- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/VPdMCGbN"] [Date "2025.07.18"] [White "mrezai"] [Black "maximtolokontsev"] [Result "0-1"] [GameId "VPdMCGbN"] [UTCDate "2025.07.18"] [UTCTime "22:30:40"] [WhiteElo "1915"] [BlackElo "1915"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+24"] [Variant "Standard"] [TimeControl "60+0"] [ECO "C23"] [Opening "Bishop's Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Bc4 { [%eval 0.03] } { C23 Bishop's Opening } 2... Nc6 { [%eval 0.18] } 3. Qf3 { [%eval 0.0] } 3... Nf6 { [%eval 0.0] } 4. c3 { [%eval -0.48] } 4... d5 { [%eval -0.33] } 5. Bxd5 { [%eval -0.34] } 5... Bg4?! { (-0.34 → 0.59) Inaccuracy. Nxd5 was best. } { [%eval 0.59] } (5... Nxd5 6. exd5 Ne7 7. c4 c6 8. Nc3 cxd5 9. cxd5 Ng6 10. Nge2) 6. Bxc6+ { [%eval 0.75] } 6... bxc6 { [%eval 0.73] } 7. Qg3 { [%eval 0.27] } 7... Bd6 { [%eval 0.66] } 8. h3 { [%eval 0.48] } 8... Bh5 { [%eval 0.85] } 9. d3 { [%eval 0.68] } 9... O-O { [%eval 0.58] } 10. Bg5 { [%eval 0.42] } 10... Be7 { [%eval 0.96] } 11. Bxf6?! { (0.96 → 0.09) Inaccuracy. Nd2 was best. } { [%eval 0.09] } (11. Nd2 Rb8) 11... Bxf6 { [%eval -0.04] } 12. Nf3?? { (-0.04 → -3.00) Blunder. h4 was best. } { [%eval -3.0] } (12. h4 Qb8 13. b3 Rd8 14. Ne2 a5 15. Nc1 a4 16. Nd2 axb3 17. Ndxb3 h6) 12... Qxd3 { [%eval -3.01] } 13. Nbd2 { [%eval -2.67] } 13... Rad8 { [%eval -2.57] } 14. O-O-O { [%eval -2.35] } 14... Bxf3?? { (-2.35 → -0.30) Blunder. Qa6 was best. } { [%eval -0.3] } (14... Qa6 15. a3 Rb8 16. Nb1 Qe2 17. Nbd2 Rfd8 18. a4 c5 19. h4 Qa6 20. b3) 15. Nxf3?! { (-0.30 → -1.41) Inaccuracy. Qxf3 was best. } { [%eval -1.41] } (15. Qxf3) 15... Qxe4 { [%eval -1.29] } 16. Rxd8? { (-1.29 → -2.78) Mistake. Nd2 was best. } { [%eval -2.78] } (16. Nd2) 16... Rxd8 { [%eval -2.66] } 17. Re1 { [%eval -2.74] } 17... Qa4?! { (-2.74 → -1.54) Inaccuracy. Qd5 was best. } { [%eval -1.54] } (17... Qd5 18. Qg4 Qxa2 19. Qf5 Rb8 20. Qb1 Qa4 21. Qe4 Qa1+ 22. Qb1 Qa6 23. g4) 18. Kb1?? { (-1.54 → Mate in 2) Checkmate is now unavoidable. a3 was best. } { [%eval #-2] } (18. a3) 18... Rd1+ { [%eval #-1] } 19. Rxd1 { [%eval #-1] } 19... Qxd1# { Black wins by checkmate. } 0-1