- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Weekly Antichess Arena"] [Site "https://lichess.org/VCdlEMeu"] [Date "2025.08.08"] [White "oshroo"] [Black "dragonysn"] [Result "0-1"] [GameId "VCdlEMeu"] [UTCDate "2025.08.08"] [UTCTime "19:38:36"] [WhiteElo "1523"] [BlackElo "1152"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+44"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Qxd2 { [%eval #12] } 5. Kxd2 { [%eval #12] } 5... Bxg4 { [%eval #11] } 6. Ne2?? { (Mate in 11 → 2.77) Lost forced checkmate sequence. Kd1 was best. } { [%eval 2.77] } (6. Kd1 Bxd1 7. Nc3 Bxc2 8. Nb5 cxb5 9. Rb1 Bxb1 10. a4 bxa4) 6... Bxe2 { [%eval 2.47] } 7. Kxe2 { [%eval 2.25] } 7... e5?? { (2.25 → Mate in 11) Checkmate is now unavoidable. Kd7 was best. } { [%eval #11] } (7... Kd7 8. Bd2) 8. b3?? { (Mate in 11 → 1.37) Lost forced checkmate sequence. b4 was best. } { [%eval 1.37] } (8. b4 Bxb4 9. Nc3 Bxc3 10. a4 Bxa1 11. Bb2 Bxb2 12. Ra1 Bxa1 13. c3 Bxc3) 8... Ba3 { [%eval 1.17] } 9. Nxa3 { [%eval 1.21] } 9... Nf6?? { (1.21 → Mate in 11) Checkmate is now unavoidable. Kd7 was best. } { [%eval #11] } (9... Kd7) 10. Nb5 { [%eval #11] } 10... cxb5 { [%eval #10] } 11. Bb2?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. e4 was best. } { [%eval #-10] } (11. e4 Nxe4 12. Kd1 Nxf2 13. Be3 Nxh1 14. Bxa7 Rxa7 15. Rb1 Rxa2 16. Ke2 Rxc2) 11... Ne4?? { (Mate in 10 → 0.53) Lost forced checkmate sequence. Ng8 was best. } { [%eval 0.53] } (11... Ng8 12. Bxe5 Nh6 13. Bxc7 Rb8 14. Bxb8 Ng4 15. Bxa7 Nxh2 16. Rxh2 Rf8 17. Rxh7) 12. Bxe5 { [%eval 0.52] } 12... Nxf2 { [%eval 0.45] } 13. Bxc7 { [%eval 0.37] } 13... Nxh1 { [%eval 0.46] } 14. Rxh1 { [%eval 0.23] } 14... Rb8?? { (0.23 → 2.20) Blunder. Rd8 was best. } { [%eval 2.2] } (14... Rd8 15. Bxd8 Kxd8 16. e4 Kc7 17. e5 Kd7 18. Rc1 Ke7 19. Kd3 Kd7 20. e6) 15. Bxb8 { [%eval 2.41] } 15... Ke7?! { (2.41 → 3.38) Inaccuracy. a6 was best. } { [%eval 3.38] } (15... a6 16. b4) 16. Bxa7 { [%eval 3.17] } 16... Rb8 { [%eval 3.32] } 17. Bxb8 { [%eval 3.3] } 17... Kd6 { [%eval 3.46] } 18. Bxd6 { [%eval 3.27] } 18... b4 { [%eval 3.46] } 19. Bxb4 { [%eval 4.1] } 19... f5 { [%eval 3.92] } 20. e4 { [%eval 4.12] } 20... fxe4 { [%eval 4.3] } 21. Kf3 { [%eval 4.53] } 21... exf3 { [%eval 3.3] } 22. gxf3 { [%eval 3.61] } 22... g5 { [%eval 3.87] } 23. f4 { [%eval 3.56] } 23... gxf4 { [%eval 3.55] } 24. Rg1 { [%eval 3.57] } 24... f3 { [%eval 4.16] } 25. Bd6? { (4.16 → 2.35) Mistake. Ba3 was best. } { [%eval 2.35] } (25. Ba3 f2) 25... h5?? { (2.35 → Mate in 9) Checkmate is now unavoidable. f2 was best. } { [%eval #9] } (25... f2 26. Ba3) 26. h3?? { (Mate in 9 → 0.83) Lost forced checkmate sequence. Re1 was best. } { [%eval 0.83] } (26. Re1 h4 27. h3 f2 28. Re2 f1=B 29. Re6 Bxh3 30. Be5 Bxe6 31. b4 Bxa2) 26... h4?? { (0.83 → Mate in 8) Checkmate is now unavoidable. f2 was best. } { [%eval #8] } (26... f2 27. c3 fxg1=K 28. Bh2 Kxh2 29. b4 Kxh3 30. c4 Kg4 31. c5 Kf5 32. b5) 27. Bg3?? { (Mate in 8 → Mate in 12) Lost forced checkmate sequence. Re1 was best. } { [%eval #-12] } (27. Re1 f2 28. Re2 f1=B 29. Re7 Bxh3 30. Re6 Bxe6 31. b4 Bxa2 32. c4 Bxc4) 27... hxg3 { [%eval #-12] } 28. Rxg3 { [%eval #-11] } 28... f2 { [%eval #-11] } 29. Rg1 { [%eval #-2] } 29... fxg1=Q { [%eval #-2] } 30. c4 { [%eval #-1] } 30... Qg4 { [%eval #-1] } 31. hxg4# { Game ends by variant rule. } 0-1