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[Event "rated Antichess game"] [Site "https://lichess.org/TrORjycE"] [Date "2020.10.31"] [White "Super_1500"] [Black "bambula"] [Result "1-0"] [GameId "TrORjycE"] [UTCDate "2020.10.31"] [UTCTime "11:11:34"] [WhiteElo "1247"] [BlackElo "1236"] [WhiteRatingDiff "+18"] [BlackRatingDiff "-18"] [Variant "Antichess"] [TimeControl "420+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... e6 { [%eval 2.03] } 2. b4?! { (2.03 → 0.96) Inaccuracy. Ba6 was best. } { [%eval 0.96] } (2. Ba6 Nxa6 3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxe8 Qxf2 6. Kxf2 g6) 2... Bxb4 { [%eval 1.23] } 3. Qg4? { (1.23 → 0.00) Mistake. Ba6 was best. } { [%eval 0.0] } (3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5 7. Bxc5 Qa5) 3... Bxd2 { [%eval -0.32] } 4. Bxd2 { [%eval -0.44] } 4... Qg5 { [%eval -0.83] } 5. Qxg5?? { (-0.83 → Mate in 14) Checkmate is now unavoidable. Qxe6 was best. } { [%eval #-14] } (5. Qxe6 dxe6 6. Ba6 bxa6 7. Ba5 Qxg2 8. Bxc7 Qxf2 9. Kxf2 a5) 5... e5?? { (Mate in 14 → 0.86) Lost forced checkmate sequence. Nc6 was best. } { [%eval 0.86] } (5... Nc6 6. Qxg7 Na5 7. Qxh8 d6 8. Qxg8 e5 9. Qxe8 Bg4 10. Qxf7 Re8 11. Qxe8 Bh5 12. Bxa5) 6. Qxg7 { [%eval 0.78] } 6... Ne7 { [%eval 1.28] } 7. Qxf7?? { (1.28 → -0.62) Blunder. Qxh7 was best. } { [%eval -0.62] } (7. Qxh7) 7... Kxf7 { [%eval -1.72] } 8. Ba6 { [%eval -0.71] } 8... Nxa6?? { (-0.71 → 2.01) Blunder. bxa6 was best. } { [%eval 2.01] } (8... bxa6) 9. Bb4 { [%eval 1.01] } 9... Nxb4 { [%eval 2.09] } 10. a4 { [%eval 1.23] } 10... Nxc2 { [%eval 1.21] } 11. a5?? { (1.21 → Mate in 11) Checkmate is now unavoidable. e4 was best. } { [%eval #-11] } (11. e4 Nxa1) 11... Nxe3 { [%eval #-11] } 12. fxe3 { [%eval #-10] } 12... b6 { [%eval #-10] } 13. axb6 { [%eval #-9] } 13... axb6 { [%eval #-9] } 14. Rxa8 { [%eval #-8] } 14... Nd5 { [%eval #-9] } 15. Rxc8 { [%eval #-8] } 15... Nxe3 { [%eval #-8] } 16. Rxh8 { [%eval #-7] } 16... Nxg2 { [%eval #-7] } 17. Rxh7 { [%eval #-6] } 17... Nxe1 { [%eval #-6] } 18. Rxf7 { [%eval #-5] } 18... Nc2?? { (Mate in 5 → 0.70) Lost forced checkmate sequence. c5 was best. } { [%eval 0.7] } (18... c5 19. Rxd7 Nf3 20. Nxf3 c4 21. Nxe5 c3 22. Nxc3 b5 23. Nxb5#) 19. Rxd7 { [%eval 0.52] } 19... Na3?? { (0.52 → Mate in 5) Checkmate is now unavoidable. c5 was best. } { [%eval #5] } (19... c5 20. Na3) 20. Nxa3?! { (Mate in 5 → 49.02) Lost forced checkmate sequence. Rxc7 was best. } { [%eval 49.02] } (20. Rxc7 Nxb1 21. Rc3 Nxc3 22. Ne2 Nxe2 23. Rg1 Nxg1 24. h3 Nxh3#) 20... b5?! { (49.02 → Mate in 12) Checkmate is now unavoidable. c5 was best. } { [%eval #12] } (20... c5 21. Nc2 c4 22. h4 b5 23. h5 c3 24. h6 e4 25. Nb4 c2 26. Nxc2 b4 27. Nxb4) 21. Nxb5 { [%eval #12] } 21... e4 { [%eval #11] } 22. Nxc7 { [%eval #11] } 22... e3 { [%eval #10] } 23. Rd2?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. Nh3 was best. } { [%eval 0.0] } (23. Nh3 e2 24. Rf1 exf1=K 25. Ng1 Kxg1 26. Rf7 Kxh2 27. Nd5 Kh3 28. Rf5 Kh2 29. Rf4 Kh1) 23... exd2 { [%eval 0.0] } 24. h4 { [%eval 0.0] } 24... d1=K { [%eval 0.0] } 25. Ne2 { [%eval 0.0] } 25... Kxe2 { [%eval 0.0] } 26. Rf1 { [%eval 0.0] } 26... Kxf1 { [%eval 0.0] } 27. h5 { [%eval 0.0] } 27... Kf2 { [%eval 0.0] } 28. h6 { [%eval 0.0] } 28... Kf3 { [%eval 0.0] } 29. h7 { [%eval 0.0] } 29... Kf4 { [%eval 0.0] } 30. h8=R { [%eval 0.0] } 30... Kf5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Ke3 was best. } { [%eval #15] } (30... Ke3 31. Ra8 Kd3 32. Rg8 Ke3 33. Rh8 Kd3 34. Ra8 Ke3 35. Ra5 Kd3 36. Na8 Ke4 37. Ra6) 31. Ne6 { [%eval #15] } 31... Kxe6 { [%eval #14] } 32. Rg8 { [%eval #18] } 32... Ke5 { [%eval #17] } 33. Rg7 { [%eval #18] } 33... Kd4 { [%eval #17] } 34. Rg6 { [%eval #17] } 34... Ke4 { [%eval #16] } 35. Rh6 { [%eval #18] } 35... Kd4 { [%eval #16] } 36. Rf6 { [%eval #16] } 36... Kd3 { [%eval #13] } 37. Rf5 { [%eval #13] } 37... Kc3 { [%eval #12] } 38. Re5 { [%eval #12] } 38... Kb3 { [%eval #8] } 39. Rd5 { [%eval #8] } 39... Ka3 { [%eval #4] } 40. Rc5 { [%eval #4] } 40... Ka2 { [%eval #3] } 41. Rc4 { [%eval #3] } 41... Kb3 { [%eval #1] } 42. Rc3 { [%eval #1] } 42... Kxc3# { Game ends by variant rule. } 1-0