- Blind mode tutorial
lichess.org
Donate
FEN
[Event "msctrung Arena"] [Site "https://lichess.org/VCjPFBK0"] [Date "2025.04.29"] [White "thaiminhquan"] [Black "Buidacnguyen2015"] [Result "0-1"] [GameId "VCjPFBK0"] [UTCDate "2025.04.29"] [UTCTime "14:07:43"] [WhiteElo "1432"] [BlackElo "1709"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+4"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Ba6?! { (1.19 → 2.28) Inaccuracy. e6 was best. } { [%eval 2.28] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 1.53] } 3... Qxd7?? { (1.53 → 4.22) Blunder. Nxd7 was best. } { [%eval 4.22] } (3... Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3) 4. Qg4?? { (4.22 → 1.24) Blunder. c4 was best. } { [%eval 1.24] } (4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3 Rxd2) 4... Qxd2 { [%eval 0.9] } 5. Qxg7?? { (0.90 → Mate in 17) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-17] } (5. Bxd2 g5 6. Qxg5 Bf1 7. Qxg8 Rxg8 8. Kxf1 Rxg2 9. Kxg2 e5) 5... Bxg7?? { (Mate in 17 → Mate in 11) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #11] } (5... Qxc2 6. Qxf7 Qxc1 7. Qxg8 Rxg8 8. f4 Rxg2 9. Nf3 Rxb2 10. Rf1) 6. Bxd2 { [%eval #11] } 6... Bxb2 { [%eval #10] } 7. c4 { [%eval #11] } 7... Bxc4 { [%eval #10] } 8. Bc3?? { (Mate in 10 → -1.94) Lost forced checkmate sequence. a4 was best. } { [%eval -1.94] } (8. a4 Bxa1 9. Kf1 Bxf1 10. Na3 Bxg2 11. Nb1 Bxh1 12. e4 Bxe4) 8... Bxa2? { (-1.94 → -0.70) Mistake. Bxc3 was best. } { [%eval -0.7] } (8... Bxc3 9. Nxc3) 9. Bxh8?? { (-0.70 → Mate in 10) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-10] } (9. Rxa2 Bxc3) 9... Bxb1?? { (Mate in 10 → -2.00) Lost forced checkmate sequence. Bxh8 was best. } { [%eval -2.0] } (9... Bxh8 10. Rxa2 Na6 11. Rxa6 Rd8 12. Rxa7 e5 13. Rxc7 f5 14. Rxh7 Kf7 15. Rxf7) 10. Bxb2?? { (-2.00 → Mate in 9) Checkmate is now unavoidable. Rxb1 was best. } { [%eval #-9] } (10. Rxb1 Bxh8) 10... Nc6?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. e5 was best. } { [%eval #9] } (10... e5 11. Bxe5 Ba2 12. Rxa2 a6 13. Bxc7 f5 14. Bxb8 Rxb8 15. Rxa6 Nh6 16. Rxh6) 11. Rxb1?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #-8] } (11. Rxa7 Nxa7 12. e4 Bxe4 13. h4 Bxg2 14. Nf3 Bxf3 15. Ke2 Bxe2 16. Rd1 Bxd1) 11... Nd4 { [%eval #-9] } 12. Bxd4 { [%eval #-7] } 12... e5?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. Rd8 was best. } { [%eval #8] } (12... Rd8 13. Bxa7 Rd4 14. Bxd4 e5 15. Bxe5 h5 16. Bxc7 Kd8 17. Bxd8 h4 18. Bxh4) 13. Bxa7 { [%eval #8] } 13... Rxa7 { [%eval #7] } 14. Ra1 { [%eval #7] } 14... Rxa1 { [%eval #6] } 15. f4?? { (Mate in 6 → -2.50) Lost forced checkmate sequence. Kd1 was best. } { [%eval -2.5] } (15. Kd1 Rxd1 16. Ne2 Rxh1 17. Ng3 Rxh2 18. Nf1 Rxg2 19. Nd2 Rxf2 20. e4 Rxd2#) 15... Rxe1 { [%eval -2.77] } 16. fxe5 { [%eval -2.45] } 16... Rxg1 { [%eval -1.82] } 17. Rxg1 { [%eval -2.71] } 17... Nf6?? { (-2.71 → 1.97) Blunder. c5 was best. } { [%eval 1.97] } (17... c5 18. Rh1 c4 19. g4 Kd7 20. g5 c3 21. g6 hxg6 22. h4 Ne7 23. e6) 18. exf6 { [%eval 1.4] } 18... Ke7?? { (1.40 → 6.76) Blunder. c5 was best. } { [%eval 6.76] } (18... c5 19. e4) 19. fxe7 { [%eval 5.4] } 19... f6?! { (5.40 → 7.98) Inaccuracy. f5 was best. } { [%eval 7.98] } (19... f5 20. Ra1) 20. e8=Q?? { (7.98 → Mate in 3) Checkmate is now unavoidable. h4 was best. } { [%eval #-3] } (20. h4 c5) 20... h5 { [%eval #-3] } 21. Qxh5 { [%eval #-2] } 21... f5 { [%eval #-2] } 22. Qxf5 { [%eval #-1] } 22... c5 { [%eval #-1] } 23. Qxc5# { Game ends by variant rule. } 0-1