- Blind mode tutorial
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[Event "Summer Wings Arena"] [Site "https://lichess.org/VAS1Zb5D"] [Date "2022.06.05"] [White "Papayavoladora22"] [Black "refcem2008"] [Result "0-1"] [GameId "VAS1Zb5D"] [UTCDate "2022.06.05"] [UTCTime "16:22:11"] [WhiteElo "1143"] [BlackElo "1386"] [WhiteRatingDiff "-32"] [BlackRatingDiff "+28"] [Variant "Antichess"] [TimeControl "90+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... d5?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. e4 { [%eval #16] } 2... dxe4 { [%eval #14] } 3. d4?? { (Mate in 14 → -3.72) Lost forced checkmate sequence. Ba6 was best. } { [%eval -3.72] } (3. Ba6 bxa6 4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. Nxe4 Bxe4) 3... exd3? { (-3.72 → -1.65) Mistake. Qxd4 was best. } { [%eval -1.65] } (3... Qxd4) 4. cxd3 { [%eval -0.5] } 4... Qxd3 { [%eval -0.37] } 5. Qxd3 { [%eval -0.45] } 5... Kd8?? { (-0.45 → Mate in 14) Checkmate is now unavoidable. g5 was best. } { [%eval #14] } (5... g5 6. Bxg5) 6. Qxh7 { [%eval #14] } 6... Rxh7 { [%eval #13] } 7. h4?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. Bh6 was best. } { [%eval #-12] } (7. Bh6 Rxh6 8. Bc4 Rxh2 9. Bxf7 Rxf2 10. Bxg8 Rxb2 11. Bd5 Rxb1 12. Bxb7 Rxe1 13. Rxe1 Bxb7) 7... Rxh4 { [%eval #-12] } 8. gxh4 { [%eval #-11] } 8... g5 { [%eval #-11] } 9. hxg5 { [%eval #-10] } 9... Bh6 { [%eval #-10] } 10. Rxh6 { [%eval #-9] } 10... Nxh6 { [%eval #-9] } 11. gxh6 { [%eval #-8] } 11... Bh3 { [%eval #-9] } 12. Bxh3 { [%eval #-7] } 12... Kc8 { [%eval #-7] } 13. Bxc8 { [%eval #-6] } 13... f6 { [%eval #-7] } 14. Bxb7 { [%eval #-6] } 14... Nc6 { [%eval #-6] } 15. Bxa8 { [%eval #-5] } 15... e5?? { (Mate in 5 → 7.99) Lost forced checkmate sequence. f5 was best. } { [%eval 7.99] } (15... f5 16. Bxc6 f4 17. Bxf4 a5 18. Bxc7 a4 19. Bxa4 e5 20. Bxe5#) 16. Bxc6 { [%eval 6.54] } 16... e4 { [%eval 9.45] } 17. Bxe4 { [%eval 5.94] } 17... f5 { [%eval 6.94] } 18. Bxf5 { [%eval 6.48] } 18... c5 { [%eval 7.4] } 19. b4 { [%eval #14] } 19... cxb4 { [%eval #14] } 20. Nc3 { [%eval #14] } 20... bxc3 { [%eval #13] } 21. Kd2?? { (Mate in 13 → Mate in 2) Lost forced checkmate sequence. Bb2 was best. } { [%eval #-2] } (21. Bb2 cxb2 22. Rb1 a6 23. Rxb2 a5 24. Be6 a4 25. Bg4 a3 26. h7 axb2 27. Ne2 b1=Q) 21... cxd2 { [%eval #-2] } 22. Bxd2 { [%eval #-1] } 22... a5 { [%eval #-1] } 23. Bxa5# { Game ends by variant rule. } 0-1