- Blind mode tutorial
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[Event "dryslan Arena"] [Site "https://lichess.org/TnMVoOIh"] [Date "2025.05.05"] [White "lev_iakovlev"] [Black "Luciapospelova"] [Result "0-1"] [GameId "TnMVoOIh"] [UTCDate "2025.05.05"] [UTCTime "16:16:41"] [WhiteElo "1034"] [BlackElo "1101"] [WhiteRatingDiff "-28"] [BlackRatingDiff "+28"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Kxd2 h5 6. Bxg8) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. Ba6 { [%eval 0.11] } 3... bxa6?! { (0.11 → 0.93) Inaccuracy. Qxg2 was best. } { [%eval 0.93] } (3... Qxg2 4. Bxb7 Bxb7 5. h4 Qxg1 6. Rxg1 g5 7. Rxg5 Be4 8. Rxg8) 4. Qh5 { [%eval 0.49] } 4... Qxh5?? { (0.49 → Mate in 13) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #13] } (4... Qxg2 5. Qxf7 Qxh1 6. Qxg8 Qxh2 7. Qxg7 Qxg1 8. Qxg1 Rg8 9. Qxg8) 5. Nc3?? { (Mate in 13 → 1.42) Lost forced checkmate sequence. g4 was best. } { [%eval 1.42] } (5. g4 Bxg4 6. Nh3 Qxh3 7. f3 Qxf3 8. d4 Qxh1 9. h4 Qxe1) 5... Qxh2 { [%eval 1.64] } 6. Rxh2 { [%eval 1.0] } 6... Bh3 { [%eval 1.5] } 7. Rxh3 { [%eval 1.62] } 7... e5?? { (1.62 → Mate in 10) Checkmate is now unavoidable. Nd7 was best. } { [%eval #10] } (7... Nd7 8. Rxh7) 8. Rxh7 { [%eval #10] } 8... Rxh7 { [%eval #10] } 9. Nh3?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. d4 was best. } { [%eval #-11] } (9. d4 exd4 10. b4 Bxb4 11. Na4 Bxe1 12. Ne2 Bxf2 13. Nxd4 Bxd4 14. Bg5 Bxa1) 9... Rxh3 { [%eval #-11] } 10. gxh3 { [%eval #-10] } 10... Ba3 { [%eval #-11] } 11. bxa3 { [%eval #-10] } 11... Nh6?? { (Mate in 10 → -1.49) Lost forced checkmate sequence. e4 was best. } { [%eval -1.49] } (11... e4 12. Nxe4 g5 13. Nxg5 Kd8 14. Nxf7 a5 15. Nxd8 Nc6 16. Nxc6 a6 17. Nxa5) 12. Nb5?! { (-1.49 → -2.53) Inaccuracy. Nd1 was best. } { [%eval -2.53] } (12. Nd1) 12... axb5 { [%eval -2.2] } 13. Rb1?? { (-2.20 → Mate in 8) Checkmate is now unavoidable. d4 was best. } { [%eval #-8] } (13. d4) 13... b4?? { (Mate in 8 → -6.69) Lost forced checkmate sequence. c5 was best. } { [%eval -6.69] } (13... c5 14. Rxb5 Nc6 15. Rxc5 Nb8 16. Rxe5 a6 17. Rxe8 Nd7 18. Rxa8 g5 19. Rxa6) 14. Rxb4 { [%eval -6.27] } 14... e4?? { (-6.27 → Mate in 8) Checkmate is now unavoidable. Nd7 was best. } { [%eval #8] } (14... Nd7) 15. Rxb8 { [%eval #8] } 15... Rxb8 { [%eval #7] } 16. Bb2 { [%eval #7] } 16... Rxb2 { [%eval #6] } 17. Kd1?? { (Mate in 6 → -5.62) Lost forced checkmate sequence. f4 was best. } { [%eval -5.62] } (17. f4 Rxa2 18. Kf2 Rxa3 19. Ke2 Rxh3 20. f5 Nxf5 21. Kd3 exd3 22. cxd3 Rxd3#) 17... Rxc2 { [%eval -6.8] } 18. Kxc2 { [%eval -6.61] } 18... e3?! { (-6.61 → -4.31) Inaccuracy. Kd7 was best. } { [%eval -4.31] } (18... Kd7 19. Kd1 c5 20. a4 c4 21. a5 Kc6 22. Ke2 f5 23. Ke1 f4 24. f3) 19. dxe3 { [%eval -4.52] } 19... Ng4?? { (-4.52 → -2.18) Blunder. f5 was best. } { [%eval -2.18] } (19... f5) 20. hxg4 { [%eval -2.31] } 20... f5?! { (-2.31 → -1.38) Inaccuracy. c5 was best. } { [%eval -1.38] } (20... c5) 21. gxf5 { [%eval -1.82] } 21... g6?! { (-1.82 → -1.05) Inaccuracy. c5 was best. } { [%eval -1.05] } (21... c5 22. a4 Kd7 23. e4 c4 24. Kd1 c3 25. Ke2 c2 26. e5 g5 27. fxg6) 22. fxg6 { [%eval -0.07] } 22... Kf7?? { (-0.07 → Mate in 13) Checkmate is now unavoidable. c5 was best. } { [%eval #13] } (22... c5 23. Kd1 c4 24. f4 c3 25. Ke1 c2 26. a4 c1=K 27. Kd2 Kxd2 28. g7) 23. gxf7 { [%eval #13] } 23... c5 { [%eval #11] } 24. f8=Q?? { (Mate in 11 → Mate in 2) Lost forced checkmate sequence. a4 was best. } { [%eval #-2] } (24. a4 c4 25. Kd1 c3 26. Ke1 c2 27. f8=Q a5 28. f4 c1=N 29. Kd2 Nxa2) 24... a5 { [%eval #-3] } 25. Qxc5 { [%eval #-2] } 25... a4 { [%eval #-2] } 26. Qc3# { Game ends by variant rule. } 0-1