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[Event "rated Antichess game"] [Site "https://lichess.org/UYCbCNaF"] [Date "2025.06.08"] [White "abhishek_at"] [Black "tomasjih"] [Result "0-1"] [GameId "UYCbCNaF"] [UTCDate "2025.06.08"] [UTCTime "16:40:30"] [WhiteElo "1195"] [BlackElo "1407"] [WhiteRatingDiff "-14"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "180+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval -4.28] } 2. Qa4 { [%eval -0.86] } 2... Ba3 { [%eval -0.82] } 3. Qxa7?? { (-0.82 → Mate in 16) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-16] } (3. Nxa3 c5 4. Qxd7 Kxd7 5. Nc2 Nc6 6. b4 cxb4 7. cxb4 Nxb4) 3... Rxa7 { [%eval #-15] } 4. bxa3 { [%eval #-13] } 4... Rxa3 { [%eval #-14] } 5. Nxa3 { [%eval #-13] } 5... b5 { [%eval #-13] } 6. Nxb5 { [%eval #-12] } 6... Qe7 { [%eval #-12] } 7. Nxc7 { [%eval #-11] } 7... Qa3 { [%eval #-11] } 8. Nxe8 { [%eval #-10] } 8... Qxc3 { [%eval #-10] } 9. Nxg7 { [%eval #-9] } 9... Qxd2?? { (Mate in 9 → 0.92) Lost forced checkmate sequence. Qxc1 was best. } { [%eval 0.92] } (9... Qxc1 10. Rxc1 Na6 11. Rxc8 Ne7 12. Nxe6 fxe6 13. Rxh8 e5 14. Rxh7 Nf5 15. Rxd7) 10. Nxe6 { [%eval 0.61] } 10... Qxa2?? { (0.61 → 2.55) Blunder. Qxc1 was best. } { [%eval 2.55] } (10... Qxc1 11. Rxc1) 11. Rxa2 { [%eval 2.55] } 11... dxe6?? { (2.55 → Mate in 9) Checkmate is now unavoidable. fxe6 was best. } { [%eval #9] } (11... fxe6 12. Bh6 Nxh6 13. g4 Nxg4 14. Nh3 Nxh2 15. Rxh2 h5 16. Ra3 h4 17. Kd2) 12. Ra6?? { (Mate in 9 → 0.15) Lost forced checkmate sequence. Bh6 was best. } { [%eval 0.15] } (12. Bh6 Nxh6 13. g4 Nxg4 14. Ra7 Nxh2 15. Rxf7 Nxf1 16. Rfxh7 Rxh7 17. Kxf1 Rxh1) 12... Bxa6? { (0.15 → 1.79) Mistake. Nxa6 was best. } { [%eval 1.79] } (12... Nxa6 13. Bh6) 13. e4?? { (1.79 → 0.00) Blunder. Bh6 was best. } { [%eval 0.0] } (13. Bh6 Bxe2 14. Nxe2 Nxh6 15. g4 Nxg4 16. Rg1 Nxf2 17. Kxf2 Rg8 18. Rxg8 f5) 13... Bxf1 { [%eval 0.0] } 14. Kxf1 { [%eval 0.0] } 14... h6?? { (0.00 → 2.16) Blunder. Ne7 was best. } { [%eval 2.16] } (14... Ne7 15. Ke2 Na6 16. Kd2 Nc8 17. Ne2 Nc7 18. Ke3 Rf8 19. Bd2 Rh8) 15. Bxh6 { [%eval 2.31] } 15... Rxh6 { [%eval 1.92] } 16. Nh3?? { (1.92 → -0.08) Blunder. h3 was best. } { [%eval -0.08] } (16. h3) 16... Rxh3 { [%eval -0.21] } 17. gxh3 { [%eval 0.31] } 17... Nh6 { [%eval 0.36] } 18. h4 { [%eval 0.0] } 18... Nf5?? { (0.00 → 6.22) Blunder. f5 was best. } { [%eval 6.22] } (18... f5 19. exf5 exf5 20. f4 Nd7 21. Ke2 Nf8 22. Kd3 Nf7 23. Ke4 fxe4 24. h5) 19. exf5 { [%eval 5.48] } 19... exf5 { [%eval 4.98] } 20. Rg1 { [%eval 5.38] } 20... f4 { [%eval 5.39] } 21. Rg6?? { (5.39 → 0.00) Blunder. h5 was best. } { [%eval 0.0] } (21. h5 Nc6) 21... fxg6 { [%eval 0.0] } 22. h5 { [%eval 0.0] } 22... gxh5 { [%eval 0.0] } 23. f3?? { (0.00 → -2.03) Blunder. h4 was best. } { [%eval -2.03] } (23. h4 Nd7 24. Ke1 Nc5 25. f3 Nb7 26. Kd2 Nd6 27. Kd1 Nf7 28. Ke1 Nd6) 23... Nd7?? { (-2.03 → 0.00) Blunder. h4 was best. } { [%eval 0.0] } (23... h4 24. Ke2 Nd7 25. h3 Nf6 26. Kd3 Ne4 27. fxe4 f3 28. e5 f2 29. Ke4) 24. Kf2?? { (0.00 → Mate in 16) Checkmate is now unavoidable. h4 was best. } { [%eval #-16] } (24. h4 Nc5 25. Ke1 Nd7 26. Ke2 Nf6 27. Kd3 Nd7 28. Ke2) 24... Nf6 { [%eval #-16] } 25. Ke3 { [%eval #-6] } 25... fxe3 { [%eval #-6] } 26. f4 { [%eval #-5] } 26... e2 { [%eval #-5] } 27. f5 { [%eval #-4] } 27... e1=R { [%eval #-4] } 28. h4 { [%eval #-2] } 28... Re6 { [%eval #-2] } 29. fxe6 { [%eval #-1] } 29... Nd7 { [%eval #-1] } 30. exd7# { Game ends by variant rule. } 0-1