- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Antichess Monday"] [Site "https://lichess.org/U3LE8RZu"] [Date "2025.10.13"] [White "FRANSALGUERO2011"] [Black "ViviDSA"] [Result "0-1"] [GameId "U3LE8RZu"] [UTCDate "2025.10.13"] [UTCTime "12:10:08"] [WhiteElo "637"] [BlackElo "1510"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... Na6?? { (2.49 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Bxa6 { [%eval #17] } 2... bxa6 { [%eval #16] } 3. Nh3?? { (Mate in 16 → 1.92) Lost forced checkmate sequence. Qe2 was best. } { [%eval 1.92] } (3. Qe2 Bb7 4. Qxa6 Bxg2 5. Qxa7 Bxh1 6. Qxc7 Qxc7 7. d4 Qxc2) 3... Rb8 { [%eval 2.32] } 4. Ng5?? { (2.32 → 0.53) Blunder. Qg4 was best. } { [%eval 0.53] } (4. Qg4 Rxb2) 4... Rxb2 { [%eval 0.94] } 5. Nxf7?? { (0.94 → Mate in 13) Checkmate is now unavoidable. Nxh7 was best. } { [%eval #-13] } (5. Nxh7 Rxh7) 5... Rxc2?? { (Mate in 13 → 3.56) Lost forced checkmate sequence. Kxf7 was best. } { [%eval 3.56] } (5... Kxf7 6. Bxb2 g6 7. Bxh8 e5 8. Bxe5 Qh4 9. Bxc7 Qxf2 10. Kxf2 Ba3 11. Nxa3) 6. Qxc2 { [%eval 2.48] } 6... Kxf7 { [%eval 2.72] } 7. Qxc7?? { (2.72 → 0.28) Blunder. Qxh7 was best. } { [%eval 0.28] } (7. Qxh7) 7... Qxc7 { [%eval 0.22] } 8. e4?? { (0.22 → Mate in 13) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-13] } (8. Kf1 Qxc1) 8... Qxh2?? { (Mate in 13 → -1.28) Lost forced checkmate sequence. Qxc1 was best. } { [%eval -1.28] } (8... Qxc1 9. Na3 Qxd2 10. Kxd2 d5 11. exd5 e6 12. dxe6 Bxa3 13. exf7 Be6 14. fxg8=B) 9. Rxh2 { [%eval -1.0] } 9... Nh6?? { (-1.00 → 4.34) Blunder. a5 was best. } { [%eval 4.34] } (9... a5 10. Rxh7 Rxh7 11. a4 Kg6 12. e5 e6 13. Nc3 Rh8 14. Ra3 Bxa3 15. Bxa3) 10. Rxh6 { [%eval 4.62] } 10... gxh6 { [%eval 4.81] } 11. Ba3?? { (4.81 → Mate in 10) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-10] } (11. Nc3 h5) 11... d5 { [%eval #-12] } 12. Bxe7 { [%eval #-11] } 12... dxe4?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. Bxe7 was best. } { [%eval #13] } (12... Bxe7 13. exd5 Ke6 14. dxe6 Bxe6 15. a4 Bd7 16. Kf1 Bxa4 17. Rxa4 a5 18. Rxa5) 13. Bxf8 { [%eval #13] } 13... Kxf8 { [%eval #8] } 14. f3?? { (Mate in 8 → 1.92) Lost forced checkmate sequence. g4 was best. } { [%eval 1.92] } (14. g4 Bxg4 15. Ke2 Bxe2 16. f4 exf3 17. d3 Bxd3 18. a4 Bxb1 19. Rxb1 Kg7) 14... exf3 { [%eval 2.3] } 15. gxf3 { [%eval 2.01] } 15... Bg4 { [%eval 2.41] } 16. fxg4 { [%eval 2.36] } 16... h5?! { (2.36 → 3.18) Inaccuracy. a5 was best. } { [%eval 3.18] } (16... a5 17. Na3) 17. gxh5 { [%eval 3.13] } 17... Rg8?! { (3.13 → 4.58) Inaccuracy. Ke7 was best. } { [%eval 4.58] } (17... Ke7 18. Kf2) 18. a4 { [%eval 4.25] } 18... Rg6?! { (4.25 → 6.51) Inaccuracy. Kf7 was best. } { [%eval 6.51] } (18... Kf7 19. Kf2) 19. hxg6 { [%eval #14] } 19... hxg6 { [%eval #13] } 20. Ra3?? { (Mate in 13 → 6.02) Lost forced checkmate sequence. a5 was best. } { [%eval 6.02] } (20. a5 Ke7 21. Ke2 Kd7 22. Nc3 Kc7 23. Rh1 g5 24. Kd3 Kb8 25. Nb5 axb5) 20... Ke7 { [%eval 5.41] } 21. Rd3?? { (5.41 → Mate in 3) Checkmate is now unavoidable. Rh3 was best. } { [%eval #-3] } (21. Rh3) 21... Kd6 { [%eval #-3] } 22. Rxd6 { [%eval #-2] } 22... g5?? { (Mate in 2 → 1.91) Lost forced checkmate sequence. a5 was best. } { [%eval 1.91] } (22... a5 23. Rxg6 a6 24. Rxa6#) 23. Rxa6 { [%eval 1.95] } 23... g4 { [%eval 1.9] } 24. Rxa7 { [%eval 1.93] } 24... g3 { [%eval 2.01] } 25. Kf2 { [%eval 1.97] } 25... gxf2 { [%eval 1.93] } 26. Nc3 { [%eval 1.85] } 26... f1=N?? { (1.85 → Mate in 5) Checkmate is now unavoidable. f1=K was best. } { [%eval #5] } (26... f1=K 27. Ne2 Kxe2 28. a5 Kxd2 29. a6 Kd3 30. Rg7 Kc4 31. a7 Kd4 32. Rh7) 27. Re7 { [%eval #5] } 27... Nxd2 { [%eval #4] } 28. Re1?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. Nb1 was best. } { [%eval #-1] } (28. Nb1 Nxb1 29. Re4 Na3 30. Rc4 Nxc4 31. a5 Nxa5#) 28... Ne4 { [%eval #-1] } { Black wins on time. } 0-1