FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/UqkLhA7z"]
[Date "2025.08.31"]
[Round "-"]
[White "ChekerMe"]
[Black "devansh2008"]
[Result "1-0"]
[GameId "UqkLhA7z"]
[UTCDate "2025.08.31"]
[UTCTime "19:43:27"]
[WhiteElo "1901"]
[BlackElo "2526"]
[WhiteRatingDiff "+11"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... g6 { [%eval -0.08] } 2. e3?? { (-0.08 → Mate in 15) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-15] } (2. Nh3 g5 3. Nxg5 Bg7 4. Nxh7 Bxb2 5. Bxb2 Rxh7 6. Bd4 Rxh2) 2... b5 { [%eval #-15] } 3. Bxb5 { [%eval #-15] } 3... g5?? { (Mate in 15 → 1.61) Lost forced checkmate sequence. Bg7 was best. } { [%eval 1.61] } (3... Bg7 4. Bxd7 Bxb2 5. Bxb2 Nxd7 6. Bxh8 Ne5 7. Bxe5 Qxd2 8. Qxd2) 4. Bxd7 { [%eval 1.83] } 4... Kxd7?! { (1.83 → 2.53) Inaccuracy. Nxd7 was best. } { [%eval 2.53] } (4... Nxd7 5. Nc3) 5. h4?! { (2.53 → 1.53) Inaccuracy. Nc3 was best. } { [%eval 1.53] } (5. Nc3 g4) 5... gxh4 { [%eval 1.38] } 6. Rxh4?? { (1.38 → Mate in 23) Checkmate is now unavoidable. gxh4 was best. } { [%eval #-23] } (6. gxh4 Nc6) 6... h5 { [%eval #-23] } 7. Rxh5 { [%eval #-24] } 7... Rxh5 { [%eval -4.82] } 8. Qxh5 { [%eval -3.91] } 8... Qe8?? { (-3.91 → 4.65) Blunder. Bg7 was best. } { [%eval 4.65] } (8... Bg7 9. Qxf7) 9. Qxf7 { [%eval 3.3] } 9... Qxf7 { [%eval 4.15] } 10. b4?? { (4.15 → 0.09) Blunder. a4 was best. } { [%eval 0.09] } (10. a4 Qxf2 11. Kxf2 e6 12. Nc3 Ne7 13. a5 Bg7 14. Nd5 Bxb2 15. Bxb2 Nxd5) 10... Qxa2 { [%eval 0.12] } 11. Rxa2 { [%eval 0.23] } 11... c5?? { (0.23 → 7.18) Blunder. Bh6 was best. } { [%eval 7.18] } (11... Bh6 12. Rxa7 Rxa7 13. Ke2 Bxe3 14. Kxe3 e6 15. b5 Ne7 16. Ba3 Rxa3 17. Nxa3) 12. bxc5?? { (7.18 → 1.61) Blunder. Rxa7 was best. } { [%eval 1.61] } (12. Rxa7) 12... Nc6?? { (1.61 → Mate in 13) Checkmate is now unavoidable. e6 was best. } { [%eval #13] } (12... e6 13. Rxa7 Bxc5 14. Rxd7 Nxd7 15. e4 Bxf2 16. Kxf2 Nb6 17. c4 Nxc4 18. Nh3) 13. Rxa7 { [%eval #13] } 13... Rxa7 { [%eval #12] } 14. Ba3 { [%eval #17] } 14... Rxa3 { [%eval #16] } 15. Nxa3 { [%eval #14] } 15... Bh6 { [%eval #14] } 16. e4?? { (Mate in 14 → 0.43) Lost forced checkmate sequence. g4 was best. } { [%eval 0.43] } (16. g4 Bxe3 17. fxe3 e6 18. e4 Kd6 19. cxd6 Nge7 20. dxe7 Nxe7 21. Nb5 Ng8) 16... Bxd2 { [%eval 0.48] } 17. Kxd2 { [%eval 0.45] } 17... Nd4?? { (0.45 → Mate in 8) Checkmate is now unavoidable. e5 was best. } { [%eval #8] } (17... e5) 18. Nh3 { [%eval #10] } 18... Nxc2 { [%eval #9] } 19. Kxc2 { [%eval #15] } 19... e6 { [%eval #14] } 20. c6?? { (Mate in 14 → 1.38) Lost forced checkmate sequence. Nb5 was best. } { [%eval 1.38] } (20. Nb5 Kc7 21. Nxc7 Ba6 22. Nxa6 Nf6 23. g4 Nxe4 24. Ng1 Nxc5 25. Nxc5 e5) 20... Kxc6 { [%eval 2.0] } 21. Kd3 { [%eval 1.86] } 21... Kb5?? { (1.86 → Mate in 8) Checkmate is now unavoidable. Bd7 was best. } { [%eval #8] } (21... Bd7) 22. Nxb5 { [%eval #8] } 22... Ne7 { [%eval #7] } 23. Kc4 { [%eval #7] } 23... Nd5 { [%eval #6] } 24. Kxd5 { [%eval #6] } 24... exd5 { [%eval #5] } 25. exd5 { [%eval #5] } 25... Bxh3 { [%eval #4] } 26. g4 { [%eval #4] } 26... Bxg4 { [%eval #3] } 27. f3 { [%eval #3] } 27... Bxf3 { [%eval #2] } 28. Na3 { [%eval #2] } 28... Bxd5 { [%eval #1] } 29. Nc4 { [%eval #1] } 29... Bxc4# { Game ends by variant rule. } 1-0
