FEN
[Event "leverencofia Arena"]
[Site "https://lichess.org/Lup06swe"]
[Date "2025.08.11"]
[White "lev_iakovlev"]
[Black "Luciapospelova"]
[Result "0-1"]
[GameId "Lup06swe"]
[UTCDate "2025.08.11"]
[UTCTime "16:58:23"]
[WhiteElo "928"]
[BlackElo "1096"]
[WhiteRatingDiff "-20"]
[BlackRatingDiff "+13"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. Qh5?? { (0.60 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxa8 Qxf2) 3... Qxh5?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. Qxg2 was best. } { [%eval #14] } (3... Qxg2 4. Qxh7 Rxh7 5. Bxg2 Rxh2 6. Bxb7 Bxb7 7. Rxh2 Bf3 8. Nxf3) 4. Bb5?? { (Mate in 14 → Mate in 15) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-15] } (4. Ba6 bxa6 5. g4 Bxg4 6. Nh3 Qxh3 7. f3 Qxf3 8. a4 Qxh1) 4... Qxh2 { [%eval #-15] } 5. Rxh2 { [%eval #-14] } 5... c6?? { (Mate in 14 → Mate in 12) Lost forced checkmate sequence. e5 was best. } { [%eval #12] } (5... e5 6. Bxe8 h5 7. Bxf7 Ne7 8. Bxh5 Rxh5 9. Rxh5 g5 10. Rxg5 Nd5 11. Rxe5) 6. Rxh7 { [%eval #12] } 6... Rxh7 { [%eval #11] } 7. Bxc6 { [%eval #11] } 7... bxc6 { [%eval #10] } 8. d4?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. g4 was best. } { [%eval #-12] } (8. g4 Bxg4 9. Kd1 Bxd1 10. Nc3 Bxc2 11. Nb5 cxb5 12. Rb1 Bxb1 13. b4 Bxa2) 8... Rh3?? { (Mate in 12 → -1.12) Lost forced checkmate sequence. g5 was best. } { [%eval -1.12] } (8... g5 9. Bxg5 e5 10. dxe5 Rh4 11. Bxh4 f5 12. exf6 Nxf6 13. Bxf6 Bg7 14. Bxg7) 9. gxh3 { [%eval -1.63] } 9... Bxh3 { [%eval -1.54] } 10. Nxh3 { [%eval -1.85] } 10... c5?? { (-1.85 → 2.72) Blunder. e5 was best. } { [%eval 2.72] } (10... e5) 11. dxc5 { [%eval 1.53] } 11... Nc6?? { (1.53 → Mate in 10) Checkmate is now unavoidable. Kd7 was best. } { [%eval #10] } (11... Kd7 12. Na3 Kc8 13. f3 Kb7 14. Bh6 Nxh6 15. Nf2 Kc7 16. b4 Ng4 17. Nxg4) 12. Ng5?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. b4 was best. } { [%eval #-8] } (12. b4 Nxb4 13. a4 Nxc2 14. Bb2 Nxa1 15. Bxg7 Bxg7 16. Nc3 Bxc3 17. Ng1 Bxe1) 12... Nf6?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Kd8 was best. } { [%eval #10] } (12... Kd8 13. Nxf7 Nb8 14. Nxd8 g5 15. Bxg5 e6 16. Nxe6 Bxc5 17. Nxc5 Na6 18. Nxa6) 13. Nxf7 { [%eval #10] } 13... Kxf7 { [%eval #9] } 14. Be3?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. b4 was best. } { [%eval #-8] } (14. b4 Nxb4 15. a4 Nxc2 16. Nd2 Nxa1 17. Nb3 Nxb3 18. Bf4 Nxc5 19. Bd2 Nxa4) 14... Nd4 { [%eval #-8] } 15. Bxd4 { [%eval #-7] } 15... a6?? { (Mate in 7 → 5.84) Lost forced checkmate sequence. Rc8 was best. } { [%eval 5.84] } (15... Rc8 16. Bxf6 Rxc5 17. Bxe7 Rxc2 18. Bxf8 Rxb2 19. Bxg7 Rxa2 20. Rxa2 Kxg7 21. Rxa7) 16. Bxf6 { [%eval 6.2] } 16... Kxf6 { [%eval 6.87] } 17. f4? { (6.87 → 3.57) Mistake. Nc3 was best. } { [%eval 3.57] } (17. Nc3) 17... Kf5?? { (3.57 → Mate in 7) Checkmate is now unavoidable. Ke6 was best. } { [%eval #7] } (17... Ke6 18. Na3 Re8 19. Ke2 Kf6 20. f5 Kxf5 21. Kd3 Kf6 22. Rd1 g6 23. Rc1) 18. Ke2 { [%eval #7] } 18... Kxf4 { [%eval #6] } 19. Kf3?? { (Mate in 6 → 2.64) Lost forced checkmate sequence. Ke3 was best. } { [%eval 2.64] } (19. Ke3 Kxe3 20. Nd2 Kxd2 21. a4 Kxc2 22. Re1 Kxb2 23. Rxe7 Bxe7 24. a5 Bxc5#) 19... Kxf3 { [%eval 2.32] } 20. Nc3?? { (2.32 → Mate in 6) Checkmate is now unavoidable. Na3 was best. } { [%eval #-6] } (20. Na3 Re8) 20... Ke4 { [%eval #-6] } 21. Nxe4 { [%eval #-5] } 21... g5 { [%eval #-5] } 22. Nxg5 { [%eval #-4] } 22... e6 { [%eval #-4] } 23. Nxe6 { [%eval #-3] } 23... Bxc5 { [%eval #-3] } 24. Nxc5 { [%eval #-2] } 24... Re8 { [%eval #-2] } 25. Nxa6 { [%eval #-1] } 25... Re1 { [%eval #-1] } 26. Rxe1# { Game ends by variant rule. } 0-1