FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/VQijUoUV"]
[Date "2025.11.05"]
[White "kripton48"]
[Black "slamdunk86"]
[Result "1-0"]
[GameId "VQijUoUV"]
[UTCDate "2025.11.05"]
[UTCTime "17:55:16"]
[WhiteElo "1940"]
[BlackElo "2303"]
[WhiteRatingDiff "+11"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.19] } 1... g6 { [%eval 0.2] } 2. g4?! { (0.20 → -0.41) Inaccuracy. g3 was best. } { [%eval -0.41] } (2. g3 Nh6 3. Bh3 Ng4 4. Bxg4 Bh6 5. Bxd7 Bxd2 6. Nxd2 Nxd7) 2... b5 { [%eval -0.14] } 3. f3?! { (-0.14 → -0.82) Inaccuracy. a4 was best. } { [%eval -0.82] } (3. a4 bxa4 4. bxa4 a5 5. Ra3 Ra6 6. c4 h5 7. gxh5 gxh5) 3... h5?! { (-0.82 → -0.24) Inaccuracy. a6 was best. } { [%eval -0.24] } (3... a6 4. Kf2 c5 5. Bg2 Qa5 6. d4 cxd4 7. Qxd4 Qxa2 8. Rxa2 h6 9. Rxa6) 4. gxh5 { [%eval -0.77] } 4... Rxh5?! { (-0.77 → 0.29) Inaccuracy. gxh5 was best. } { [%eval 0.29] } (4... gxh5 5. d3) 5. Nh3?? { (0.29 → Mate in 15) Checkmate is now unavoidable. d3 was best. } { [%eval #-15] } (5. d3 Rxh2 6. Rxh2 d6 7. Rh5 gxh5 8. Bh3 Bxh3 9. Nxh3 Nd7 10. Nd2 f5) 5... Rxh3 { [%eval #-15] } 6. Bxh3 { [%eval #-14] } 6... Bg7 { [%eval #-14] } 7. Bxd7 { [%eval #-13] } 7... Bxa1 { [%eval #-13] } 8. Bxe8 { [%eval #-12] } 8... Qxd2 { [%eval #-12] } 9. Bxf7 { [%eval #-10] } 9... Qxc1 { [%eval #-10] } 10. Bxg6 { [%eval #-8] } 10... Qxb1 { [%eval #-8] } 11. Qxb1 { [%eval #-7] } 11... Nh6 { [%eval #-8] } 12. Qxa1 { [%eval #-7] } 12... e5 { [%eval #-8] } 13. Qxe5 { [%eval #-7] } 13... Nd7 { [%eval #-7] } 14. Qxc7 { [%eval #-5] } 14... Bb7?? { (Mate in 5 → Mate in 9) Lost forced checkmate sequence. Nf8 was best. } { [%eval #9] } (14... Nf8 15. Qxa7 Nxg6 16. Qxa8 b4 17. Qxc8 Nf5 18. Qxf5 Ne5 19. Qxe5#) 15. Qxd7 { [%eval #9] } 15... Bxf3 { [%eval #8] } 16. Qxa7 { [%eval #8] } 16... Bxh1 { [%eval #7] } 17. Qxa8 { [%eval #7] } 17... Bxa8 { [%eval #6] } 18. Be4 { [%eval #6] } 18... Bxe4 { [%eval #5] } 19. a3 { [%eval #5] } 19... Bxc2 { [%eval #4] } 20. h4 { [%eval #4] } 20... Bxb3 { [%eval #3] } 21. Kd1?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. a4 was best. } { [%eval 0.0] } (21. a4 Bxa4 22. Kd1 Bxd1 23. h5 Bxe2#) 21... Bxd1 { [%eval 0.0] } 22. h5 { [%eval 0.0] } 22... Bxe2 { [%eval 0.0] } 23. a4 { [%eval 0.0] } 23... Bxh5 { [%eval 0.0] } 24. axb5 { [%eval 0.0] } 24... Nf7 { [%eval 0.0] } 25. b6 { [%eval 0.0] } 25... Bg4 { [%eval 0.0] } 26. b7 { [%eval 0.0] } 26... Bf3 { [%eval 0.0] } 27. b8=B { [%eval 0.0] } 27... Ba8?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Ne5 was best. } { [%eval #1] } (27... Ne5 28. Bxe5 Bg2 29. Bd6 Be4 30. Bc5 Bf3 31. Be7 Ba8 32. Bf8 Bh1 33. Ba3) 28. Bd6 { [%eval #1] } 28... Nxd6# { Game ends by variant rule. } 1-0
