-39.56 → Mate in 2) Checkmate is now unavoidable. h4 was best. } { [%eval #-2] } (25. h4 Kd7) 25... Bf2+?! { (Mate in 2 → -37.09) Lost forced checkmate sequence. h4+ was best. } { [%eval -37.09] } (25... h4+ 26. Kh3 Nxf4#) 26. Kxf2 { [%eval -34.68] } 26... Rxd3 { [%eval -34.35] } 27. Ke2?! { (-34.35 → Mate in 6) Checkmate is now unavoidable. a4 was best. } { [%eval #-6] } (27. a4 Nxf4) 27... Rxa3?! { (Mate in 6 → -39.37) Lost forced checkmate sequence. Nxf4+ was best. } { [%eval -39.37] } (27... Nxf4+ 28. Ke1 Ke7 29. g3 Nh3 30. Rf1 Ke6 31. Rxf5 Kxf5 32. Ke2 Ke5#) 28. Re1 { [%eval -38.92] } 28... Kd7 { [%eval -40.39] } 29. Kd2?! { (-40.39 → Mate in 6) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-6] } (29. Kd1 axb4) 29... Nxf4?! { (Mate in 6 → -48.59) Lost forced checkmate sequence. Kd6 was best. } { [%eval -48.59] } (29... Kd6 30. Re3 Nxf4 31. g3 Nd3 32. bxa5 Be4 33. Rxe4 fxe4 34. Kc2 Ke5#) 30. g3?! { (-48.59 → Mate in 5) Checkmate is now unavoidable. Re5 was best. } { [%eval #-5] } (30. Re5 axb4) 30... Ng2 { [%eval #-5] } 31. Re2 { [%eval #-4] } 31... Ra2+?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. Kd6 was best. } { [%eval #3] } (31... Kd6 32. g4 Be4 33. Rxe4 fxe4 34. gxh5 Ke5#) 32. Kd3 { [%eval #2] } 32... Ra3+ { [%eval #1] } 33. Kd4# { Game ends by variant rule. } 1-0